Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-29 | Merge pull request #37523 from 1abinitio1/master | Rémi Verschelde | |
Add option for editor freelook camera sensitivity | |||
2020-04-29 | Merge pull request #38034 from punto-/punto-/vibration_info_protected | Rémi Verschelde | |
makes VibrationInfo protected | |||
2020-04-29 | Merge pull request #37795 from Chaosus/shader_fix_const_order2 | Rémi Verschelde | |
Fix shader constant sorting | |||
2020-04-29 | Merge pull request #36960 from pycbouh/docs-improve-shortcuts | Rémi Verschelde | |
Improve shortcut formatting in docs | |||
2020-04-29 | Merge pull request #37705 from ↵ | Rémi Verschelde | |
dreamsComeTrue/editor-animation-player-improvements Allow to rename animation just after it was duplicated in Editor | |||
2020-04-29 | Add option for editor freelook camera sensitivity | 1abinitio1 | |
2020-04-29 | Merge pull request #37580 from aaronfranke/xform | Rémi Verschelde | |
Print errors when passing an invalid type to xform | |||
2020-04-29 | Merge pull request #37965 from ↵ | Rémi Verschelde | |
EricEzaM/drag-multiple-resources-onto-array-export Drag multiple resources onto exported array variable at once | |||
2020-04-29 | Merge pull request #37776 from Sauermann/transform-scale-origin | Rémi Verschelde | |
Clarify Transform scaled Method description | |||
2020-04-29 | Merge pull request #38301 from qarmin/copy_paste_bv | Rémi Verschelde | |
Fix copy paste array index bug | |||
2020-04-29 | Merge pull request #38287 from ↵ | Rémi Verschelde | |
JiRuifanCR/animatedtexture-oneshot-pause-set-frame Add set_frame, pause, and oneshot to AnimatedTexture | |||
2020-04-29 | Input: make VibrationInfo protected to allow implementors to use it | punto- | |
2020-04-29 | Merge pull request #38074 from KoBeWi/tfree | Rémi Verschelde | |
Mention how to remove TreeItem from a Tree | |||
2020-04-29 | Merge pull request #38235 from BigRed-118/help_tabs_shuffle_fix | Rémi Verschelde | |
Fixed shuffling editor help tabs | |||
2020-04-29 | Merge pull request #37802 from ThakeeNathees/window-position-bug-osx-x11 | Rémi Verschelde | |
display server window position bug fix | |||
2020-04-29 | Merge pull request #38314 from KoBeWi/dead_increment | Rémi Verschelde | |
Remove unneccessary increment in TextEdit | |||
2020-04-29 | Remove unneccessary increment in TextEdit | Tomasz Chabora | |
2020-04-28 | Merge pull request #36427 from nekomatata/scene-thumbnail-flipped | Rémi Verschelde | |
Fixed flipped scene preview thumbnail | |||
2020-04-28 | Merge pull request #37314 from nekomatata/bullet-fix-damping | Rémi Verschelde | |
Better damping implementation for Bullet rigid bodies | |||
2020-04-28 | Merge pull request #38064 from aaronfranke/rotated | Rémi Verschelde | |
Improve the Vector2 rotated code | |||
2020-04-28 | Merge pull request #37273 from akien-mga/gltf-tangent-fix-32712 | Rémi Verschelde | |
glTF: Fix tangent generation for non-blend shapes | |||
2020-04-28 | Print errors when passing an invalid type to xform | Aaron Franke | |
2020-04-28 | Fix copy paste array index bug | qarmin | |
2020-04-29 | Add set_frame, pause, and oneshot to AnimatedTexture | Revan Ji | |
Add API documentation for said changes. | |||
2020-04-28 | doc: Sync classref with current source | Rémi Verschelde | |
2020-04-28 | Merge pull request #38295 from akien-mga/input-is-back | Rémi Verschelde | |
Rename InputFilter back to Input | |||
2020-04-28 | Merge pull request #38292 from akien-mga/input-drop-obsolete-controllerdbs | Rémi Verschelde | |
Input: Drop obsolete versions of SDL gamecontrollerdb | |||
2020-04-28 | Rename InputFilter back to Input | Rémi Verschelde | |
It changed name as part of the DisplayServer and input refactoring in #37317, with the rationale that input no longer goes through the main loop, so the previous Input singleton now only does filtering. But the gains in consistency are quite limited in the renaming, and it breaks compatibility for all scripts and tutorials that access the Input singleton via the scripting language. A temporary option was suggested to keep the scripting singleton named `Input` even if its type is `InputFilter`, but that adds inconsistency and breaks C#. Fixes godotengine/godot-proposals#639. Fixes #37319. Fixes #37690. | |||
2020-04-28 | Input: Drop obsolete versions of SDL gamecontrollerdb | Rémi Verschelde | |
The 204 and 205 are the older, SDL 2.0.4 and 2.0.5 compatible mappings, but since all new mappings have only been added to the main gamecontrollerdb.txt which overrides the older entries, it doesn't make much sense for us to keep the old databases. We do not support the SDL2 half axes and inverted axes features from gamecontrollerdb.txt, but this only impacts the specific controllers which can use those features, the rest are parsed and used properly. As for godotcontrollerdb.txt, it doesn't make sense for us to maintain our own custom mappings instead of submitting them upstream. The only exception is the Javascript and UWP platforms for which no bindings are available upstream, so we keep those entries. | |||
2020-04-28 | Merge pull request #37163 from madmiraal/fix-csg-normal | Rémi Verschelde | |
Fix CSG vertex normal calculation. | |||
2020-04-28 | Merge pull request #37193 from madmiraal/fix-android-export-unicode-errors | Rémi Verschelde | |
Fix Android export throwing Unicode errors. | |||
2020-04-28 | Merge pull request #38286 from bojidar-bg/x-expose-cell-size | Rémi Verschelde | |
Expose the cell_size affecting VisibilityNotifier2D precision | |||
2020-04-28 | Expose the cell_size affecting VisibilityNotifier2D precision | Bojidar Marinov | |
Refs: #4803 | |||
2020-04-27 | Merge pull request #38121 from JFonS/add_unwrap_caching | Rémi Verschelde | |
Add caching the lightmap unwrapping on import | |||
2020-04-27 | Merge pull request #38252 from Calinou/doc-improve-compression-projectsettings | Rémi Verschelde | |
Improve the compression project settings documentation | |||
2020-04-27 | Better damping implementation for Bullet rigid bodies | PouleyKetchoupp | |
Apply old method for linear & angular damping in Bullet, in order to make it easier to tweak and consistent with Godot Physics. | |||
2020-04-27 | Merge pull request #36927 from ThakeeNathees/export-var-type-reduce-implimented | Rémi Verschelde | |
Fix: export var type reduce() implemented | |||
2020-04-27 | Merge pull request #38253 from nekomatata/bullet-update-2.90 | Rémi Verschelde | |
Update to bullet master (2.90) | |||
2020-04-27 | export var type reduce() implemented | Thakee Nathees | |
2020-04-27 | Update to bullet master (2.90) | PouleyKetchoupp | |
2020-04-27 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit ae958b89ab9cb98c9b754140ba9924cb0f279598) | |||
2020-04-27 | Merge pull request #38135 from bruvzg/fix_ssr_redefinition | Rémi Verschelde | |
[MoltenVK] Fix "redefinition of 'ssr' with a different type" shader compile error. | |||
2020-04-27 | Merge pull request #38207 from Calinou/improve-path-search-discoverability | Rémi Verschelde | |
Improve path search behavior discoverability in the project manager | |||
2020-04-27 | Merge pull request #38199 from t-mw/t-mw-patch-1 | Rémi Verschelde | |
Add const to InputEventMouseButton::get_factor | |||
2020-04-27 | Merge pull request #38230 from Calinou/doc-audiostreamplayer-improve-pitch-scale | Rémi Verschelde | |
Improve `pitch_scale` descriptions in AudioStreamPlayer documentation | |||
2020-04-27 | Improve the compression project settings documentation | Hugo Locurcio | |
2020-04-27 | Merge pull request #38242 from akien-mga/msvc-why-so-moody | Rémi Verschelde | |
Windows: Appease capricious MSVC versions with moody headers | |||
2020-04-27 | Merge pull request #38243 from KoBeWi/whine | Rémi Verschelde | |
Make Line2D be white by default | |||
2020-04-27 | Merge pull request #36035 from Xrayez/path2d-fix-self-modulate | Rémi Verschelde | |
Do not override Path2D.self_modulate property | |||
2020-04-26 | Make Line2D be white by default | Tomasz Chabora | |