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AgeCommit message (Collapse)Author
2016-09-26Merge pull request #6604 from touilleMan/patch-1Rémi Verschelde
Add CC parameter to allow use of custom C compiler
2016-09-25Add CC parameter to allow use of custom C compilerEmmanuel Leblond
2016-09-23Merge pull request #6588 from ↵Rémi Verschelde
SuperUserNameMan/expose_geometryinstance_get_aabb_etc expose GeometryInstance.get_aabb() etc fixes #6587
2016-09-23Use pkgconfig to locate ALSA libs (#6119)romeojulietthotel
* This allows building when ALSA libs are in a non-standard location. PKG_CONFIG_PATH alone is not enough as the final link fails. Adding this makes the final link succeed. * The extra LIBS flag for alsa is not needed so removing.
2016-09-23Merge pull request #6574 from RandomShaper/fix-android-exportRémi Verschelde
Fix manifest generation bug in Android export
2016-09-22expose GeometryInstance.get_aabb() etc fixes #6587yg2f
expose ``GeometryInstance.get_aabb();`` to gdscript expose ``VisualInstance.get_transformed_aabb();`` to gdscript and debug ``ImmediateGeometry::add_vertex()``;
2016-09-22Merge pull request #6584 from Hinsbart/mod_releaseRémi Verschelde
x11: Fix event.is_action() for release of modifier keys
2016-09-22x11: Fix event.is_action() for release of modifier keysAndreas Haas
The bug was that the release events for these also had the modifier state set, so the event comparison failed. Fixes #5901
2016-09-22Merge pull request #6581 from vnen/fix-mainscreen-crashRémi Verschelde
Fix crash when disabling main screen plugin
2016-09-21Fix crash when disabling main screen pluginGeorge Marques
2016-09-21Fix manifest generation bug in Android exportPedro J. Estébanez
2016-09-21Merge pull request #6573 from syskrank/masterRémi Verschelde
removed redundant assign operation in mesh_add_surface
2016-09-21Merge pull request #6569 from vnen/winrt-buildRémi Verschelde
Change winrt build to be less dependent on ANGLE
2016-09-21removed redundant assign operation in mesh_add_surface: elem_count is ↵knd
reassigned a value before the old one has been used.
2016-09-20Change winrt build to be less dependent on ANGLEGeorge Marques
Now it does not try to build if the solution is not found. This way it's possible to provide a minimal package with includes and libs and make it build correctly. Also remove messages from detect.py since it is ran for every platform target.
2016-09-20Merge pull request #6557 from anneomcl/masterIgnacio Etcheverry
Fix for #6158
2016-09-19Fix for #6158. Converting Vector2 to Size2 for scaling functions.anneomcl
2016-09-20Merge pull request #6552 from Hinsbart/vec2_clampedRémi Verschelde
Expose Vector2::clamped() to scripts
2016-09-20Merge pull request #6551 from vnen/doc-xml-treeRémi Verschelde
Add docs for XMLparser, VideoPlayer and most of Tree
2016-09-19Add docs for XMLparser, VideoPlayer and most of TreeGeorge Marques
2016-09-19Expose Vector2::clamped() to scriptsAndreas Haas
Needed this and wondered that there's no built-in function for it. So I wanted to implement it and saw that it's actually already there, just wasn't bound ^^
2016-09-19Merge pull request #6549 from Hinsbart/default_layoutRémi Verschelde
Make the choosable default editor layout the same as the actual default [ci skip]
2016-09-19Make the choosable default editor layout the same as the actual default one.Andreas Haas
Fixes #6266
2016-09-19Merge pull request #6545 from Hinsbart/texteditRémi Verschelde
Fix ability to cut/paste text in LineEdit/TextEdit in readonly mode. [ci skip]
2016-09-19Fix ability to cut/paste text in LineEdit/TextEdit in readonly mode.Andreas Haas
Fixes #6466
2016-09-18Merge pull request #6534 from djrm/iconsRémi Verschelde
New distraction free mode icon
2016-09-18Merge pull request #6525 from vnen/plugin-bottom-show-hideRémi Verschelde
Expose bottom panel show/hide for plugins
2016-09-18New distraction free mode iconDaniel J. Ramirez
2016-09-17Merge pull request #6516 from vnen/plugin-main-screenRémi Verschelde
Add a function to plugin get the main screen parent
2016-09-17Merge pull request #6504 from Hinsbart/joy_axisRémi Verschelde
Fix input action pressed state not changing for quick joystick moveme…
2016-09-17Merge pull request #6498 from Paulb23/current_script_highlight_fixRémi Verschelde
Fix highlight current script when script temperature is disabled
2016-09-17Merge pull request #6489 from zaps166/vorbis-no-encRémi Verschelde
Vorbis: Don't compile unnecessary encoder files
2016-09-17Merge pull request #6414 from RandomShaper/improve-shader-shadowRémi Verschelde
Expose additional light/shadow properties to canvas item shaders
2016-09-17Expose bottom panel show/hide for pluginsGeorge Marques
2016-09-16Add a function to plugin get the main screen parentGeorge Marques
- Fix a bug where the main screen button did not disappear when the plugin was deactivated.
2016-09-16Merge pull request #6510 from Hinsbart/doc_vibRémi Verschelde
Update documentation on joystick vibration. [ci skip]
2016-09-16Update documentation on joystick vibration.Andreas Haas
Added a note that long vibration durations are not recommended because of hardware limitations. For example, my ps4 controller can only vibrate for ~3s on linux.
2016-09-15Fix input action pressed state not changing for quick joystick movements.Andreas Haas
fixes #6488 Also removes a bunch of dead code related to checking if a joystick axis is pressed.
2016-09-15Fix highlight current script when script temputure is disabledPaulb23
2016-09-15Hacked a demo C# class parser for neikeq.Juan Linietsky
2016-09-15Center camera2D with the proper viewport sizeJuan Linietsky
2016-09-14Call run callbackJuan Linietsky
2016-09-14Added API version and hashing to ObjectTypeDBJuan Linietsky
2016-09-14Vorbis: Don't compile unnecessary encoder filesBłażej Szczygieł
2016-09-14Added a few functions to make 2D split screen easier.Juan Linietsky
2016-09-14Merge pull request #6486 from Faless/viewport2dJuan Linietsky
Restore Viewport::set_world_2d() functionality (2D Split Screen)
2016-09-14Restore viewport set_world_2d functionalityFabio Alessandrelli
2016-09-13Added a generic AStar implementation to Godot.Juan Linietsky
It's pretty fast, use it for games where Navigation does not cut it.
2016-09-13Make Godot detect if the screen is too small (<1200 pixels wide), and use ↵Juan Linietsky
single dock column like in 1.0 if that's the case.
2016-09-13-Added VeryLowDPI and MidDPI modes to Godot editor.Juan Linietsky
-Improved HiDPI detection (requires resolution of > 2000 in X axis)