Age | Commit message (Collapse) | Author |
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These are not used consistently and some can conflict with
system-specific defines. While here, also delete some unused macros.
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A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute.
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Fixes https://github.com/godotengine/godot/issues/56894#issuecomment-1015956706.
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Delete orphaned property default for exit_code which is not exposed any more.
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Rework Node::get_node to omit is_absolute() check in best case scenario
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Tweak theme color to match the Godot editor's background color
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Fix Asset Library UX when an asset is being downloaded
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This makes for a more seamless-looking address bar/status bar
when using the web editor on a mobile device, either directly
in the brower or installed as a progressive web app.
This also specifies a theme color for the web editor's offline
fallback.
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This makes the build process more seamless. A similar option is
already forced for initial memorywhen needed.
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