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2017-03-13Merge pull request #7981 from RandomShaper/position-for-2d-shadersRémi Verschelde
Map POSITION to gl_FragCoord.xy for 2D shaders
2017-03-13Merge pull request #7979 from RandomShaper/fix-sub-inheritanceRémi Verschelde
Fix node duplication in scene sub-inheritance
2017-03-13Merge pull request #7970 from Hinsbart/dim_editorRémi Verschelde
Editor: Dim UI when a WindowDialog is shown.
2017-03-12converted skeletons from uniform to textureJuan Linietsky
2017-03-10Merge pull request #7997 from eska014/webbuildRémi Verschelde
Fix web export build
2017-03-10Fix web export buildeska
2017-03-09Fix node duplication in scene sub-inheritancePedro J. Estébanez
2017-03-08Map POSITION to gl_FragCoord.xy for 2D shadersPedro J. Estébanez
2017-03-06Editor: Dim UI when a WindowDialog is shown.Andreas Haas
Darkens the editor on WindowDialog popup. This adds the following new Editor settings: - interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming - interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1) - interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant. Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all windows of the editor :P
2017-03-06Fix build issue with MSVCRémi Verschelde
windows.h is a mess.
2017-03-06Merge pull request #7963 from RandomShaper/fix-kb-2d-motionRémi Verschelde
Complement KinematicBody2D fix
2017-03-06Complement KinematicBody2D fixPedro J. Estébanez
>> which was done at 5fc084c28e912c54bf64645df3e6cf2cd2c30be6
2017-03-05Make that Whole New World great againRémi Verschelde
Fix regression from 5dbf180 that broke Windows build.
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Style: prevent bogus macro formatting by clang-formatRémi Verschelde
Also prevent formatting of thirdparty snippet
2017-03-05Merge pull request #7959 from karroffel/powerstate-ptrcall-fixRémi Verschelde
really fixed PTRCALL now
2017-03-05really fixed PTRCALL nowKarroffel
2017-03-05Merge pull request #7547 from akien-mga/clang-format-baseRémi Verschelde
Style: Add .clang-format based on LLVM style
2017-03-05Merge pull request #7958 from karroffel/powerstate-ptrcall-fixRémi Verschelde
Added PowerState casting operator to Variant
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-03-05Added PowerState casting operator to VariantKarroffel
Without it Godot does not build with PTRCALL_ENABLED
2017-03-05iphone: Drop unused Appirater thirdparty APIRémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
2017-03-05Merge pull request #7954 from Hinsbart/tilemap_self_modulateRémi Verschelde
TileMap: Respect self_modulate property
2017-03-05Merge pull request #7950 from RandomShaper/expose-more-geomRémi Verschelde
Expose uncapped versions of closest-point-to-segment utilities
2017-03-05Merge pull request #7916 from RebelliousX/tab_containerRémi Verschelde
TabContainer's signal changes (v3)
2017-03-05TileMap: Respect self_modulate propertyAndreas Haas
Now `TileMap`s make use of the `self_modulate` property. There's still a bug: The Editor doesn't re-draw with the new color when you change the TileMaps `self_modulate` in the inspector. You'll have to make it update manually (by placing a tile, changing the transform, etc..) I'll open an issue for that after this is merged (If I don't fix it in the meantime ^^).
2017-03-05- `tab_changed` signal emits only by selecting a different tab.Thaer Razeq
- Added `tab_selected` signal. Which emits a signal by selecting any tab, if current tab is selected again. - Added `get_previous_tab()`. Which returns the previous shown tab. **Note:** only `tab_changed` can modify previous tab index. - Add documentation for the added function and signals. Fix a typo too.
2017-03-04Expose uncapped versions of closest-point-to-segment utilitiesPedro J. Estébanez
2017-03-04Add API to access battery power stateJulian Murgia
Done: - X11, server (tested) - Windows (developed, would be nice to retest) - OSX (not tested) Prepared (not developed): - Android (code is here, but may not compile) - iphone - winrt - bb10 - haiku - javascript
2017-03-04Added AppImage structureDaniel J. Ramirez
2017-03-04Implements modules documentsGeequlim
Editor can generate documents for modules in thier own xml files
2017-03-04Merge pull request #7508 from lonesurvivor/area2d-fixRémi Verschelde
Fix two problems with Area2D and remove_child()
2017-03-04Merge pull request #7929 from RayKoopa/editor_resizable_dialogsRémi Verschelde
Resizable editor / project settings dialogs & save their bounds
2017-03-04Merge pull request #7940 from RandomShaper/expose-geometryRémi Verschelde
Expose Geometry::get_closest_point_to_segment_2d()
2017-03-04Merge pull request #7937 from volzhs/fix-input-androidRémi Verschelde
Fix handling input for Android
2017-03-04Merge pull request #7927 from volzhs/wrong-ref-treeitemRémi Verschelde
Fix wrong TreeItem reference after reconstructing
2017-03-04Merge pull request #7923 from WalasPrime/fix_7922_peer_presentRémi Verschelde
Added a SceneTree.is_network_peer_present, closes #7922
2017-03-04Added a SceneTree.has_network_peer, closes #7922Karol Walasek
2017-03-04Expose Geometry::get_closest_point_to_segment_2d()Pedro J. Estébanez
2017-03-03Make Editor, Export and Project settings dialogs resizable and store their ↵Ray Koopa
bounds
2017-03-04Fix handling input for Androidvolzhs
2017-03-02Merge pull request #7930 from tagcup/missing_fixme_commentsRémi Verschelde
Added missing FIXMEs in PR #7878 [ci skip]
2017-03-02Added missing FIXMEs in PR #7878Ferenc Arn
2017-03-03Fix wrong TreeItem reference after reconstructingvolzhs
2017-03-02Merge pull request #7911 from RandomShaper/single-field-prop-editRémi Verschelde
Implement single-field property change for multinode edit
2017-03-02Implement single-field property change for multinode editPedro J. Estébanez
2017-03-02Merge pull request #7882 from AlexHolly/PoolStringArray-joinRémi Verschelde
added join to PoolStringArray
2017-03-02Merge pull request #7628 from RayKoopa/gui_resizable_popupsRémi Verschelde
Added functionality for resizable WindowDialogs
2017-03-01Added functionality for resizable dialogs.Ray Koopa