Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-09-10 | Remove duplicate or unnecessary Python definitions. | Marcel Admiraal | |
2020-09-10 | Merge pull request #41928 from akien-mga/tinyexr-1.0.0 | Rémi Verschelde | |
tinyexr: Sync with upstream 1.0.0 | |||
2020-09-10 | Merge pull request #41932 from clayjohn/VULKAN-3dtexture-repeat | Rémi Verschelde | |
Set repeat in all 3 dimensions in 3d textures | |||
2020-09-09 | Set repeat in all 3 dimensions in 3d textures | clayjohn | |
2020-09-09 | Merge pull request #41926 from Calinou/rename-shortcut-sentence-case | Rémi Verschelde | |
Rename ShortCut to Shortcut which is more grammatically correct | |||
2020-09-09 | Merge pull request #41925 from reduz/improve-exr-loading | Juan Linietsky | |
Make EXR import format support all depths and channel configurations | |||
2020-09-09 | tinyexr: Sync with upstream 1.0.0 | Rémi Verschelde | |
2020-09-09 | Rename ShortCut to Shortcut which is more grammatically correct | Hugo Locurcio | |
See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980. | |||
2020-09-09 | Make EXR import format support all depths and channel configurations | reduz | |
2020-09-09 | Merge pull request #41922 from Chaosus/fix_build_warning | Rémi Verschelde | |
Fix build warning in visual_shader_editor | |||
2020-09-09 | Merge pull request #41921 from akien-mga/stb_vorbis-increase-max-alloc | Rémi Verschelde | |
stb_vorbis: Increase max alloc buffer size for big Vorbis comments | |||
2020-09-09 | Fix build warning in visual_shader_editor | Yuri Roubinsky | |
2020-09-09 | stb_vorbis: Increase max alloc buffer size for big Vorbis comments | Rémi Verschelde | |
The previous max worked OK for audio data, but stb_vorbis recently gained support for Vorbis comments, which can embed up to 2^32-1 bytes of data (e.g. cover art encoded as base64). We use 2^30 as max which should be sufficient for most files. Fixes #41913. | |||
2020-09-09 | Merge pull request #41918 from reduz/implement-3d-textures | Juan Linietsky | |
Implement 3D textures as import and resource format. | |||
2020-09-09 | Implement 3D textures as import and resource format. | reduz | |
2020-09-09 | Merge pull request #41916 from Chaosus/vs_performance_fix2 | Yuri Roubinsky | |
Improve performance for Show/Hide port preview in visual shaders | |||
2020-09-09 | Improve performance for Show/Hide port preview in visual shaders | Yuri Roubinsky | |
2020-09-09 | Merge pull request #41914 from madmiraal/add-missing-semicolons | Rémi Verschelde | |
Explicitly add implicitly added JavaScript semicolons. | |||
2020-09-09 | Explicitly add implicitly added semicolons. | Marcel Admiraal | |
2020-09-09 | Merge pull request #41904 from akien-mga/fix-clang6-compat-mutexlock | Rémi Verschelde | |
GDScript: Fix MutexLock usage, fixes Clang 6 compat | |||
2020-09-09 | Merge pull request #41812 from Calinou/doc-array-errors | Rémi Verschelde | |
Improve documentation related to Array error handling | |||
2020-09-09 | Merge pull request #41894 from aaronfranke/ineq-exact | Rémi Verschelde | |
Change vector inequality comparison operators to use exact equality | |||
2020-09-09 | Improve documentation related to Array error handling | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/3834. | |||
2020-09-09 | GDScript: Fix MutexLock usage, fixes Clang 6 compat | Rémi Verschelde | |
Fixes #41852. | |||
2020-09-09 | Merge pull request #41898 from Chaosus/vs_performance_fix | Rémi Verschelde | |
Improve performance of Undo:change node position in visual shader | |||
2020-09-09 | Improve performance of Undo:change node position in visual shader | Yuri Roubinsky | |
2020-09-08 | Change inequality comparison operators to use exact equality | Aaron Franke | |
2020-09-08 | Merge pull request #41709 from ThakeeNathees/dictionary-indexing-bug-fix | Rémi Verschelde | |
Fixed parser error when indexing a dictionary. | |||
2020-09-08 | Merge pull request #41888 from neikeq/sln-bom | Rémi Verschelde | |
C#: Use BOM when creating a solution | |||
2020-09-08 | Merge pull request #41886 from neikeq/issue-40001 | Rémi Verschelde | |
C#: Fix endless reload loop if project has unicode chars | |||
2020-09-08 | C#: Use BOM when creating a solution | Ignacio Etcheverry | |
At least on Windows there seems to be issues if the solution has no BOM and contains a project with cyrillic chars. | |||
2020-09-08 | C#: Fix endless reload loop if project has unicode chars | Ignacio Etcheverry | |
The assembly modified time wasn't picked properly as the path was treated as latin-1, so the file watcher was constantly firing the event. | |||
2020-09-08 | Update AUTHORS and DONORS list | Rémi Verschelde | |
New contributor added to AUTHORS: @EricEzaM Thanks to all contributors and donors for making Godot possible! | |||
2020-09-08 | i18n: Sync translations with Weblate | Rémi Verschelde | |
Add translators comment for the two 'Project Manager' strings, and fix some of the translations. (cherry picked from commit c5f6d2097bcbe1826b9111774ed0f8deb5839060) | |||
2020-09-08 | Merge pull request #41879 from madmiraal/fix-40505 | Rémi Verschelde | |
Initialise Basis elements with a default Basis in the declaration. | |||
2020-09-08 | Merge pull request #41880 from Yetizone/update_header_guard | Rémi Verschelde | |
mesh_library.h: Update header guard to reflect file name | |||
2020-09-08 | mesh_library.h: Update header guard to reflect file name | Yetizone | |
2020-09-08 | Merge pull request #41875 from nekomatata/webrtc-doc-turn-server | Rémi Verschelde | |
Fix TURN server example in WebRTC documentation | |||
2020-09-08 | Merge pull request #41876 from madmiraal/fix-40947 | Rémi Verschelde | |
Check if old mouse column is still available. | |||
2020-09-08 | Initialise Basis elements with a default Basis in the declaration. | Marcel Admiraal | |
Ensures a valid Basis is created with all constructors. | |||
2020-09-08 | Check if old mouse column is still available. | Marcel Admiraal | |
2020-09-08 | Merge pull request #41870 from nekomatata/fix-line-edit-enter-regression | Rémi Verschelde | |
Fix LineEdit not consuming enter events | |||
2020-09-08 | Fix TURN server example in WebRTC documentation | PouleyKetchoupp | |
WebRTC GDNative plugin uses `credential` and not `credentials`. https://github.com/godotengine/webrtc-native/blob/74f2c78db5cdffa5b2b6ba9cd041061d7694400c/src/WebRTCLibPeerConnection.cpp#L35-L37 | |||
2020-09-08 | Fix LineEdit not consuming enter events | PouleyKetchoupp | |
LineEdit should not return early when processing KEY_ENTER, so it can consume the event properly. Regression introduced by mistake while fixing enter events for Android (PR #40487 - c0b394572f35498801571ad7176eb357d5de1bf3) | |||
2020-09-07 | Merge pull request #41854 from Faless/mbedtls/2.16.8 | Rémi Verschelde | |
Update mbedTLS to version 2.16.8 (+ patch). | |||
2020-09-07 | Merge pull request #41856 from Chaosus/vs_particles_restart | Yuri Roubinsky | |
Added `active` boolean to particles mode output in visual shaders | |||
2020-09-07 | Added `active` boolean to particles mode output in visual shaders | Yuri Roubinsky | |
2020-09-07 | Merge pull request #38308 from bruvzg/sad_security_circus | Rémi Verschelde | |
Adds PCK encryption support (using script encryption key for export). | |||
2020-09-07 | Merge pull request #38944 from Wavesonics/http-gzip | Fabio Alessandrelli | |
HttpRequest now handles gzipping response bodies | |||
2020-09-07 | Merge pull request #39100 from Wavesonics/pool-byte-array-fix | Fabio Alessandrelli | |
Fixed PackedByteArray GDScript functions |