Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-25 | Merge pull request #35535 from Calinou/doc-projectsettings-runtime-physics | Rémi Verschelde | |
Document how to change the default gravity at runtime | |||
2020-01-25 | Document how to change the default gravity at runtime | Hugo Locurcio | |
Changing the default gravity at runtime isn't exactly obvious, so it makes sense to add a code sample. | |||
2020-01-25 | Merge pull request #35543 from timothyqiu/notification-crash | Rémi Verschelde | |
Fixes crash in Spatial::notification | |||
2020-01-25 | Fixes crash in Spatial::notification | Haoyu Qiu | |
2020-01-24 | Merge pull request #35523 from searetseltev/master | Rémi Verschelde | |
Update ScrollContainer.xml | |||
2020-01-24 | Merge pull request #35526 from nekomatata/inspector-update-rename-node | Rémi Verschelde | |
Fixed Inspector update when a node is renamed | |||
2020-01-24 | Merge pull request #35527 from neikeq/issue-35259 | Rémi Verschelde | |
Mono/C#: Fix _update_exports possible crash with Reference types | |||
2020-01-24 | Merge pull request #35524 from neikeq/issue-35496 | Rémi Verschelde | |
Fix C# preprocessor infinite loop and incorrect parsing of `#if!` | |||
2020-01-24 | Mono/C#: Fix _update_exports possible crash with Reference types | Ignacio Etcheverry | |
The code was attempting to dynamic cast the native instance to Reference after the managed instance was disposed. As the managed instance acts as a Ref, the native instance was freed during that disposal. This made the dynamic cast fail and we attempted to memdelete a second time. The fix is to make the dynamic cast before disposal. | |||
2020-01-24 | Fixed Inspector update when a node is renamed | PouleyKetchoupp | |
Whenever any node is renamed, EditorNode::_edit_current() is called and it resets plugins used for current edited properties. This change forces the inspector to update even though the same object is edited, to make sure all plugins are restored properly from unfolded properties/resources/etc. Fixes #32832 | |||
2020-01-24 | Merge pull request #35519 from yamgent/wrong-guideline-value | Rémi Verschelde | |
Fix wrong guideline values shown during dragging | |||
2020-01-24 | Fix C# preprocessor infinite loop and incorrect parsing of `#if!` | Ignacio Etcheverry | |
2020-01-24 | Update ScrollContainer.xml | Roi Valcárcel | |
Add missing descriptions to ScrollContainer documentation | |||
2020-01-24 | Merge pull request #35515 from KoBeWi/or_greater | Rémi Verschelde | |
Allow greater values in unit_offset | |||
2020-01-24 | Merge pull request #35513 from KoBeWi/theme_items_matter | Rémi Verschelde | |
Count theme items in doc_status.py | |||
2020-01-24 | Merge pull request #35510 from Calinou/add-normalized-error-explanations | Rémi Verschelde | |
Add explanations for errors related to Vector/Quat normalization | |||
2020-01-24 | Fix wrong guideline values shown during dragging | Tan Wang Leng | |
Suppose that the user wants to use some guidelines in 2D mode. The user has enabled "Use Pixel Snap", and configured the "Grid Step" to 1px. On some zoom levels, when dragging the guidelines step by step, some offsets shows the wrong value. The offsets that are wrong vary - it is affected by the zoom level, so some zoom levels do not display this problem. For example, a user may see this while dragging the guideline: 0px 1px 1px 3px 4px 5px 5px 7px 8px whereby 2px and 6px are missing. This is due to a floating-point error. The values are printed as (truncated) integers, but they are actually decimals, so they were actually 1.9999 and 5.9999 for the missing cases. Let's fix that by rounding up the values before printing them to get rid of the errors. This fixes #35010. | |||
2020-01-24 | Allow greater values in unit_offset | Tomasz Chabora | |
2020-01-24 | Count theme items in doc_status.py | Tomasz Chabora | |
2020-01-24 | Add explanations for errors related to Vector/Quat normalization | Hugo Locurcio | |
2020-01-24 | makerst: Escape reST markup after enums | Rémi Verschelde | |
Fixes #35501. | |||
2020-01-24 | Merge pull request #35495 from ↵ | Rémi Verschelde | |
ericrybick/35373-softbodies-love-to-occupy-center-stage Fix Softbody always spawns from world center [gles2] | |||
2020-01-24 | Fix Softbody always spawns from world center [gles2] | Eric Rybicki | |
Fixes #35373 | |||
2020-01-24 | Merge pull request #35494 from timothyqiu/ani-track-leak | Rémi Verschelde | |
Fixes leak in Animation Track editor | |||
2020-01-24 | Fixes leak in Animation Track editor | Haoyu Qiu | |
2020-01-23 | i18n: Sync translations with Weblate | Rémi Verschelde | |
2020-01-23 | Merge pull request #35491 from neikeq/issue-35450 | Rémi Verschelde | |
Mono/C#: Lighten up unsafe reference checks | |||
2020-01-23 | Merge pull request #35470 from Chaosus/vs_docs | Rémi Verschelde | |
Docs for some nodes in visual shader | |||
2020-01-23 | Docs for some nodes in visual shader | Yuri Roubinsky | |
Fix typo in `VisualShaderNodeCompare.ComparisonType` name. | |||
2020-01-23 | Merge pull request #35483 from YeldhamDev/doc_comment_spaces_removal | Rémi Verschelde | |
Remove unnecessary extra spaces before comments in code examples. | |||
2020-01-23 | Mono/C#: Lighten up unsafe reference checks | Ignacio Etcheverry | |
Because of the weird case with multi-threading and ResourceLoader, it can be the case that a resource is GCed while being referenced again in the main thread. In such cases, a new unsafe reference is created before the finalizer thread removes the previous one. | |||
2020-01-23 | Remove unnecessary extra spaces before comments in code examples. | Michael Alexsander | |
2020-01-23 | Merge pull request #35480 from YeldhamDev/doc_parenthesis_removal | Rémi Verschelde | |
Remove unnecessary parenthesis from code examples | |||
2020-01-23 | Merge pull request #35478 from neikeq/issue-32260 | Rémi Verschelde | |
Mono/C#: Add setting to include I18N assemblies in the exported game | |||
2020-01-23 | Remove unnecessary parenthesis from code examples | Michael Alexsander | |
2020-01-23 | Merge pull request #35476 from clayjohn/GLES3-scene-crash | Rémi Verschelde | |
Fix recently introduced crash in viewport size | |||
2020-01-23 | Mono/C#: Add setting to include I18N assemblies in the exported game | Ignacio Etcheverry | |
2020-01-23 | Merge pull request #35473 from neikeq/default-to-net47 | Rémi Verschelde | |
Mono/C#: Default to net47 for new projects | |||
2020-01-23 | Fix recently introduced crash in viewport size | clayjohn | |
2020-01-23 | Merge pull request #35472 from neikeq/issue-35448 | Ignacio Roldán Etcheverry | |
Mono/C#: Add Basis.Slerp, update Quat.Xform and add some math checks | |||
2020-01-23 | Merge pull request #35471 from YeldhamDev/tileset_shape_update | Rémi Verschelde | |
Fix TileSet shape data not updating when being set via code | |||
2020-01-23 | Mono/C#: Add Basis.Slerp, update Quat.Xform and add some math checks | Ignacio Etcheverry | |
2020-01-23 | Mono/C#: Default to net47 for new projects | Ignacio Etcheverry | |
2020-01-23 | Fix TileSet shape data not updating when being set via code | Michael Alexsander | |
2020-01-23 | Merge pull request #35458 from clayjohn/DOCS-misc2 | Rémi Verschelde | |
Finish documenting CSG* and *probes classes | |||
2020-01-23 | Merge pull request #35460 from ↵ | Rémi Verschelde | |
ericrybick/35409-skeleton-does-not-return-to-original-pose-when-ik-playback-is-stopped Fix bone pose override not being reset when IK animation is stopped | |||
2020-01-23 | Finish documenting CSG* and *probes | clayjohn | |
2020-01-23 | Merge pull request #35465 from akien-mga/doc-various-fixes | Rémi Verschelde | |
doc: Misc updates for AnimationNode* and others | |||
2020-01-23 | doc: Misc updates for AnimationNode* and others | Rémi Verschelde | |
- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`. | |||
2020-01-23 | Merge pull request #35463 from Chaosus/shader_gles2_completion | Rémi Verschelde | |
Hides high-level functions from GLES2 shader autocompletion |