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2020-09-10Remove duplicate or unnecessary Python definitions.Marcel Admiraal
2020-09-10Merge pull request #41928 from akien-mga/tinyexr-1.0.0Rémi Verschelde
tinyexr: Sync with upstream 1.0.0
2020-09-10Merge pull request #41932 from clayjohn/VULKAN-3dtexture-repeatRémi Verschelde
Set repeat in all 3 dimensions in 3d textures
2020-09-09Set repeat in all 3 dimensions in 3d texturesclayjohn
2020-09-09Merge pull request #41926 from Calinou/rename-shortcut-sentence-caseRémi Verschelde
Rename ShortCut to Shortcut which is more grammatically correct
2020-09-09Merge pull request #41925 from reduz/improve-exr-loadingJuan Linietsky
Make EXR import format support all depths and channel configurations
2020-09-09tinyexr: Sync with upstream 1.0.0Rémi Verschelde
2020-09-09Rename ShortCut to Shortcut which is more grammatically correctHugo Locurcio
See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980.
2020-09-09Make EXR import format support all depths and channel configurationsreduz
2020-09-09Merge pull request #41922 from Chaosus/fix_build_warningRémi Verschelde
Fix build warning in visual_shader_editor
2020-09-09Merge pull request #41921 from akien-mga/stb_vorbis-increase-max-allocRémi Verschelde
stb_vorbis: Increase max alloc buffer size for big Vorbis comments
2020-09-09Fix build warning in visual_shader_editorYuri Roubinsky
2020-09-09stb_vorbis: Increase max alloc buffer size for big Vorbis commentsRémi Verschelde
The previous max worked OK for audio data, but stb_vorbis recently gained support for Vorbis comments, which can embed up to 2^32-1 bytes of data (e.g. cover art encoded as base64). We use 2^30 as max which should be sufficient for most files. Fixes #41913.
2020-09-09Merge pull request #41918 from reduz/implement-3d-texturesJuan Linietsky
Implement 3D textures as import and resource format.
2020-09-09Implement 3D textures as import and resource format.reduz
2020-09-09Merge pull request #41916 from Chaosus/vs_performance_fix2Yuri Roubinsky
Improve performance for Show/Hide port preview in visual shaders
2020-09-09Improve performance for Show/Hide port preview in visual shadersYuri Roubinsky
2020-09-09Merge pull request #41914 from madmiraal/add-missing-semicolonsRémi Verschelde
Explicitly add implicitly added JavaScript semicolons.
2020-09-09Explicitly add implicitly added semicolons.Marcel Admiraal
2020-09-09Merge pull request #41904 from akien-mga/fix-clang6-compat-mutexlockRémi Verschelde
GDScript: Fix MutexLock usage, fixes Clang 6 compat
2020-09-09Merge pull request #41812 from Calinou/doc-array-errorsRémi Verschelde
Improve documentation related to Array error handling
2020-09-09Merge pull request #41894 from aaronfranke/ineq-exactRémi Verschelde
Change vector inequality comparison operators to use exact equality
2020-09-09Improve documentation related to Array error handlingHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/3834.
2020-09-09GDScript: Fix MutexLock usage, fixes Clang 6 compatRémi Verschelde
Fixes #41852.
2020-09-09Merge pull request #41898 from Chaosus/vs_performance_fixRémi Verschelde
Improve performance of Undo:change node position in visual shader
2020-09-09Improve performance of Undo:change node position in visual shaderYuri Roubinsky
2020-09-08Change inequality comparison operators to use exact equalityAaron Franke
2020-09-08Merge pull request #41709 from ThakeeNathees/dictionary-indexing-bug-fixRémi Verschelde
Fixed parser error when indexing a dictionary.
2020-09-08Merge pull request #41888 from neikeq/sln-bomRémi Verschelde
C#: Use BOM when creating a solution
2020-09-08Merge pull request #41886 from neikeq/issue-40001Rémi Verschelde
C#: Fix endless reload loop if project has unicode chars
2020-09-08C#: Use BOM when creating a solutionIgnacio Etcheverry
At least on Windows there seems to be issues if the solution has no BOM and contains a project with cyrillic chars.
2020-09-08C#: Fix endless reload loop if project has unicode charsIgnacio Etcheverry
The assembly modified time wasn't picked properly as the path was treated as latin-1, so the file watcher was constantly firing the event.
2020-09-08Update AUTHORS and DONORS listRémi Verschelde
New contributor added to AUTHORS: @EricEzaM Thanks to all contributors and donors for making Godot possible!
2020-09-08i18n: Sync translations with WeblateRémi Verschelde
Add translators comment for the two 'Project Manager' strings, and fix some of the translations. (cherry picked from commit c5f6d2097bcbe1826b9111774ed0f8deb5839060)
2020-09-08Merge pull request #41879 from madmiraal/fix-40505Rémi Verschelde
Initialise Basis elements with a default Basis in the declaration.
2020-09-08Merge pull request #41880 from Yetizone/update_header_guardRémi Verschelde
mesh_library.h: Update header guard to reflect file name
2020-09-08mesh_library.h: Update header guard to reflect file nameYetizone
2020-09-08Merge pull request #41875 from nekomatata/webrtc-doc-turn-serverRémi Verschelde
Fix TURN server example in WebRTC documentation
2020-09-08Merge pull request #41876 from madmiraal/fix-40947Rémi Verschelde
Check if old mouse column is still available.
2020-09-08Initialise Basis elements with a default Basis in the declaration.Marcel Admiraal
Ensures a valid Basis is created with all constructors.
2020-09-08Check if old mouse column is still available.Marcel Admiraal
2020-09-08Merge pull request #41870 from nekomatata/fix-line-edit-enter-regressionRémi Verschelde
Fix LineEdit not consuming enter events
2020-09-08Fix TURN server example in WebRTC documentationPouleyKetchoupp
WebRTC GDNative plugin uses `credential` and not `credentials`. https://github.com/godotengine/webrtc-native/blob/74f2c78db5cdffa5b2b6ba9cd041061d7694400c/src/WebRTCLibPeerConnection.cpp#L35-L37
2020-09-08Fix LineEdit not consuming enter eventsPouleyKetchoupp
LineEdit should not return early when processing KEY_ENTER, so it can consume the event properly. Regression introduced by mistake while fixing enter events for Android (PR #40487 - c0b394572f35498801571ad7176eb357d5de1bf3)
2020-09-07Merge pull request #41854 from Faless/mbedtls/2.16.8Rémi Verschelde
Update mbedTLS to version 2.16.8 (+ patch).
2020-09-07Merge pull request #41856 from Chaosus/vs_particles_restartYuri Roubinsky
Added `active` boolean to particles mode output in visual shaders
2020-09-07Added `active` boolean to particles mode output in visual shadersYuri Roubinsky
2020-09-07Merge pull request #38308 from bruvzg/sad_security_circusRémi Verschelde
Adds PCK encryption support (using script encryption key for export).
2020-09-07Merge pull request #38944 from Wavesonics/http-gzipFabio Alessandrelli
HttpRequest now handles gzipping response bodies
2020-09-07Merge pull request #39100 from Wavesonics/pool-byte-array-fixFabio Alessandrelli
Fixed PackedByteArray GDScript functions