Age | Commit message (Collapse) | Author |
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added missing include for imagemap
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stops running process when quitting editor
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added bindings for InputMap (closes #283)
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I noticed a bug where I could close Godot while I was running a project.
If the program was left running and then ran into an error,
or if an error was caught by the debugger and then I quit Godot,
I could no longer close the running project without manually killing it.
This fixes that problem by essentially hitting the Stop button automatically
just prior to quitting the editor.
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editor window title improvements
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add display/resizable support to Linux
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add display/resizable support to Linux
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-Fixed input in viewport stretch bugs
-Fixed tilemap pixel overlap (really?)
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Text cursor in text editor
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-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
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-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
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home button & whitespace
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Add Matrix32/Vector2Array support for marshal library
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-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
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Shows the project name in the window title (good to differentiate multiple instances of Godot with different projects loaded).
Clears the previous scene name from the window title when creating a new scene.
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fix android can't input unicode characters
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Press 'back' button should not terminate program, normal handle 'back' event in game logic
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Fixed Android crash by adding safety to the hideKeyboard() -function.
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the headers and a body exists
-expressions in GDScript can take multiple lines if inside parenthesis (python-like)
-Added \ to force linebreaks to GDscript (python-like)
-added exclude objects from raycast
-fixed crashes
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-Detect when free() might crash the project and throw error
-fixed 2D Bounce in physics (3d still broken)
-renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible.
-large amount of fixes
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Fixed #173 #157 Update parent when deleting CollisionShape2D
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Fixed #205 Race condition in build process
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fix render sprite used atlas texture position error
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Add ability to apply frame rate limit (application/target_fps)
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Implement thread id in windows platform
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Add display/resizable to project setting to prevent windwo from resizing
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Ignore auto-generated doc_data_compressed.h
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Fix Variant vector2/vecotor3 multiply bug
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Lift Godot GLView update frequency from 30 to 60
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Maya and modo style navigation
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Add anchor options "Center"
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Add Viewport Hotkeys / Toggle maximize viewport
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Add missing Matrix3::get_scale() binding
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Fix #240 TouchScreenButton release signal is not valid
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Path Editor UI Improvment
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Path2D editor bug fix and improvement
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main handle; Add close curve icon in Path editor UI; Fixed mixed EOL
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