Age | Commit message (Collapse) | Author |
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Fixes #59953.
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[RTL] Improve table cell selection.
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Delay font texture update, until `draw` is called. Rasterize glyphs during shaping.
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Fix a possible race condition on popup close, that might cause multiple deletions of the same list item.
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Fix `map_get_path` aka `get_simple_path` behavior in 2D & 3D
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Improve handling for editor documentation search with blank searches
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Fix Project Manager hard crashes due to invalid access to Editor Nodes
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Fix `NoiseTexture._generate_texture` crash
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Fixes #59915 .
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The docs specify that Array.remove does nothing if the index does not
exist. Array.erase does not have a similar phrase, so it's unclear if
erase will print an error, or silently do nothing.
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character input with Alt / Ctrl modifiers, after processing of shortcuts.
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deletions of the same list item.
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Fix lookup symbol in scripts which doesn't open a tab at first attempt
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shaping.
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Consider chained operation when selecting text in `TextEdit::undo()`
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I made a wrong assumption that initialization the other pointer in the
union would properly initialize the `childs` array.
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Autoloaded scripts should always inherit from Node. When you run a
project that tries to autoload a script which doesn’t inherit from Node,
then Godot gives an error.
Before this change, the error said “Script does not inherit a Node”.
That error message is a little bit misleading. If a class inherits a
Node, then one of its superclasses has a Node. If a class inherits
_from_ Node, then one of its superclasses is Node. This change corrects
that mistake.
Fixes #59884.
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