Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-24 | Added BulletPhysics APIs to return internal objects and fixed a typo. | Andrea Catania | |
2020-06-20 | Merge pull request #39707 from mrushyendra/export_overwrite | Rémi Verschelde | |
Fix overwrite of manual changes in export_presets.cfg when export dialog is opened | |||
2020-06-20 | Fix overwrite of manual changes in export_presets.cfg when export dialog is ↵ | Maganty Rushyendra | |
opened Ensures that behavior when export_presets.cfg file is edited manually while editor is running remains identical to before commit 44094b0. | |||
2020-06-20 | Merge pull request #39687 from Calinou/2d-editor-shift-horizontal-scroll | Rémi Verschelde | |
Scroll horizontally when holding Shift with Scroll to Pan enabled | |||
2020-06-20 | Merge pull request #39701 from BastiaanOlij/fix_joystick_sliders | Rémi Verschelde | |
Fix missing slider joystick handling on Windows | |||
2020-06-20 | Merge pull request #39689 from Calinou/new-assetlib-icon | Rémi Verschelde | |
Replace the AssetLib tab icon with a less confusing design | |||
2020-06-20 | Merge pull request #39700 from nekomatata/osx-export-zip-fix | Rémi Verschelde | |
Set proper file type attribute for OSX zip export | |||
2020-06-20 | Fix missing slider joystick handling on Windows | Bastiaan Olij | |
2020-06-20 | Set proper file type attribute for OSX zip export | PouleyKetchoupp | |
The missing file type in file attributes was causing the file to lose executable permissions when unzipped with some softwares. | |||
2020-06-20 | Replace the AssetLib tab icon with a less confusing design | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-proposals/issues/818. | |||
2020-06-19 | Merge pull request #39053 from timoschwarzer/static-assert-variant-arg-max | Rémi Verschelde | |
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5 | |||
2020-06-19 | Merge pull request #39427 from hcmlax/shortcut_issue_39351 | Rémi Verschelde | |
fixed issue where shortcut doesn't work if alt is pressed before shift | |||
2020-06-19 | Merge pull request #39657 from Sl3dge78/20467 | Rémi Verschelde | |
The "Anim imported" warning gets displayed properly when working on imported anims. | |||
2020-06-19 | Merge pull request #39684 from asmaloney/FileAccessBuffered-init | Rémi Verschelde | |
Ensure FileAccessBuffered structs are properly initialized | |||
2020-06-19 | Merge pull request #39663 from dreamsComeTrue/connect-dialog-method-name | Rémi Verschelde | |
Prevent having spaces in signal's method in Connect Dialog | |||
2020-06-19 | Merge pull request #39690 from Calinou/remove-toolbutton | Rémi Verschelde | |
Remove ToolButton in favor of Button | |||
2020-06-19 | Prevent having spaces in signal's method in Connect Dialog | Dominik 'dreamsComeTrue' Jasiński | |
Fixes: #39647 | |||
2020-06-19 | Remove ToolButton in favor of Button | Hugo Locurcio | |
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081. | |||
2020-06-19 | Merge pull request #38932 from Calinou/increase-light3d-shadow-bias | Rémi Verschelde | |
Increase the default DirectionalLight3D and OmniLight3D shadow biases | |||
2020-06-19 | Scroll horizontally when holding Shift with Scroll to Pan enabled | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-proposals/issues/1077. | |||
2020-06-19 | Merge pull request #32751 from Chaosus/shader_const_array | Yuri Roubinsky | |
Implemented global const array to shaders | |||
2020-06-19 | Merge pull request #39678 from akien-mga/universae-fenestras | Rémi Verschelde | |
Export: Rename 'Windows Universal' to 'UWP' | |||
2020-06-19 | Merge pull request #39652 from paulloz/generics-getnodesingroup | Rémi Verschelde | |
[mono] Implement generics GetNodesInGroup | |||
2020-06-19 | Ensure FileAccessBuffered structs are properly initialized | Andy Maloney | |
2020-06-19 | Merge pull request #34305 from Chaosus/vs_sampler_improvements | Yuri Roubinsky | |
Added Texture2DArray support to visual shaders | |||
2020-06-19 | Added Texture2DArray support to visual shaders | Yuri Roubinsky | |
2020-06-19 | Merge pull request #39665 from Sl3dge78/animation_save_name | Rémi Verschelde | |
Autofilled path gets set properly on animation subresources saving | |||
2020-06-19 | Export: Rename 'Windows Universal' to 'UWP' | Rémi Verschelde | |
It's otherwise too easy to be confused between 'Windows Desktop' (Win32) and 'Windows Universal' (UWP). | |||
2020-06-19 | Implemented global const array to shaders | Yuri Roubinsky | |
2020-06-19 | Merge pull request #39659 from asmaloney/macos-command-backspace | Rémi Verschelde | |
[macOS] Command-backspace in line edit | |||
2020-06-19 | Merge pull request #39641 from akien-mga/mono-always-define-options | Rémi Verschelde | |
Mono: Always define options in main.cpp to keep them in docs | |||
2020-06-19 | Merge pull request #33235 from nekomatata/rich-text-label-fit-height | Rémi Verschelde | |
Option in RichTextLabel for height to fit content | |||
2020-06-19 | Merge pull request #37231 from Calinou/rename-osx-ios-bundle-identifier | Rémi Verschelde | |
Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets | |||
2020-06-19 | Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets | Hugo Locurcio | |
"Bundle Identifier" is more well-understood among macOS and iOS developers and is less ambiguous. This is a slight breaking change as export presets will need to be updated to account for this change. See https://github.com/godotengine/godot-docs/pull/3295. | |||
2020-06-19 | [mono] implement generics GetNodesInGroup | Paul Joannon | |
2020-06-19 | Merge pull request #39629 from MichaelBelousov/dont-slice-longs-to-mono | Rémi Verschelde | |
Dont slice 64-bit integers marshaled to mono in dynamic contexts | |||
2020-06-19 | Autofilled path gets set properly on animation subresources | Sl3dge78 | |
2020-06-18 | [macOS] Command-backspace in line edit | Andy Maloney | |
Make command-backspace in line edit work like other macOS applications. If there is a selection, command-backspace deletes the selection. If there isn't a selection, command-backspace deletes from the cursor to the beginning of the line edit. This addresses part of godotengine/godot#23548 | |||
2020-06-18 | adding check for syskeydown on control and alt | unknown | |
2020-06-18 | Fix #20467. The "Anim imported" warning gets displayed properly when working ↵ | Sl3dge78 | |
on imported anims. | |||
2020-06-18 | Mono: Always define options in main.cpp to keep them in docs | Rémi Verschelde | |
Otherwise generating docs with non-Mono builds removes them, which is not so convenient for the documentation work. | |||
2020-06-18 | Merge pull request #39638 from mrushyendra/editor_preview | Rémi Verschelde | |
Fix editor texture preview for certain specific dimensions | |||
2020-06-18 | doc: Fix rebase error from #39589 | Rémi Verschelde | |
2020-06-18 | Merge pull request #39589 from Calinou/doc-csharp-classes | Rémi Verschelde | |
Document Mono-specific classes | |||
2020-06-18 | Fix editor texture preview for certain specific dimensions | Maganty Rushyendra | |
Ensures no error is issued when attempting to preview a resource that may be scaled down to <1 pixel when resizing to fit the thumbnail. | |||
2020-06-18 | Document Mono-specific classes | Hugo Locurcio | |
This fully documents all Mono-specific classes. | |||
2020-06-18 | Merge pull request #39614 from hinlopen/fix-search-highlight | Rémi Verschelde | |
Search result highlights follow font size | |||
2020-06-18 | Merge pull request #39626 from bojidar-bg/x-tileset-editor-crash | Rémi Verschelde | |
Fix a random crash in the TileSet editor | |||
2020-06-18 | Merge pull request #39625 from Calinou/editor-freelook-restore-mouse-position | Rémi Verschelde | |
Restore previous mouse position when leaving the editor freelook mode | |||
2020-06-17 | return boxed long when marshalling a godot int to mono runtime in dynamic ↵ | Michael Belousov | |
contexts |