Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-11-29 | Screen space reflection effect | Juan Linietsky | |
2016-11-24 | fixed bug removing dependencies | Juan Linietsky | |
2016-11-24 | Blend shapes using transform feedback (GPU) | Juan Linietsky | |
2016-11-23 | implemented immediates | Juan Linietsky | |
2016-11-23 | WIP immediates and proper buffers swapping | Juan Linietsky | |
2016-11-22 | Changed to proper GLSL version | Juan Linietsky | |
2016-11-22 | Migrated from GLES to GLAD, fixes many issues. | Juan Linietsky | |
2016-11-22 | Instancing is working! (hooray) | Juan Linietsky | |
2016-11-21 | Skeletons are working now. | Juan Linietsky | |
2016-11-20 | Huge amount of improvement in the material system. Materials should be | Juan Linietsky | |
a lot more complete and usable now. | |||
2016-11-19 | working reflection probes!! | Juan Linietsky | |
2016-11-11 | Done with lights and shadows (wonder if i'm missing something..) | Juan Linietsky | |
2016-11-09 | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | |
2016-10-31 | shadow atlas allocation (work in progress) | Juan Linietsky | |
2016-10-29 | resolved reflection cubemap blending | Juan Linietsky | |
2016-10-29 | -Many many fixes | Juan Linietsky | |
-Gizmos work again | |||
2016-10-27 | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | |
2016-10-21 | More scene work, can display a skybox | Juan Linietsky | |
2016-10-19 | Everything returning to normal in 3D, still a long way to go | Juan Linietsky | |
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only | |||
2016-10-10 | 2D Shaders are working again using the new syntax, though all is buggy in ↵ | Juan Linietsky | |
general | |||
2016-10-07 | -the new shader language seems to work | Juan Linietsky | |
-shader editor plugin can edit shaders -code completion in shader editor plugin | |||
2016-10-05 | -Added ViewportContainer, this is the only way to make viewports show up in ↵ | Juan Linietsky | |
GUI now -2D editing now seems to work -Added some functions and refactoring to Viewport | |||
2016-10-03 | make editor update by tracking changes in visualserverraster | Juan Linietsky | |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky | |
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | |||
2016-10-03 | Merge pull request #6605 from zaps166/old-gl-ext-funcs | Rémi Verschelde | |
Add compatibility with old OpenGL 2.1 drivers | |||
2016-10-03 | Merge pull request #6675 from J08nY/issue-vector3-angle-to | Rémi Verschelde | |
Adds Vector.angle_to(Vector other), fixes #3912 [ci skip] | |||
2016-10-03 | Vector3: added angle_to(Vector3 other) | J08nY | |
2016-10-03 | Vector3: format properly, fix indents | J08nY | |
2016-10-03 | Merge pull request #6617 from zaps166/theora-x86-simd-fix | Rémi Verschelde | |
Fixes in Theora SCsub | |||
2016-10-03 | Limit directional shadow draw distance, fixes #559, optimization (#1991) | mookiexl | |
* Shadow fadeout exponent hardcoded for now, should be user configurable. * optimization - skip shadows outside visible range | |||
2016-10-03 | Fixes in Theora SCsub | Błażej Szczygieł | |
- properly pass x86 assembly define to the compiler, - don't compile unnecessary/encoder files. | |||
2016-10-03 | Merge pull request #6686 from Faless/inputevent_none_fix | Rémi Verschelde | |
Properly encode InputEvent of type NONE. Fix #5987 | |||
2016-10-03 | Merge pull request #6684 from Hinsbart/save_all | Rémi Verschelde | |
Fix "Save All" option in Script editor. | |||
2016-10-03 | Merge pull request #6677 from J08nY/issue-pck-packer | Rémi Verschelde | |
PCKPacker: Move to core from tools, fixes #4129 | |||
2016-10-03 | Merge pull request #6672 from WalasPrime/doc_raycasts | Rémi Verschelde | |
Filled blanks and normalized documentation on RayCast[2D] | |||
2016-10-03 | Merge pull request #6662 from RandomShaper/export-texture-flags | Rémi Verschelde | |
Respect texture .flags files on export | |||
2016-10-03 | Merge pull request #6650 from volzhs/resource-path | Rémi Verschelde | |
Fix error when using 2 or more slashes on resource path | |||
2016-10-03 | Merge pull request #6640 from Hinsbart/color_picker | Rémi Verschelde | |
Add inline ColorPicker to Script text editor. | |||
2016-10-03 | Merge pull request #6634 from zaps166/fix-resampler-crash | Rémi Verschelde | |
Don't crash when video is stopped and played again | |||
2016-10-03 | Merge pull request #6608 from Hinsbart/signal_err | Rémi Verschelde | |
Throw error when trying to emit a non-existing signal. | |||
2016-10-03 | Merge pull request #6606 from zaps166/don-crash-on-unsupported-gl | Rémi Verschelde | |
Don't crach when OpenGL version is unsupported | |||
2016-10-03 | Merge pull request #6592 from Hinsbart/anim_zoom | Rémi Verschelde | |
AnimationEditor: zoom using ctrl+wheel | |||
2016-10-03 | Merge pull request #6575 from Geequlim/more_themes | Rémi Verschelde | |
More custom theme support for editor | |||
2016-10-03 | Merge pull request #6554 from pkowal1982/propertyeditortooltips | Rémi Verschelde | |
Show True/False tooltip in property editor for bool values | |||
2016-10-03 | Merge pull request #6529 from pkowal1982/scrolltree | Rémi Verschelde | |
Add scrolling to Tree control in Drag and Drop mode | |||
2016-10-03 | Merge pull request #6513 from Brickcaster/master | Rémi Verschelde | |
Fix for issue #6496: ItemList does not immediately scroll down to section | |||
2016-10-03 | Merge pull request #6501 from ↵ | Rémi Verschelde | |
SuperUserNameMan/windows_compile_with_standalone_msvc scons detects standalone MSVC on Windows | |||
2016-10-03 | Merge pull request #6479 from RandomShaper/improve-debug-focus | Rémi Verschelde | |
Improve debug focus behavior | |||
2016-10-03 | Merge pull request #6304 from razvanc-r/master | Rémi Verschelde | |
(Array) .pop_front, .pop_back & .remove return values instead of void | |||
2016-10-03 | Properly encode InputEvent of type NONE. Fix #5987 | Fabio Alessandrelli | |
In the editor settings you can disable default editor shortcuts. When a default shortcut is disabled an InputEvent of type NONE must be stored in the config file to allow the editor to remember that setting. variant_parser.cpp was not properly encoding InputEvent of type NONE causing the "corruption" of the editor settings file. |