Age | Commit message (Collapse) | Author |
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TokageItLab/importer-retarget-registered-gdhumanoid
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foxydevloper/add-global-position-and-global-rotation
Add global_position and global_rotation to Node3D
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This also adds `SNAME()` macros where relevant to improve performance.
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Negative easing values result in broken rendering.
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Add `root_subfolder` to FileDialog
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Properly check for fullscreen toggle made through the Window Manager
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Prevent out-of-bounds write in array conversion; avoid logspam on empty arrays.
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Add/fix support for RID, Callable and Signal in editor properties
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Fixing print_rich() which only displays correctly in terminal - Fixes #62560
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There was an issue that the type was not passed through correctly. These couple of lines fix this issue and make print_rich work as expected.
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Use a more robust method of determining writability of bindings
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Otherwise we would crash if something prints an error before init or
after destruction of the `OS` singleton which handles printing/logging.
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of 255
Allows to detect whether those commands executed successfully, which makes integration with shell scripts/CI/bindings straightforward.
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Mention mipmap and memory usage in the texture editor preview
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Fixes #40007.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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Core classes should not have dependencies on scene classes.
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Split MovieWriterPNGWAV into its own file
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Add EditorAssetLibrary::is_available which always returns false in the
Web editor and use it in EditorNode for detection.
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Fix `help_title_font_size` editor property to correctly apply to docs
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