Age | Commit message (Collapse) | Author |
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Also updates the documentation of both `visible_characters` and `visible_ratio` to, better describe what they do and improve consistency between the two Classes.
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[macOS / iOS Export] Fix generation of duplicate locale property list files.
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Refactor and remove excessive calls of `NOTIFICATION_THEME_CHANGED`
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Improve scene playing and reloading
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Fix alternative tile popup menu not being openable
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Unify node casing adjustment
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Replace `Cubic` to `CubicInTime` in the animation track interpolation type
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C#: Use pattern matching to simplify `Equals`
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Remove `[Signal]` attribute from events
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Fix AnimatedSprite2D & 3D animation list in inspector
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Rename ParticlesMaterial to ParticleProcessMaterial
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Add drag and drop support to shader list
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Fix AnimationTree state machine start()
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Revert the architecture values update made to the Android export logic
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Also affects their file names, related classes and documentation.
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- Remove event as a valid target of `SignalAttribute`
- Stop adding the `[Signal]` attribute to events in bindings_generator
- Make bindings_generator use the `EventHandler` suffix to be consistent with the C# source generator
- Remove obsolete comment about the signal's delegate name
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Clear built-in name field when creating new script
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Add "Copy Name" option to signal menu
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C#: Preserve order of exported fields/categories
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Remove unimplemented `OS.dump_memory_to_file()` method
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For some installations the architecture information is not printed.
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C# Generate SnakeName const
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Fix outdated mentions of default code font in EditorSettings documentation
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Fix typo in RendererSceneCull which caused mesh_free errors
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