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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-11-25
Merge pull request #52387 from Calinou/node-rename-path-changed-notification
Max Hilbrunner
2021-11-25
Merge pull request #55309 from aaronfranke/ps-exist-errors
Rémi Verschelde
2021-11-25
Don't show errors when getting nonexistent settings
Aaron Franke
2021-11-25
Merge pull request #55308 from Chaosus/revert_uniform_order_fix
Rémi Verschelde
2021-11-25
Revert "Pushes array of uniforms to first place in the buffer"
Yuri Roubinsky
2021-11-25
Merge pull request #55306 from Chaosus/enchance_global_doc
Rémi Verschelde
2021-11-25
Merge pull request #55307 from bruvzg/mvk_sdfgi_fix
Rémi Verschelde
2021-11-25
Enchance descriptions of @GlobalScope/@GDScript
Yuri Roubinsky
2021-11-25
[macOS / iOS] Use non atomic operation to store facing bits on MoltenVK.
bruvzg
2021-11-25
Merge pull request #55303 from aaronfranke/ps-wait-modified
Rémi Verschelde
2021-11-25
Move logic for saving project features to ProjectSettings save_custom
Aaron Franke
2021-11-25
Merge pull request #55291 from theoway/fix_vs_editor_variale&signal_rename
Rémi Verschelde
2021-11-24
Merge pull request #51679 from Je06jm/fsr
Rémi Verschelde
2021-11-24
Merge pull request #31171 from aaronfranke/feature-system
Rémi Verschelde
2021-11-24
Fixes variable/singal nodes not renaming in visualscript editor
Umang Kalra
2021-11-24
Project feature warning system
Aaron Franke
2021-11-24
Merge pull request #55281 from bruvzg/mvk_fog_volumes
Rémi Verschelde
2021-11-24
Merge pull request #52456 from kleonc/image-fill-rect
Rémi Verschelde
2021-11-24
Merge pull request #55286 from KoBeWi/scene_prophet
Rémi Verschelde
2021-11-24
Show scene when showing built-in script file
kobewi
2021-11-24
[macOS / iOS] Use storage buffers instead of unsupported images for the volum...
bruvzg
2021-11-24
Merge pull request #55238 from Giwayume/bugfix/atlas_cutoff_edge_master
Rémi Verschelde
2021-11-24
Merge pull request #50139 from LightningAA/rename-remove-to-remove-at
Rémi Verschelde
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-23
Merge pull request #55269 from Calinou/boot-splash-fix-missing-strip-edges
Rémi Verschelde
2021-11-23
Merge pull request #55236 from migeran/fix_iphone_debug_build
Rémi Verschelde
2021-11-23
Merge pull request #55254 from fabriceci/fix-horizontal-velocity-being-always...
Camille Mohr-Daurat
2021-11-23
Fix `strip_edges()` call that was removed in boot splash image change
Hugo Locurcio
2021-11-23
Image Use memcpy() in fill(), fill_rect(), _put_pixelb(), _get_pixelb()
kleonc
2021-11-23
Add Image::fill_rect method
kleonc
2021-11-23
Merge pull request #55262 from KoBeWi/🍞📦
Rémi Verschelde
2021-11-23
Fix edge case where 1px cut off from right of image
Giwayume
2021-11-23
Merge pull request #55259 from KoBeWi/no_easy_ease
Rémi Verschelde
2021-11-23
Fix debug build for iphone
Gergely Kis
2021-11-23
Move container warning to the toaster
kobewi
2021-11-23
Merge pull request #42447 from aaronfranke/gitignore-create
Rémi Verschelde
2021-11-23
Merge pull request #54949 from Chaosus/fix_warning
Rémi Verschelde
2021-11-23
Merge pull request #55257 from KoBeWi/replace_by_void
Rémi Verschelde
2021-11-23
Correct the doc about ease()
kobewi
2021-11-23
Merge pull request #55243 from KoBeWi/some_random_stuff_idk
Rémi Verschelde
2021-11-23
Mention that replace_by doesn't free the node
kobewi
2021-11-23
Improve various texts
kobewi
2021-11-23
Merge pull request #55251 from bruvzg/is_physical_key_pressed
Rémi Verschelde
2021-11-23
Fix horizontal velocity being always reset when the body hit a wall in 3d
fabriceci
2021-11-23
Merge pull request #55249 from Chaosus/shader_fix_return
Rémi Verschelde
2021-11-23
Merge pull request #55245 from jitspoe/master.gltf_export_missing_skin_crash_fix
Rémi Verschelde
2021-11-23
Merge pull request #47567 from Calinou/add-boot-splash-image-setting
Rémi Verschelde
2021-11-23
Merge pull request #55242 from Calinou/doc-node-groups-internal
Rémi Verschelde
2021-11-23
Add Input.is_physical_key_pressed method.
bruvzg
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