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AgeCommit message (Expand)Author
2020-02-13Fixes some memory leaksHaoyu Qiu
2020-02-12Merge pull request #36145 from akien-mga/remove-deprecated-friction-bounceRémi Verschelde
2020-02-12Merge pull request #36142 from akien-mga/remove-deprecated-decimalsRémi Verschelde
2020-02-12Merge pull request #36146 from akien-mga/doc-updateRémi Verschelde
2020-02-12Merge pull request #36157 from akien-mga/fix-build-mono-gdnativeRémi Verschelde
2020-02-12Fix Mono and GDNative builds after changes to ObjectIDRémi Verschelde
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-12Merge pull request #36141 from Chaosus/shader_struct_member_arraysYuri Roubinsky
2020-02-12Merge pull request #35522 from AndreaCatania/rpc_opt_2Rémi Verschelde
2020-02-12Force vulkan driver until OpenGL is implementedJuan Linietsky
2020-02-12doc: Add BaseMaterial3D strings ported from SpatialMaterialRémi Verschelde
2020-02-12Added support for arrays as shader struct membersYuri Roubinsky
2020-02-12Merge pull request #36138 from GodotExplorer/fix-vscode1.42-hover-4.0Rémi Verschelde
2020-02-12Remove deprecated PhysicsBody friction and bounce parametersRémi Verschelde
2020-02-12Remove deprecated decimals builtinRémi Verschelde
2020-02-12Optmized data sent during RPC and RSet calls.Andrea Catania
2020-02-12Merge pull request #36135 from akien-mga/doc-updateRémi Verschelde
2020-02-12Merge pull request #32293 from hbina/remove_color_grayRémi Verschelde
2020-02-12doc: Sync classref with current sourceRémi Verschelde
2020-02-12Remove deprecated Color::grayHanif Bin Ariffin
2020-02-12Merge pull request #36133 from Teashrock/masterRémi Verschelde
2020-02-12Fix hover symbol content positiongeequlim
2020-02-12Merge pull request #36136 from timothyqiu/correct-forward-declRémi Verschelde
2020-02-12Fixes friend declaration tag mismatchHaoyu Qiu
2020-02-12Changed in-text driver name to "Vulkan"Teashrock
2020-02-12Merge pull request #36119 from YeldhamDev/tileeditor_concave_fixesRémi Verschelde
2020-02-11Fix problems with concave shapes in the TileSet editorMichael Alexsander
2020-02-11Merge pull request #36095 from timothyqiu/corrupted-resourceRémi Verschelde
2020-02-11Merge pull request #36106 from madmiraal/fix-36097Rémi Verschelde
2020-02-11Merge pull request #36107 from bruvzg/vlk_32_bitRémi Verschelde
2020-02-11Merge pull request #35249 from Chaosus/shader_structYuri Roubinsky
2020-02-11Merge pull request #36110 from fire/vulkan_flip_screenshotRémi Verschelde
2020-02-11Don't flip screenshot.K. S. Ernest (iFire) Lee
2020-02-11Update VulkanMemoryAllocator to 2.3.0 (Fixes build for 32-bit Windows and Lin...bruvzg
2020-02-11Implementation of 'struct' for shadersYuri Roubinsky
2020-02-11Fix assign instead of comparison in image_save_tinyexr.cpp.Marcel Admiraal
2020-02-11Merge pull request #36102 from bruvzg/rvo2_mingw_fixRémi Verschelde
2020-02-11Merge pull request #36098 from godotengine/vulkanRémi Verschelde
2020-02-11Vulkan: Move thirdparty code out of drivers, style fixesRémi Verschelde
2020-02-11Remove unused WinAPI includes/defines to fix MinGW cross-build.bruvzg
2020-02-11Merge pull request #35773 from Chaosus/vk_shader_fix_crashRémi Verschelde
2020-02-11[Vulkan] Fix shader crash if using multiple underscores in identifier namesYuri Roubinsky
2020-02-11Added normalmap guided roughness mipmap generator, and a global roughness lim...Juan Linietsky
2020-02-11Re-implemented screen space ambient occlusionJuan Linietsky
2020-02-11Modified rendering to use cluster instead of fowardJuan Linietsky
2020-02-11DOF fully implemented, can be edited on the fly.Juan Linietsky
2020-02-11Mostly working DOF BokehJuan Linietsky
2020-02-11WIP CameraEffects implementation (bokeh not working for now)Juan Linietsky
2020-02-11Auto exposure re-implemented in VulkanJuan Linietsky
2020-02-11-Refactored post processing, re-added glow and added a mix blend mode.Juan Linietsky