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2017-08-12Disabling Particles::one_shot restarts emissionZher Huei Lee
Fixes #10181
2017-08-11Merge pull request #10198 from jjay/f/stretch_aspect_expandRémi Verschelde
Add "expand" option for stretch aspect, no more black bars
2017-08-11Merge pull request #10247 from djrm/pr_bus_fixesRémi Verschelde
Fixes to buses editor
2017-08-11Merge pull request #10240 from djrm/pr_hidden_tilemap_menuRémi Verschelde
Hide tilemap menu when no tilemap is selected
2017-08-11Merge pull request #10238 from Hinsbart/resource_rmbRémi Verschelde
Inspector: Right click on resource opens sub-menu.
2017-08-11Merge pull request #10237 from Paulb23/convert_indent_save_issue_9841Rémi Verschelde
Fixed undo when converting indent with no changes, issue 9841
2017-08-11Merge pull request #10231 from djrm/pr_fix_add_sprite_dialogRémi Verschelde
Improved add texture as node dialog
2017-08-11Merge pull request #10209 from kubecz3k/click-spatial-selectRémi Verschelde
ability to click on spatial subscene to select it
2017-08-11Merge pull request #10194 from Keetz/update-default-valuesRémi Verschelde
Updated default values in SpatialMaterial and Environment
2017-08-11Merge pull request #10193 from kubecz3k/tab-click-signalRémi Verschelde
tab_clicked signal for Tabs
2017-08-11Merge pull request #10190 from tagcup/euler_yxzRémi Verschelde
Use YXZ convention for Euler angles.
2017-08-11Merge pull request #10179 from marcelofg55/masterRémi Verschelde
Fix crash when running a game with the profiler enabled
2017-08-11Merge pull request #10177 from bojidar-bg/9832-fix-infinite-loopRémi Verschelde
Fix freeze on close of game using 2D physics introduced by #9832
2017-08-11Merge pull request #10163 from ISylvox/resoucre-to-resourceRémi Verschelde
Core/io: Fix typo in resource_format_binary
2017-08-11Merge pull request #10162 from Noshyaar/patch-1Rémi Verschelde
ResourceImporterScene: fix 'bult' typo
2017-08-11Merge pull request #10161 from NaughtyGnosiophile/masterRémi Verschelde
Added missing descriptions to Vector2 methods abs and clamped
2017-08-11Merge pull request #10142 from bruvzg/3.0-osx-imeRémi Verschelde
Add IME support (macOS)
2017-08-11Merge pull request #10114 from kubecz3k/nodepath-clickRémi Verschelde
NodePath option to find target in editor node tree
2017-08-11Merge pull request #9987 from Rubonnek/move-members-to-initilization-listRémi Verschelde
Moved member variables from constructor to initialization list
2017-08-11Merge pull request #10202 from neikeq/how-do-you-turn-this-onRémi Verschelde
Improves method bind's detecting of signarute types
2017-08-10Fixes to buses editorDaniel J. Ramirez
Fixed unselectable bus Added bus options button
2017-08-10Hide tilemap menu when no tilemap is selectedDaniel J. Ramirez
2017-08-10Inspector: Right click on resource opens sub-menu.Andreas Haas
Fixes #9052
2017-08-10Fixed undo when converting indent with no changes, issue 9841Paulb23
2017-08-10Improved add texture as node dialogDaniel J. Ramirez
2017-08-10Merge pull request #10164 from djrm/pr_theme_fixesRémi Verschelde
Visual polishing
2017-08-10Fixes method definitions with extra number of argumentsIgnacio Etcheverry
2017-08-10Removes type information from vararg method bindsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-10Adds missing type information to virtual method bindsIgnacio Etcheverry
2017-08-10Improves method bind detection of signature typesIgnacio Etcheverry
2017-08-09Merge pull request #10206 from endragor/show-base-nativescript-propsThomas Herzog
Allow to edit base type NativeScript properties
2017-08-09ability to click on spatial subscene to select itJakub Grzesik
2017-08-09Implement NSTextInputClient protocol for IMEbruvzg
2017-08-09Merge pull request #10205 from endragor/nativescript-base-defaultsGeorge Marques
Fix getting default values for NativeScript base type properties
2017-08-09Allow to edit base type NativeScript propertiesRuslan Mustakov
2017-08-09Fix getting default values for NativeScript base type propertiesRuslan Mustakov
2017-08-09Use YXZ convention for Euler angles.Ferenc Arn
As discussed in issues #1479 and #9782, choosing the up axis (which is Y in Godot) as the axis of the last (or first) rotation is helpful in practical use cases. This also aligns Godot's convention with Unity, helping with a smoother transition for people who are used to working with Unity (issue #9905). Internally, both XYZ and YXZ functions are kept, for potential future applications.
2017-08-09Gizmos properly follow the edited object, closes #7837Juan Linietsky
2017-08-09Add expand stretch/ascpect - no more black barsYakov Borevich
2017-08-09Updated default values in SpatialMaterial and EnvironmentRasmus Ketelsen
2017-08-09tab_clicked signal for TabsJakub Grzesik
2017-08-09Merge pull request #9633 from ducdetronquito/gdnative_string_apiThomas Herzog
[GDNative] Implement String API.
2017-08-08Moved mirror and rotations to the tile mapen, to avoid taking up too much ↵Juan Linietsky
toolbar space, fixes #6461
2017-08-08Moved member variables from constructor to initialization listWilson E. Alvarez
2017-08-08Clean up canvas item when changing state, closes #5977Juan Linietsky
2017-08-08Set some reasonable limits for sending information to the debugger, closes #5848Juan Linietsky
2017-08-08Implemented String C API.ducdetronquito
2017-08-08Fix crash when running a game with the profiler enabledMarcelo Fernandez
2017-08-08-Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky
-Restored an alpha scissor property in Material