Age | Commit message (Collapse) | Author |
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Rect2: Clarify docs for `has_point` excluding bottom and right borders
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Fix shader crashing when using `ALBEDO` or `ALPHA` in light function
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Separate space override modes for gravity/damping in Area
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Improve tests, as well as documentation for `expand`.
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confined mode.
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Add missing characters for property name quoting
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Makes the results consistent for all shape types with options to set
the desired behavior.
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Reporting rest collision information is needed for move_and_collide and
move_and_slide so floor detection can be done properly, but in the case
of just testing the motion for collision, it makes sense to return false
if the body is able to move all along the path without being stopped.
Updated the logic in test_move and clarified the documentation for
test_move and move_and_collide.
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Settings that aren't within a subsection are difficult to reach when
other settings do have a subsection.
This also adds documentation for the project setting.
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In all physics servers, body_get_direct_state() now silently returns
nullptr when the body has been already freed or is removed from space,
so the client code can detect this state and invalidate the body rid.
In 2D, there is no change in behavior (just no more errors).
In 3D, the Bullet server returned a valid direct body state when the
body was removed from the physics space, but in this case it didn't
make sense to use the information from the body state.
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Equivalent `-Wa,-mbig-obj` for GCC/Clang.
This started being needed to compile harfbuzz in `target=debug` with MinGW/GCC,
but there doesn't seem to be any drawback to enabling `/bigobj` (aside from
losing support for pre-VS 2005 linkers, which we don't support).
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