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AgeCommit message (Collapse)Author
2016-11-29Screen space reflection effectJuan Linietsky
2016-11-24fixed bug removing dependenciesJuan Linietsky
2016-11-24Blend shapes using transform feedback (GPU)Juan Linietsky
2016-11-23implemented immediatesJuan Linietsky
2016-11-23WIP immediates and proper buffers swappingJuan Linietsky
2016-11-22Changed to proper GLSL versionJuan Linietsky
2016-11-22Migrated from GLES to GLAD, fixes many issues.Juan Linietsky
2016-11-22Instancing is working! (hooray)Juan Linietsky
2016-11-21Skeletons are working now.Juan Linietsky
2016-11-20Huge amount of improvement in the material system. Materials should beJuan Linietsky
a lot more complete and usable now.
2016-11-19working reflection probes!!Juan Linietsky
2016-11-11Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-10-31shadow atlas allocation (work in progress)Juan Linietsky
2016-10-29resolved reflection cubemap blendingJuan Linietsky
2016-10-29-Many many fixesJuan Linietsky
-Gizmos work again
2016-10-27PBR more or less working, still working on bringing gizmos backJuan Linietsky
2016-10-21More scene work, can display a skyboxJuan Linietsky
2016-10-19Everything returning to normal in 3D, still a long way to goJuan Linietsky
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
2016-10-102D Shaders are working again using the new syntax, though all is buggy in ↵Juan Linietsky
general
2016-10-07-the new shader language seems to workJuan Linietsky
-shader editor plugin can edit shaders -code completion in shader editor plugin
2016-10-05-Added ViewportContainer, this is the only way to make viewports show up in ↵Juan Linietsky
GUI now -2D editing now seems to work -Added some functions and refactoring to Viewport
2016-10-03make editor update by tracking changes in visualserverrasterJuan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
2016-10-03Merge pull request #6605 from zaps166/old-gl-ext-funcsRémi Verschelde
Add compatibility with old OpenGL 2.1 drivers
2016-10-03Merge pull request #6675 from J08nY/issue-vector3-angle-toRémi Verschelde
Adds Vector.angle_to(Vector other), fixes #3912 [ci skip]
2016-10-03Vector3: added angle_to(Vector3 other)J08nY
2016-10-03Vector3: format properly, fix indentsJ08nY
2016-10-03Merge pull request #6617 from zaps166/theora-x86-simd-fixRémi Verschelde
Fixes in Theora SCsub
2016-10-03Limit directional shadow draw distance, fixes #559, optimization (#1991)mookiexl
* Shadow fadeout exponent hardcoded for now, should be user configurable. * optimization - skip shadows outside visible range
2016-10-03Fixes in Theora SCsubBłażej Szczygieł
- properly pass x86 assembly define to the compiler, - don't compile unnecessary/encoder files.
2016-10-03Merge pull request #6686 from Faless/inputevent_none_fixRémi Verschelde
Properly encode InputEvent of type NONE. Fix #5987
2016-10-03Merge pull request #6684 from Hinsbart/save_allRémi Verschelde
Fix "Save All" option in Script editor.
2016-10-03Merge pull request #6677 from J08nY/issue-pck-packerRémi Verschelde
PCKPacker: Move to core from tools, fixes #4129
2016-10-03Merge pull request #6672 from WalasPrime/doc_raycastsRémi Verschelde
Filled blanks and normalized documentation on RayCast[2D]
2016-10-03Merge pull request #6662 from RandomShaper/export-texture-flagsRémi Verschelde
Respect texture .flags files on export
2016-10-03Merge pull request #6650 from volzhs/resource-pathRémi Verschelde
Fix error when using 2 or more slashes on resource path
2016-10-03Merge pull request #6640 from Hinsbart/color_pickerRémi Verschelde
Add inline ColorPicker to Script text editor.
2016-10-03Merge pull request #6634 from zaps166/fix-resampler-crashRémi Verschelde
Don't crash when video is stopped and played again
2016-10-03Merge pull request #6608 from Hinsbart/signal_errRémi Verschelde
Throw error when trying to emit a non-existing signal.
2016-10-03Merge pull request #6606 from zaps166/don-crash-on-unsupported-glRémi Verschelde
Don't crach when OpenGL version is unsupported
2016-10-03Merge pull request #6592 from Hinsbart/anim_zoomRémi Verschelde
AnimationEditor: zoom using ctrl+wheel
2016-10-03Merge pull request #6575 from Geequlim/more_themesRémi Verschelde
More custom theme support for editor
2016-10-03Merge pull request #6554 from pkowal1982/propertyeditortooltipsRémi Verschelde
Show True/False tooltip in property editor for bool values
2016-10-03Merge pull request #6529 from pkowal1982/scrolltreeRémi Verschelde
Add scrolling to Tree control in Drag and Drop mode
2016-10-03Merge pull request #6513 from Brickcaster/masterRémi Verschelde
Fix for issue #6496: ItemList does not immediately scroll down to section
2016-10-03Merge pull request #6501 from ↵Rémi Verschelde
SuperUserNameMan/windows_compile_with_standalone_msvc scons detects standalone MSVC on Windows
2016-10-03Merge pull request #6479 from RandomShaper/improve-debug-focusRémi Verschelde
Improve debug focus behavior
2016-10-03Merge pull request #6304 from razvanc-r/masterRémi Verschelde
(Array) .pop_front, .pop_back & .remove return values instead of void
2016-10-03Properly encode InputEvent of type NONE. Fix #5987Fabio Alessandrelli
In the editor settings you can disable default editor shortcuts. When a default shortcut is disabled an InputEvent of type NONE must be stored in the config file to allow the editor to remember that setting. variant_parser.cpp was not properly encoding InputEvent of type NONE causing the "corruption" of the editor settings file.