Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-28 | Merge pull request #36627 from clayjohn/VULKAN-free | Rémi Verschelde | |
Properly free many Vulkan resources | |||
2020-02-28 | Merge pull request #36556 from RandomShaper/rework_mutex | Rémi Verschelde | |
Reimplement `Mutex` with C++'s `<mutex>` (plus more) | |||
2020-02-27 | Properly free many vulkan resources | clayjohn | |
2020-02-27 | Merge pull request #36613 from akien-mga/tab-container-add-child-fix | Rémi Verschelde | |
Signals: tab_changed now is emitted when it's on scene tree | |||
2020-02-27 | Signals: tab_changed now is emitted when it's on scene tree | Mateo Dev .59 | |
2020-02-27 | Merge pull request #36186 from Calinou/remove-vulkan-debugging-prints | Rémi Verschelde | |
Remove Vulkan debugging prints | |||
2020-02-27 | Merge pull request #36232 from Calinou/add-soft-line-length-guideline | Rémi Verschelde | |
Add a soft line length guideline to the script editor | |||
2020-02-27 | Merge pull request #36288 from Calinou/meshlibrary-allow-non-tools-use | Rémi Verschelde | |
Allow using `MeshLibrary.get_item_preview()` in non-editor builds again | |||
2020-02-27 | Merge pull request #36490 from Calinou/assetlib-error-version-compatibility | Rémi Verschelde | |
Mention version compatibility when there are no results in the assetlib | |||
2020-02-27 | Merge pull request #36333 from Calinou/decrease-script-editor-split-width | Rémi Verschelde | |
Decrease the script editor's default split width to 70 | |||
2020-02-27 | Merge pull request #36546 from YeldhamDev/inspector_tooltip_no_doubles | Rémi Verschelde | |
Don't show a copy of the property's name in the inspector's tooltip if there's no description | |||
2020-02-27 | Fix build after merge of #36077 | Rémi Verschelde | |
2020-02-27 | Merge pull request #36602 from van800/jetbrains_msbuild | Rémi Verschelde | |
Allow using Rider MSBuild on Windows, when Rider is selected as external editor | |||
2020-02-27 | Merge pull request #36598 from van800/rpl | Rémi Verschelde | |
Improve searching for installed Rider editor | |||
2020-02-27 | Merge pull request #36077 from pycbouh/repeat-search-in-files | Rémi Verschelde | |
Add a button to quickly repeat last search in files | |||
2020-02-27 | Merge pull request #36581 from Calinou/doc-improve-add-child-below-node | Rémi Verschelde | |
Improve the `Node.add_child_below_node()` documentation | |||
2020-02-27 | Improve the `Node.add_child_below_node()` documentation | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/2730. | |||
2020-02-27 | use Rider MSBuild on Windows, when Rider is selected as external editor | Ivan Shakhov | |
2020-02-27 | Support toolbox custom "Tools install location", by reading .settings.json | Ivan Shakhov | |
2020-02-27 | Merge pull request #36579 from dreamsComeTrue/remove-refbase-reference | Rémi Verschelde | |
Remove friend reference to non-existing class RefBase | |||
2020-02-27 | Merge pull request #36545 from nathanwfranke/syntax-highlight-int-types | Rémi Verschelde | |
Fix autocomplete and highlighting for new integer types | |||
2020-02-27 | Merge pull request #36591 from aaronfranke/key-order | Rémi Verschelde | |
Make internal editor key order consistent | |||
2020-02-27 | Merge pull request #36572 from qarmin/coverage | Rémi Verschelde | |
Added code coverage support to Godot | |||
2020-02-27 | Merge pull request #36568 from AndreaCatania/optimized_rpc_with_bytes | Rémi Verschelde | |
Optimized rpc packet size when only the `PackedByteArray` is sent. | |||
2020-02-27 | Merge pull request #36050 from eswartz/line-edit-move-cursor-on-unselect | Rémi Verschelde | |
Use left/right arrow to move cursor when unselecting in LineEdit | |||
2020-02-27 | Merge pull request #36595 from Chaosus/vs_popup_menu2 | Yuri Roubinsky | |
Place paste after copy in new popup menu in visual shader | |||
2020-02-27 | Place paste after copy in new popup menu in visual shader | Yuri Roubinsky | |
+ renamed _on_nodes_delete to _delete_nodes | |||
2020-02-27 | Merge pull request #36594 from Chaosus/vs_popup_menu | Yuri Roubinsky | |
Added popup menu for some actions in visual shaders | |||
2020-02-27 | Added popup menu for some actions in visual shaders | Yuri Roubinsky | |
2020-02-27 | Make internal editor key order consistent | Aaron Franke | |
Godot already displays controls in the order Control+Shift+Alt, so the order used with the bitmask flags should be the same. | |||
2020-02-27 | Merge pull request #36558 from Chaosus/vs_docs3 | Rémi Verschelde | |
Docs for some nodes in visual shader(part 3) | |||
2020-02-27 | Optimized rpc packet size when only the `PackedByteArray` is sent. | Andrea Catania | |
This work has been kindly sponsored by IMVU. | |||
2020-02-27 | Docs for some nodes in visual shader(part 3) | Yuri Roubinsky | |
2020-02-26 | Fix autocomplete and GDScript Highlighting for types | nathanwfranke | |
Types include new integer types and others | |||
2020-02-26 | Merge pull request #36578 from Calinou/fix-typo-single-convex-sibling | Rémi Verschelde | |
Fix a typo in the "Create Single Convex Collision Sibling" option | |||
2020-02-26 | Remove friend reference to non-existing class RefBase | Dominik 'dreamsComeTrue' Jasiński | |
Commit 7ad14e7a3e6f87ddc450f7e34621eb5200808451 removed RefBase class - but still there is hanging reference in....Reference :) class (no pun intended) | |||
2020-02-26 | Fix a typo in the "Create Single Convex Collision Sibling" option | Hugo Locurcio | |
2020-02-26 | Merge pull request #33690 from Phischermen/area-enhancement | Rémi Verschelde | |
Bullet: Fix detection of concave shape in Area | |||
2020-02-26 | Reimplement Mutex with C++'s <mutex> | Pedro J. Estébanez | |
Main: - It's now implemented thanks to `<mutex>`. No more platform-specific implementations. - `BinaryMutex` (non-recursive) is added, as an alternative for special cases. - Doesn't need allocation/deallocation anymore. It can live in the stack and be part of other classes. - Because of that, it's methods are now `const` and the inner mutex is `mutable` so it can be easily used in `const` contexts. - A no-op implementation is provided if `NO_THREADS` is defined. No more need to add `#ifdef NO_THREADS` just for this. - `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`. - Thread-safe utilities are therefore simpler now. Misc.: - `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same. - Every case of lock, do-something, unlock is replaced by `MutexLock` (complex cases where it's not straightfoward are kept as as explicit lock and unlock). - `ShaderRD` contained an `std::mutex`, which has been replaced by `Mutex`. | |||
2020-02-26 | Added code coverate support to Godot | Rafał Mikrut | |
2020-02-26 | Merge pull request #36564 from dankan1890/quick_fix | Rémi Verschelde | |
Fixed TextureAtlas import size. | |||
2020-02-26 | Merge pull request #36563 from Chaosus/fix_resizer_color | Rémi Verschelde | |
Fix resizer icon color in VisualScripts/Shaders when graph headers is on | |||
2020-02-26 | Merge pull request #36562 from AndreaCatania/anim_crash_fix | Rémi Verschelde | |
Fixed editor crash when the animation player has no root assigned. | |||
2020-02-26 | Merge pull request #36428 from clayjohn/VULKAN-ref-probe-sky | Rémi Verschelde | |
Properly flip sky when rendering reflection probes | |||
2020-02-26 | Fix resizer icon color in VisualScripts/Shaders when graph headers is on | Yuri Roubinsky | |
2020-02-26 | Merge pull request #36559 from akien-mga/scons-compiler-version-ints | Rémi Verschelde | |
SCons: Fix get_compiler_version() to return ints | |||
2020-02-26 | Merge pull request #36561 from Chaosus/vs_index | Yuri Roubinsky | |
Changed float type to int for INDEX visual shader input | |||
2020-02-26 | Don't show a copy of the property's name in the inspector's tooltip if ↵ | Michael Alexsander | |
there's no description | |||
2020-02-26 | Fixed editor crash when the animation player has no root assigned. | Andrea Catania | |
2020-02-26 | Changed float type to int for INDEX visual shader input | Yuri Roubinsky | |