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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-06-25
Update freetype to 2.8
volzhs
2017-06-25
EditorNode: enhance quit dialog
Poommetee Ketson
2017-06-25
EditorNode: add Save/Discard/Cancel dialog
Poommetee Ketson
2017-06-25
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-06-25
Workaround for IME on Linux(fixes #29 #7106):
Jia Wang
2017-06-24
Merge pull request #9345 from nunodonato/animproperties
Rémi Verschelde
2017-06-24
Merge pull request #8783 from bojidar-bg/fix-range-loop-type
Rémi Verschelde
2017-06-24
Merge pull request #9353 from Zylann/gradient_refactor
Juan Linietsky
2017-06-24
Merge pull request #9281 from Zylann/fix_freelook_keyboard
Rémi Verschelde
2017-06-24
Merge pull request #9249 from Noshyaar/pr-colorpick
Rémi Verschelde
2017-06-24
GradientTexture now uses a Gradient
Marc Gilleron
2017-06-24
Merge pull request #9352 from dumitru-stama/blitmaskfor30
Juan Linietsky
2017-06-24
Added 'blit_rect_mask' for 3.0 too
dumitru-stama
2017-06-24
Merge pull request #9344 from Noshyaar/pr-envi
George Marques
2017-06-24
Simplified 2D Kinematicbody.. 3D will wait a bit.
Juan Linietsky
2017-06-24
Capitalize template names in script dialog.
Andreas Haas
2017-06-24
Make the InputEvent device property get saved
Bojidar Marinov
2017-06-24
Merge pull request #9342 from GodotExplorer/pr-rich-text-vscroll-type-3.0
Andreas Haas
2017-06-24
-Restored support for Canvas BG mode on Environment
Juan Linietsky
2017-06-24
Update some property names for animation keys.
Nuno Donato
2017-06-24
Environment: remove ssr_accel property, fix typo
Poommetee Ketson
2017-06-24
Add statements for script types of RichTextLabel
geequlim
2017-06-23
-Trigger shapes removed in 2D, they became obsolete long ago when areas could...
Juan Linietsky
2017-06-23
Merge pull request #9312 from BastiaanOlij/osx_export
Juan Linietsky
2017-06-23
Merge pull request #8591 from Zylann/curve_1d
Juan Linietsky
2017-06-24
Added Curve resource
Marc Gilleron
2017-06-23
Remove methods from code completion which are already exposed by properties, ...
Juan Linietsky
2017-06-23
Small fixes required to get platformer to work.
Juan Linietsky
2017-06-23
Merge pull request #9285 from Calinou/compress-windows-icon
Juan Linietsky
2017-06-23
Merge pull request #9329 from MarianoGnu/master
Thomas Herzog
2017-06-23
GdScript: Add signal autocompletion to emit_signal function
Mariano Suligoy
2017-06-23
Merge pull request #9324 from neikeq/more-defval-fixes
George Marques
2017-06-23
Image: Fix wrong method DEFVAL
Ignacio Etcheverry
2017-06-23
Merge pull request #9307 from nunodonato/shadererrorline
Thomas Herzog
2017-06-22
Fix shortcuts, make them visible again and work.
Juan Linietsky
2017-06-22
project and scene swapped, sorry could never get used to it :(
Juan Linietsky
2017-06-22
Fixed bug regarding to two spatial 2d players not mixing properly
Juan Linietsky
2017-06-22
Reimplement for..in range() so that it always results in ints
Bojidar Marinov
2017-06-22
Merge pull request #9316 from marcelofg55/master
Andreas Haas
2017-06-22
Add normal map to tilemaps and tilesets
Bojidar Marinov
2017-06-22
Fix possible crash in joy_axis (fixes #4944).
Marcelo Fernandez
2017-06-23
Reimplement export module for OSX
BastiaanOlij
2017-06-22
Order of 2D nodes in tree affects drawing properly again.
Juan Linietsky
2017-06-22
Properly exposed material types everywhere.
Juan Linietsky
2017-06-22
Merge pull request #9293 from MarianoGnu/master
Mariano Javier Suligoy
2017-06-22
Fix tools=no build
Rémi Verschelde
2017-06-21
-Moved NinePatch to shader, saves a ton of draw calls rendering UI
Juan Linietsky
2017-06-21
highlight the correct error line in shader editor
Nuno Donato
2017-06-21
2D GPU Particles working..
Juan Linietsky
2017-06-20
Merge pull request #9294 from karroffel/ptrcall-ref-const-ptr-fix
Thomas Herzog
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