Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-06 | Merge pull request #60115 from V-Sekai/scene_scale | Rémi Verschelde | |
2022-09-06 | Merge pull request #65415 from akien-mga/fix-uninitialized-member-pointers | Rémi Verschelde | |
Fix various uninitialized member pointers | |||
2022-09-06 | Merge pull request #65413 from Mickeon/fix-scene-tree-script-grayed-icon | Rémi Verschelde | |
Fix tool script button color overriding custom type color | |||
2022-09-06 | Merge pull request #62061 from fire-forge/multinodeedit | Rémi Verschelde | |
Improvements to multi-node editing | |||
2022-09-06 | Merge pull request #65207 from RedMser/annotation-search | Rémi Verschelde | |
Allow searching for annotations in help | |||
2022-09-06 | Fix various uninitialized member pointers | Rémi Verschelde | |
Using this command: ``` find -name "thirdparty" -prune -o -name "*.h" -exec sed -i {} -e '/return /! s/\t\([A-Za-z0-9_]* \*[A-Za-z0-9_]*\)\;/\t\1 = nullptr;/g' \; ``` And then reviewing the changes manually to discard the ones that don't seem correct/safe/good (notably changes to `core` unions). | |||
2022-09-06 | Merge pull request #65402 from m4gr3d/disable_android_editor_auto_focus_main | Rémi Verschelde | |
2022-09-06 | Fix tool script button color overriding custom type color | Micky | |
Also adds a small note on the tooltip noting the custom type. | |||
2022-09-06 | Merge pull request #65354 from V-Sekai/state_machine_freeze_new_transition | Rémi Verschelde | |
2022-09-06 | Merge pull request #65401 from cybereality/updated-gamepad-mapping | Rémi Verschelde | |
2022-09-06 | Merge pull request #65371 from KoBeWi/pseudolayers | Rémi Verschelde | |
Improve the description of follow_viewport_enabled | |||
2022-09-06 | Merge pull request #65399 from Chaosus/vs_fix | Rémi Verschelde | |
Add compatibility class for `VisualShaderNodeFloatUniform` | |||
2022-09-05 | Disable logic that triggers automatic focus gain as the Godot Editor is loaded | Fredia Huya-Kouadio | |
For the Godot Android Editor, this is an inconvenience as it causes the soft keyboard to show and block half of the view | |||
2022-09-05 | Updated gamecontrollerdb.txt to latest to include new mappings for various ↵ | Andres Hernandez | |
controllers, including Xbox One, Nintendo Switch, Steam Deck, and 8BitDo | |||
2022-09-06 | Add compatibility class for `VisualShaderNodeFloatUniform` | Yuri Rubinsky | |
2022-09-05 | Improvements to multi-node editing | FireForge | |
- Show revert button for properties that are not default for all selected nodes - Show property documentation tooltips - Show common class name and icon and number of selected nodes in EditorPath, e.g. "Node2D (4 Selected)" - Hide metadata for MultiNodeEdit and AnimationMultiTrackKeyEdit - Hide script for MultiNodeEdit | |||
2022-09-06 | Merge pull request #65178 from fire-forge/editor-fixes | Yuri Sizov | |
Various editor theme fixes (bottom panel corner radius and scene tab bar height) | |||
2022-09-05 | Various editor UI fixes (bottom panel corner radius and scene tab bar) | FireForge | |
- Fix top corners of bottom panel not having rounded corners - Fix scene tab bar background expanding vertically by corner radius - Remove two unneccesary theme items from the editor theme: - EditorStyles/SceneTabFG - EditorStyles/SceneTabBG - Remove an instance where the scene TabBar was having its styleboxes overriden to the default value, which has no effect. | |||
2022-09-05 | Merge pull request #65230 from fire-forge/itemlist-spacing | Yuri Sizov | |
2022-09-05 | Importer option to apply the root basis for meshes/skins/animations | SaracenOne | |
2022-09-05 | Improve the description of follow_viewport_enabled | kobewi | |
2022-09-05 | Allow searching for annotations in help | RedMser | |
2022-09-05 | Merge pull request #65362 from Jummit/fix-scene-unique-icon | Rémi Verschelde | |
2022-09-05 | Optimize and fix the scene unique name icon | Jummit | |
This also makes it display correctly when using a light theme. | |||
2022-09-05 | Merge pull request #65282 from Faless/fix/4.x_arm32_detect | Rémi Verschelde | |
2022-09-05 | Merge pull request #65358 from migeran/fix-utf8-checks | Rémi Verschelde | |
2022-09-05 | Merge pull request #65292 from ↵ | Rémi Verschelde | |
AlmightyLaxz/prevent-shapecast3d-debug-without-debugcollisions | |||
2022-09-05 | Merge pull request #65306 from ↵ | Rémi Verschelde | |
Rindbee/fix-Skeleton3DEditor-causing-crash-in-sanitizer-enabled-builds | |||
2022-09-05 | Merge pull request #65356 from V-Sekai/state_machine_undo_redo_fix | Rémi Verschelde | |
2022-09-05 | Fix UTF-8 validation in static checks | Gergely Kis | |
Use isutf8 instead of recode to detect invalid UTF-8 sequences. Also add the necessary dependencies to run the static checks locally using act (https://github.com/nektos/act) with the Medium size image. | |||
2022-09-05 | Fix UndoRedo when creating new AnimationStateMachine transition and node. | SaracenOne | |
2022-09-05 | Merge pull request #65321 from rburing/physics_server_2d_extension | Rémi Verschelde | |
Create GDExtension classes for PhysicsServer2D | |||
2022-09-05 | Merge pull request #63568 from santagada/patch-1 | Rémi Verschelde | |
2022-09-05 | Merge pull request #65140 from Mickeon/editor-spin-slider-newline | Rémi Verschelde | |
2022-09-05 | Freeze line when releasing mouse to create a new transition. | SaracenOne | |
2022-09-05 | Merge pull request #64840 from maximkulkin/graph-edit-node-selection | Rémi Verschelde | |
Add GraphNode 'selected' and 'deselected' signals, simplify GraphEdit | |||
2022-09-05 | Add GraphNode 'selected' and 'deselected' signals, simplify GraphEdit | Maxim Kulkin | |
2022-09-05 | Merge pull request #65028 from groud/fix_split_container | Rémi Verschelde | |
Improve SplitContainer behavior, keeping asked split position whenever possible | |||
2022-09-05 | Merge pull request #65323 from timothyqiu/variant-wild | Rémi Verschelde | |
Fix crash when encoding freed object in `ConfigFile` | |||
2022-09-05 | Merge pull request #65347 from timothyqiu/dummy-skin | Rémi Verschelde | |
Fix crash when executing `CSGMesh3D.set_mesh` with headless Godot | |||
2022-09-05 | Merge pull request #65348 from aaronfranke/fix-vec4 | Rémi Verschelde | |
Minor fixes to Vector4 in core | |||
2022-09-05 | Merge pull request #65266 from raulsntos/dotnet/reload-non-tool-scripts | Rémi Verschelde | |
Create script instance of reloaded scripts even if they're not tools | |||
2022-09-05 | Merge pull request #65346 from aaronfranke/cs-fix-vec4 | Rémi Verschelde | |
Fix some bugs with Vector4 in C# | |||
2022-09-05 | Merge pull request #65278 from TokageItLab/fix-node-transform-skin | Rémi Verschelde | |
Fix `RestFixer` for the model has `Skin` which non-inverse-global-rest | |||
2022-09-05 | Merge pull request #65327 from aaronfranke/gltf-null | Rémi Verschelde | |
Don't try to read values from null cameras and lights in GLTF | |||
2022-09-05 | Merge pull request #65343 from MatthewZelriche/XSendEventCrashFix | Rémi Verschelde | |
Fix XSendEvent crash & bootsplash. | |||
2022-09-04 | Minor fixes to Vector4 | Aaron Franke | |
2022-09-05 | Fix crash when executing `CSGMesh3D.set_mesh` with headless Godot | Haoyu Qiu | |
2022-09-04 | Fix some bugs with Vector4 in C# | Aaron Franke | |
2022-09-04 | Fix XSendEvent crash & bootsplash. | MatthewZelriche | |
Fixes a crash due to an Xlib error, as well as ensures that Godot holds the correct size of the window after window modes have been applied, before exiting the DisplayServerX11 constructor. This ensures the bootsplash will be displayed with the correct dimensions. Fixes #65320 |