Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-13 | Fix incorrect placement of default value editor in visual scripts | Yuri Roubinsky | |
2021-12-13 | Merge pull request #55609 from rcorre/doc-scroll | Rémi Verschelde | |
2021-12-13 | Merge pull request #55898 from KoBeWi/nodes_from_faraway_lands | Rémi Verschelde | |
2021-12-13 | Allow to copy foreign nodes | kobewi | |
2021-12-13 | Merge pull request #55890 from Vitika9/54100 | Rémi Verschelde | |
2021-12-13 | Merge pull request #55889 from Chaosus/fix_warning_duplication | Rémi Verschelde | |
2021-12-13 | Added check for SceneTree being null | vitika9 | |
2021-12-13 | Fix shadowed global identifier warning duplication | Yuri Roubinsky | |
2021-12-13 | Merge pull request #52998 from AnilBK/node2d-renames | Rémi Verschelde | |
Node2D member renames. | |||
2021-12-12 | Merge pull request #55821 from Chaosus/shader_fix_semicolon | Rémi Verschelde | |
2021-12-12 | Merge pull request #55825 from zaevi/fix_PluginConfigDialog_UI | Rémi Verschelde | |
2021-12-12 | Merge pull request #55816 from RandomShaper/fix_revert_null_defaults | Rémi Verschelde | |
2021-12-12 | Merge pull request #55814 from williamd67/GPULightMapper-correct-colors | Rémi Verschelde | |
2021-12-12 | Merge pull request #55729 from ↵ | Rémi Verschelde | |
cdemirer/fix-script-editor-unexpected-scroll-upon-resize | |||
2021-12-12 | Merge pull request #55836 from jabcross/asset-selectable | Rémi Verschelde | |
2021-12-12 | Merge pull request #55828 from Calinou/doc-physics-angular-velocity-master | Hugo Locurcio | |
2021-12-12 | Merge pull request #55860 from rcorre/mesh_typo | Rémi Verschelde | |
2021-12-12 | Document how to autoscroll ScrollContainer. | Ryan Roden-Corrent | |
It is not uncommon to want to scroll to the most recently added child of a ScrollContainer (e.g. a chat box or activity log). This is a little tricky, since `ensure_control_visible` will not work on a node on the same frame as you add it. Let's at least document that you need to wait until the next frame. Relates to https://github.com/godotengine/godot-proposals/issues/3629. Co-authored-by: Yuri Sizov <pycbouh@users.noreply.github.com> | |||
2021-12-12 | Fix typo in create_outline error message. | Ryan Roden-Corrent | |
2021-12-12 | Merge pull request #55852 from jmb462/fix-bad-tooltip-offset | Rémi Verschelde | |
2021-12-12 | Fix bad mouse offset to show tooltips in Tree | jmb462 | |
2021-12-11 | Allow selection in asset description | jabcross | |
Many assets include links in the description. This change enables selection for the links, and other information such as version numbers, to be copied/pasted. | |||
2021-12-11 | Document RigidBody2D/3D and particles' angular velocity units | Hugo Locurcio | |
2021-12-11 | Fix `PluginConfigDialog` UI broken | Zae | |
2021-12-11 | Restore shader parsing errors with lack of semicolon in a block | Yuri Roubinsky | |
2021-12-11 | Stop asuming a default value of NIL means there's no default | Pedro J. Estébanez | |
2021-12-11 | GPULightMapper: convert colors of lights to linear | William Deurwaarder | |
To make baked colors of lights equal to dynamic colors of lights they have to be converted to linear as the colors of dynamic lights are converted to linear by RendererSceneRenderRD. | |||
2021-12-11 | Merge pull request #55808 from ellenhp/fix_ogg_is_playing | Rémi Verschelde | |
Fix OGG streams never ending playback | |||
2021-12-10 | Fix OGG streams never ending playback | Ellen Poe | |
2021-12-11 | Fix unexpected scroll on resize + consistent return value | cdemirer | |
2021-12-10 | Merge pull request #55736 from nekomatata/physics-apply-forces | Camille Mohr-Daurat | |
Improve RigidDynamicBody force and torque API | |||
2021-12-10 | Merge pull request #55773 from nekomatata/fix-raycast-ccd | Camille Mohr-Daurat | |
Fix rigid body ray cast CCD in 2D and 3D Godot Physics | |||
2021-12-10 | Fix rigid body ray cast CCD in 2D and 3D Godot Physics | PouleyKetchoupp | |
For 2D: Raycast CCD now works the same as in 3D, it changes the body's velocity to place it at the impact position instead of generating a contact point that causes a wrong push back. For both 2D and 3D: The raycast CCD process reads and modifies body velocities, so it needs to be moved to pre_solve() instead of setup() to be processed linearly on the main thread, otherwise multithreading can cause some CCD results to be randomly lost when multiple collisions occur. | |||
2021-12-11 | Merge pull request #55801 from RaphaelAzev/issue-55746 | Rémi Verschelde | |
2021-12-10 | Improve RigidDynamicBody force and torque API | PouleyKetchoupp | |
Makes the API for forces and impulses more flexible, easier to understand and harmonized between 2D and 3D. Rigid bodies now have 3 sets of methods for forces and impulses: -apply_impulse() for impulses (one-shot and time independent) -apply_force() for forces (time dependent) applied for the current step -add_constant_force() for forces that keeps being applied each step Also updated the documentation to clarify the different methods and parameters in rigid body nodes, body direct state and physics servers. | |||
2021-12-10 | Added check to get_all_locales to avoid adding duplicate locales to array | raphaelazev | |
2021-12-10 | Merge pull request #55804 from godotengine/revert-49473-fix-auto-reload-scripts | Rémi Verschelde | |
2021-12-10 | Revert "Fix auto reload scripts on external change" | Rémi Verschelde | |
2021-12-10 | Merge pull request #55702 from nekomatata/physics-solver-settings | Rémi Verschelde | |
2021-12-10 | Merge pull request #55792 from aaronfranke/misc | Rémi Verschelde | |
2021-12-10 | Misc build system fixes | Aaron Franke | |
2021-12-10 | Merge pull request #55519 from ↵ | Rémi Verschelde | |
Calinou/editor-spin-slider-float-draw-filled-slider | |||
2021-12-10 | Merge pull request #55797 from KoBeWi/internal_shenanigans | Rémi Verschelde | |
2021-12-10 | Merge pull request #55770 from Calinou/shader-rename-hint-aniso | Rémi Verschelde | |
2021-12-10 | Merge pull request #40547 from KoBeWi/directory_inspectory | Rémi Verschelde | |
2021-12-10 | Fix wrong internal children usage in BoxContainer | kobewi | |
2021-12-10 | Rename `hint_aniso` to `hint_anisotropy` in the shader language | Hugo Locurcio | |
The word "anisotropy" is used in full form in BaseMaterial3D's anisotropy-related properties. | |||
2021-12-10 | Improve Directory content navigation | Tomasz Chabora | |
2021-12-10 | Merge pull request #51235 from AnilBK/awkward-funcs | Rémi Verschelde | |
2021-12-10 | Merge pull request #55723 from rydergaming/get-colliding-body-vehiclewheel | Rémi Verschelde | |
VehicleWheel can now return the surface it's colliding with. |