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2021-08-12Merge pull request #50371 from Paulb23/text_edit_cleanupRémi Verschelde
2021-08-12Merge pull request #51559 from akien-mga/resource-remove-_use_builtin_scriptRémi Verschelde
Resource: Remove unused `_use_builtin_script()` virtual method
2021-08-12Merge pull request #51391 from Chaosus/shader_param_namesRémi Verschelde
Added parameter names to shader built-in function autocompletion
2021-08-12Merge pull request #51516 from bruvzg/🐺Rémi Verschelde
2021-08-12Remove unnecessary iOS linker flags.bruvzg
2021-08-12Use "volk" instead of statically linked Vulkan loader.bruvzg
2021-08-12Cleanup and complete TextEdit inspector and docsPaulb23
2021-08-12Cleanup and bind remaing methods in TextEditPaulb23
2021-08-12Merge pull request #51554 from mortarroad/master-fix-particle-spread-regressionsRémi Verschelde
Fix regressions caused by recent particle spread refactor
2021-08-12Resource: Remove unused `_use_builtin_script()` virtual methodRémi Verschelde
And another piece of dead code found while searching for "use_builtin".
2021-08-12Fix regressions caused by recent particle spread refactorMorris Tabor
Caused by https://github.com/godotengine/godot/pull/47228 Same as https://github.com/godotengine/godot/pull/51553 but for master.
2021-08-12Merge pull request #49313 from madmiraal/fix-48408Rémi Verschelde
Fix multiple issues with CSGPolygon
2021-08-12Fix multiple issues with CSGPolygonMarcel Admiraal
2021-08-12Merge pull request #51517 from Chaosus/precise_graphedit_port_handlingYuri Roubinsky
Better port handling connection for `GraphEdit`
2021-08-12Cleanup and expose viewport / scrolling methodsPaulb23
2021-08-12Rename readonly to editablePaulb23
2021-08-12Rename insert mode to overtype modePaulb23
2021-08-12Protect internal CodeEdit --> TextEdit APIPaulb23
2021-08-12Cleanup TextEdit selection methodsPaulb23
2021-08-12Expose and cleanup TextEdit line wrap APIPaulb23
2021-08-12Cleanup and rename caret operationsPaulb23
2021-08-12Make TextEdit cut, copy and paste overridablePaulb23
2021-08-12Remove dead code from TextEditPaulb23
2021-08-12Added parameter names to shader built-in function autocompletionYuri Roubinsky
2021-08-12Merge pull request #51502 from codecat/fix-caret-selectionRémi Verschelde
Move cursor to edge of selection when moving caret left/right
2021-08-12Merge pull request #51548 from Chaosus/shader_silence_errorRémi Verschelde
Removes an internal error report if shader fails compile
2021-08-12Removes an internal error report if shader fails compileYuri Roubinsky
2021-08-12Merge pull request #49346 from IcedQuinn/document-jsonrpcRémi Verschelde
doc: Add documentation for JSONRPC class
2021-08-12Merge pull request #51533 from Calinou/fix-nearest-mipmap-filterRémi Verschelde
Fix the Use Nearest Mipmap Filter project setting not working
2021-08-12doc: Add documentation for JSONRPC classIced Quinn
2021-08-12Merge pull request #49521 from LightningAA/focus-scenetree-on-root-node-4.0Rémi Verschelde
Focus the scene tree dock after hitting one of the "Create Root Node:" buttons
2021-08-12Merge pull request #51540 from floppyhammer/fix-cpu-particles-2d-disappearanceRémi Verschelde
Fix CPUParticles2D disappearance after amount change
2021-08-12Merge pull request #51541 from timothyqiu/reset-crashRémi Verschelde
Fixes crash when AnimationPlayer reset on save
2021-08-12Better port handling connection for `GraphEdit`Yuri Roubinsky
2021-08-12Merge pull request #51522 from nekomatata/capsule-3d-independent-heightRémi Verschelde
Make radius & height in CapsuleShape3D independent
2021-08-12Fix CPUParticles2D disappearance after amount changefloppyhammer
2021-08-12Fixes crash when AnimationPlayer reset on saveHaoyu Qiu
2021-08-11Focus the scene tree dock after hitting one of the "Create Root Node:" buttonsLightning_A
2021-08-12Fix the Use Nearest Mipmap Filter project setting not workingHugo Locurcio
The project setting wasn't being used anywhere. This also tweaks the property hints to denote that these properties are only effective after a restart.
2021-08-11Make radius & height in CapsuleShape3D independentPouleyKetchoupp
Also changed CapsuleMesh to make settings consistent between render and physics.
2021-08-11Merge pull request #51498 from codecat/fix-triple-clickRémi Verschelde
Triple click in text editor now uses last mouse position for validity
2021-08-11Merge pull request #51520 from mhilbrunner/biggest-nitpick-everRémi Verschelde
Docs: Fix capitalisation of Warning in two places
2021-08-11Docs: Fix capitalisation of Warning in two placesMax Hilbrunner
These are the only places in the docs that were not cased like this. Now they are!
2021-08-11Merge pull request #51527 from KoBeWi/minmaxRémi Verschelde
Improve CapsuleShape2D size clamping
2021-08-11Triple click in text editor now uses last mouse position for validityMelissa Geels
Previously, you would be able to double click a word, followed by single-clicking another word on the same line, which would select the entire line. Now, it will only select the whole line if the mouse position has remained the same after the double click. This mimicks the behavior in most third party text editors. Fixes #51312.
2021-08-11Improve CapsuleShape2D size clampingkobewi
2021-08-11Merge pull request #51523 from mhilbrunner/fix-buildMax Hilbrunner
Docs: Fix CI after #38992
2021-08-11Fix CI after #38992Max Hilbrunner
2021-08-11Merge pull request #38992 from Dragoncraft89/masterRémi Verschelde
Error handling functions for GdScript
2021-08-11Merge pull request #51399 from RevoluPowered/improve_editor_grid_performance_4.0Rémi Verschelde
[4.0] Implement editor grid performance improvements