Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-08 | Rename Tabs close and hover signals to tab_closed and tab_hovered | Marcel Admiraal | |
2020-12-08 | Merge pull request #44136 from neikeq/scons-mono-bcl-option | Rémi Verschelde | |
Mono: Add mono_bcl SCons option for a custom BCL location | |||
2020-12-08 | Merge pull request #44148 from Calinou/tweak-log-file-names | Rémi Verschelde | |
Tweak log file names for consistency between Mono and non-Mono logs | |||
2020-12-08 | Merge pull request #44164 from madmiraal/g6dof-use-default-copy | Rémi Verschelde | |
Fix inconsistent Joint3DSW copy constructor and assignment declarations | |||
2020-12-08 | Merge pull request #44166 from madmiraal/remove-chain-tip-copy-constructor | Rémi Verschelde | |
Remove ChainTip copy constructor | |||
2020-12-07 | Merge pull request #44175 from reduz/reorganize-3d-render | Juan Linietsky | |
Add support for low-end 3D rendering. | |||
2020-12-07 | Add support for low-end 3D rendering. | reduz | |
-Reduce number of uniform sets from 6 to 4. -Remove features in low end mode, in order to reduce the number of texture units fit to 16. | |||
2020-12-07 | Merge pull request #44021 from dakennedyd/personal | Rémi Verschelde | |
Fix implementation of move_to_trash() on Linux | |||
2020-12-07 | Fixes move_to_trash() on Linux | David Kennedy | |
Fixes #42840 OS move_to_trash() on Linux is not compliant with the Freedesktop specification | |||
2020-12-07 | Fix inconsistent Joint3DSW copy constructor and assignment declarations | Marcel Admiraal | |
2020-12-07 | Merge pull request #44076 from Faless/js/4.x_gdnative | Rémi Verschelde | |
[HTML5] Optional GDNative Support | |||
2020-12-07 | Merge pull request #44162 from aaronfranke/arg | Rémi Verschelde | |
Improve some argument names for core types | |||
2020-12-07 | Remove ChainTip copy constructor | Marcel Admiraal | |
2020-12-07 | Merge pull request #43007 from DeleteSystem32/mp3-support | Rémi Verschelde | |
Add MP3 import and playback support | |||
2020-12-07 | Merge pull request #44093 from nekomatata/gdscript-base-class-init | Rémi Verschelde | |
Fix base script not initialized properly in some cases | |||
2020-12-07 | Merge pull request #43981 from bruvzg/ctl_font_spacing | Rémi Verschelde | |
[Complex Text Layouts] Adds missing Font::SPACING_* to the controls, align glyphs to pixel grid. | |||
2020-12-07 | Improve argument names for core types | Aaron Franke | |
2020-12-07 | Merge pull request #44117 from bruvzg/mem_fonts | Rémi Verschelde | |
Load dynamic fonts to memory on all platforms, to avoid locked files. | |||
2020-12-07 | Load dynamic fonts to memory on all platforms, to avoid locked files. | bruvzg | |
2020-12-07 | Merge pull request #44153 from dsnopek/fix-javascript-build | Rémi Verschelde | |
Fix dummy rasterizer so that javascript can build again | |||
2020-12-07 | [Complex Text Layouts] Performance optimizations. | bruvzg | |
2020-12-06 | Fix dummy rasterizer so that javascript can build again | David Snopek | |
2020-12-06 | Tweak log file names for consistency between Mono and non-Mono logs | Hugo Locurcio | |
- Avoid spaces in Mono log file names. - Use a `.log` extension for Mono logs, just like non-Mono logs. - Use periods to separate hours/minutes/seconds for non-Mono logs. | |||
2020-12-06 | [Complex Text Layouts] Fix missing ItemList item text buffer init in ↵ | bruvzg | |
`add_icon_item`. | |||
2020-12-06 | [Complex Text Layouts] Fix bitmap font memory leak. | bruvzg | |
2020-12-06 | [Complex Text Layouts] Align glyph offsets and advances to the pixel grid. | bruvzg | |
2020-12-06 | [Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, ↵ | bruvzg | |
TextEdit, TextLine and TextParagraph. Fixes oversized editor control height (default editor spacing is negative) and control size changing when text is set. | |||
2020-12-06 | Fix base script not initialized properly in some cases | PouleyKetchoupp | |
Storing script references to pointer only in result.script_type could lead to losing the last reference, causing further conversions from Script* to Ref<Script> to fail. Now result.script_type_ref is always set first, and then cleared in the specific case of the script being the owner, to avoid cyclic reference issues. | |||
2020-12-06 | Merge pull request #44106 from neikeq/mono-invoke-no-params-boxing | Rémi Verschelde | |
Don't box params on Native->C# calls with Variant params | |||
2020-12-06 | Merge pull request #44129 from Calinou/tweak-material-height-hints | Rémi Verschelde | |
Tweak BaseMaterial3D heightmap property hints | |||
2020-12-06 | Don't box params on Native->C# calls with Variant params | Ignacio Etcheverry | |
Godot uses Variant parameters for calls to script methods. Up until now we were boxing such parameters when marshalling them for invokation, even if they were value types. Now Godot allocates the marshalled parameters on the stack, reducing the GC allocations resulted from boxing. | |||
2020-12-06 | Mono: Add mono_bcl SCons option for a custom BCL location | Ignacio Etcheverry | |
Makes it let's bothersome to work with builds from our godotengine/godot-mono-builds scripts, as they write the BCL into an output directory separate from the runtime (which is good as two runtimes may share the same BCL). | |||
2020-12-06 | Merge pull request #44132 from aaronfranke/no-connect-compat | Rémi Verschelde | |
Remove connect *_compat methods | |||
2020-12-05 | Remove connect *_compat methods | Aaron Franke | |
2020-12-05 | Tweak BaseMaterial3D heightmap property hints | Hugo Locurcio | |
- Allow finer adjustments of the heightmap scale. - Allow increasing the heightmap level detail (at the cost of performance). | |||
2020-12-05 | Merge pull request #44122 from Nickswoboda/min-snap-step | Rémi Verschelde | |
Change minimum snap step of Tile Set to 1 | |||
2020-12-05 | Merge pull request #44116 from Scony/add-bake-finished-signal | Rémi Verschelde | |
Add missing 'bake_finished' signal | |||
2020-12-05 | Change minimum snap step of Tile Set to 1 | Nick Swoboda | |
2020-12-05 | Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh | Rémi Verschelde | |
Rename CubeMesh to BoxMesh | |||
2020-12-05 | Merge pull request #44109 from neikeq/fix-await-to-signal-many-at-once | Rémi Verschelde | |
C#: Fix multiple awaits to same signal result in connect error | |||
2020-12-05 | Merge pull request #44108 from neikeq/editor-fix-unhandled-exception-rethrown | Rémi Verschelde | |
Fix unhandled exception re-thrown in the editor | |||
2020-12-05 | Merge pull request #44107 from neikeq/fix-slow-build-log-update | Rémi Verschelde | |
C#: Fix very slow build log update in the editor | |||
2020-12-05 | Merge pull request #36382 from aaronfranke/unhide-the-hidden | Rémi Verschelde | |
Unhide hidden members by renaming them and rebind Mesh enums | |||
2020-12-05 | Rename CubeMesh BoxMesh | Marcel Admiraal | |
2020-12-05 | Add missing 'bake_finished' signal | Pawel Lampe | |
2020-12-05 | Merge pull request #44114 from Chaosus/sdf_free_rid | Rémi Verschelde | |
Frees CanvasShaderSDF reference (prevents warning at startup) | |||
2020-12-05 | Frees CanvasShaderSDF reference (prevents warning at startup) | Yuri Roubinsky | |
2020-12-04 | Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name" | Aaron Franke | |
2020-12-04 | Rename RD texture "type" to "texture_type" | Aaron Franke | |
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET. | |||
2020-12-04 | Rename RD uniform "type" to "uniform_type" | Aaron Franke | |
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET. |