Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-21 | Update CHANGELOG.md for Godot 3.2 | Hugo Locurcio | |
2020-01-21 | Merge pull request #35393 from YeldhamDev/plugin_script_syntax | Rémi Verschelde | |
Make script made via plugin creation obey syntax settings | |||
2020-01-21 | Merge pull request #35399 from ↵ | Rémi Verschelde | |
ericrybick/35367-signals-dock-size-jumps-when-selecting-nodes Clip text in NodeDock toolbuttons to prevent dock size changes | |||
2020-01-21 | Clip text in NodeDock toolbuttons to prevent dock size changes | Eric Rybicki | |
Fixes #35367 | |||
2020-01-21 | Merge pull request #35394 from ericrybick/fix-assetlib-thumbnail-overlay- | Rémi Verschelde | |
Fix asset library video play overlay not being centered on the thumbnail | |||
2020-01-21 | Merge pull request #35385 from akien-mga/bullet-prevent-div-by-zero | Rémi Verschelde | |
Bullet: Prevent potential division by zero | |||
2020-01-21 | Merge pull request #35390 from timothyqiu/find-in-files-leak | Rémi Verschelde | |
Fixes leak in Find in Files utility | |||
2020-01-21 | Fix asset library video play overlay not being centered on the thumbnail | Eric Rybicki | |
2020-01-21 | Make script made via plugin creation obey syntax settings | Michael Alexsander | |
2020-01-21 | Fixes leak in Find in Files utility | Haoyu Qiu | |
2020-01-21 | Bullet: Prevent potential division by zero | Rémi Verschelde | |
Fixes #33715. | |||
2020-01-21 | Merge pull request #35363 from ↵ | Rémi Verschelde | |
ericrybick/33106-importing-textureAtlas-cuts-out-the-sprites Fix AtlasPacker ignoring semi-transparent pixels | |||
2020-01-20 | Fix AtlasPacker ignoring semi-transparent pixels | Eric Rybicki | |
Fixes #33106 | |||
2020-01-20 | Revert "Fix audio capture naming in Javascript" | Rémi Verschelde | |
This reverts commit 69f7263cd8990b39e4c1cc678b2d0f57686b07b7. Follow-up to #35359. | |||
2020-01-20 | Merge pull request #35379 from dankan1890/quick_fix | Rémi Verschelde | |
TextureRegionEditor: Corrected typo | |||
2020-01-20 | TextureRegionEditor: Corrected typo | dankan1890 | |
2020-01-20 | Merge pull request #35369 from YeldhamDev/editor_path_clip | Rémi Verschelde | |
Clip text in EditorPath button to avoid dock size changes | |||
2020-01-20 | Merge pull request #35372 from neikeq/issue-29523 | Rémi Verschelde | |
Mono/C#: Fix error when parsing nested generics | |||
2020-01-20 | Mono/C#: Fix error when parsing nested generics | Ignacio Etcheverry | |
Also fixed the editor not including the parse error message in the error. | |||
2020-01-20 | Clip text in EditorPath button to avoid dock size changes | Michael Alexsander | |
2020-01-20 | Merge pull request #35362 from Chaosus/fix_vs_recursion | Yuri Roubinsky | |
Forbid recursive connections in visual shader | |||
2020-01-20 | Forbid recursive connections in visual shader | Yuri Roubinsky | |
2020-01-20 | Merge pull request #35359 from akien-mga/revert-30648-unsafe-audioserver | Rémi Verschelde | |
Revert "Exposes capture methods to AudioServer + documentation" #30468 | |||
2020-01-20 | Revert "Exposes capture methods to AudioServer + documentation" #30468 | Rémi Verschelde | |
Reverts the following commits: - c81ec6f26d40b70283958a4ef3e216fb32cbaf14: "Exposes capture methods to AudioServer, variable renames for consistency, added documentation." - 47c558b98abf842910c780294314326662410cdf: "Expose audio callbacks as signals." - dabaa11b3c451e9b8f2cca7e563bd9ec51edb169: "Fix to make sure the capture buffers are deallocated at shutdown. Silences warnings." Some documentation improvements were kept for pre-existing methods. See rationale for reverting these changes in #30468. | |||
2020-01-20 | Merge pull request #35351 from ericrybick/32342-Resize-snapping-lines-bug | Rémi Verschelde | |
Fix editor drawing snapping lines for wrong edge/corner when resizing elements with smart snapping enabled | |||
2020-01-20 | Merge pull request #35357 from akien-mga/makerst-default-values-code | Rémi Verschelde | |
makerst: Use code markup for default values/overrides | |||
2020-01-20 | makerst: Use code markup for default values/overrides | Rémi Verschelde | |
Fixes godotengine/godot-docs#3071. | |||
2020-01-20 | Fix editor drawing snapping lines for wrong edge/corner when resizing ↵ | Eric Rybicki | |
elements with smart snapping enabled fixes #32342 | |||
2020-01-20 | Merge pull request #35345 from timothyqiu/pck-packer-leak | Rémi Verschelde | |
Fixes leak when calling PCKPacker::pck_start multiple times | |||
2020-01-20 | Merge pull request #35343 from timothyqiu/xml-leak | Rémi Verschelde | |
Fixes XMLParser leak when open multiple times | |||
2020-01-20 | Merge pull request #35342 from timothyqiu/dyfont-leak | Rémi Verschelde | |
Destroys FreeType library on load error | |||
2020-01-20 | Merge pull request #35341 from timothyqiu/negative-zero | Rémi Verschelde | |
Prevent negative zero shown in SpotLight gizmo | |||
2020-01-20 | Fixes leak when pck_start multiple times | Haoyu Qiu | |
2020-01-20 | Fixes XMLParser leak when open multiple times | Haoyu Qiu | |
2020-01-20 | Destroys FreeType library on load error | Haoyu Qiu | |
2020-01-20 | Prevent negative zero shown in SpotLight gizmo | Haoyu Qiu | |
2020-01-19 | doc: Sync classref with current source | Rémi Verschelde | |
2020-01-19 | i18n: Sync translations with Weblate | Rémi Verschelde | |
2020-01-19 | Merge pull request #35270 from ChibiDenDen/fix_extends_sub_subclass | Rémi Verschelde | |
Fix subclass finding in extend statement for sub-sub classes | |||
2020-01-19 | Merge pull request #35336 from akien-mga/no-return-once-you-quit | Rémi Verschelde | |
SceneTree: Abort change_scene if we're quitting | |||
2020-01-19 | Merge pull request #35327 from KoBeWi/globalization | Rémi Verschelde | |
Mention that KinematicCollisions use global coords | |||
2020-01-19 | Merge pull request #35326 from neikeq/issue-30496 | Rémi Verschelde | |
Fix ClassDB API portability with some android and editor classes | |||
2020-01-19 | Merge pull request #35325 from Calinou/optimize-editor-theme-creation | Rémi Verschelde | |
Only create the editor theme once | |||
2020-01-19 | Merge pull request #35300 from Feniks-Gaming/GraphNodeDesc | Rémi Verschelde | |
Improve Description of GraphNode | |||
2020-01-19 | SceneTree: Abort change_scene if we're quitting | Rémi Verschelde | |
Otherwise we can have a segmentation fault if we try to call `add_child` on an already freed node. Fixes #35323. | |||
2020-01-19 | Only create the editor theme once | Hugo Locurcio | |
This prevents the editor theme from being created twice. This speeds up the project editor and editor startup significantly; startup is now 1.3 times faster on average (tested on a debug build). RAM usage was also lowered by 7.5 MB on average. This partially addresses #35321. | |||
2020-01-19 | Mention that KinematicCollisions use global coords | Tomasz Chabora | |
2020-01-19 | Improve Description of GraphNode | Feniks | |
It mostly fixes issues I have listed in https://github.com/godotengine/godot-docs/issues/3065 where GraphNode description was rather lacking clarity. It was near impossible how to use the them or how to create new slots etc. I improved it quite a bit if anyone has idea how to reword original "A tuple of input and output slots is defined for each GUI element included in the GraphNode." I would love to hear it. I am unsure how to word it in more understandable way. | |||
2020-01-19 | Fix ClassDB API portability with some android and editor classes | Ignacio Etcheverry | |
- `EditorNavigationMeshGenerator` was being registered as part of the Core API, even after d3f48f88bb84d22b7805ce971ac86cf1953a29fd. We must make sure to set Editor as the current ClassDB API type before creating an instance. - The `VisualScriptEngineSingleton.constant` property has a property hint string that's different between tools and non-tools builds. This commit makes the hint string to no longer be set in `_bind_methods`, and to instead set it in `_validate_property`. This way it's ignored when calculating the API hash. - `JavaClassWrapper` is now registered in ClassDB on all platforms, using a dummy implementation on platforms other than Android. This fixes API portability between Android and other platforms. - Updated `--class-db-json` command to ignore non-virtual methods that start with an underscore (see: 4be87c6016a5893cbde897924e540df4c988cee5). | |||
2020-01-19 | Merge pull request #35310 from akien-mga/gles3-irradiance-small-optimization | Rémi Verschelde | |
GLES3: Slight optimization to irradiance compute |