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2015-08-30Compile shaders using default values.Mariano Javier Suligoy
2015-08-29Edit default values. WARNING!!!Mariano Javier Suligoy
Do not merge these changes, default values are not compiled into shaders yet!
2015-08-25Merge branch 'master' of https://github.com/okamstudio/godotMariano Javier Suligoy
2015-08-25Multiple, simultaneous node editing spuport!!Juan Linietsky
..but will you be brave enough to try it? :)
2015-08-24Merge branch 'master' of https://github.com/okamstudio/godotMariano Javier Suligoy
2015-08-24missing type iconJuan Linietsky
2015-08-24Added new NinePatch control (could be done before with Panel and Stylebox ↵Juan Linietsky
but this is easier) Will you be brave enough to try it? :)
2015-08-24beautiful visual menu to change anchorsJuan Linietsky
will you dare to try it? :) because, I'd check previous commit msgs if I were you..
2015-08-23fix build issue with ssl, closes #2384Juan Linietsky
2015-08-23Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-08-23**WARNING BEFORE PULLING**Juan Linietsky
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
2015-08-21damn github built-in editorJuan Linietsky
2015-08-21fix for built-in ssl (easier to build 32 bits export)Juan Linietsky
2015-08-09Merge branch 'master' of https://github.com/okamstudio/godotMariano Javier Suligoy
2015-08-08Merge pull request #2282 from Ovnuniarchos/masterJuan Linietsky
Bitmask editor and some CanvasItem documentation.
2015-08-08Merge pull request #2302 from antonyjones67/AndroidTemplateCompileWindowsJuan Linietsky
Fixes compile bug for Android template on Windows.
2015-08-08Merge pull request #2316 from StraToN/clearconsoleJuan Linietsky
Clear output console (Button + clear on Play)
2015-08-08Merge pull request #2323 from dbsGen/patch-2Juan Linietsky
add flag and multiline hints in GDScript
2015-08-08Merge pull request #2328 from her001/patch-1Juan Linietsky
Fix vorbis seek_pos
2015-08-08Merge pull request #2341 from xodene/patch-5/OS_get_system_time_msecJuan Linietsky
Add OS.get_system_time_msec
2015-08-08Merge pull request #2344 from neikeq/signal_tk_name_fixJuan Linietsky
Add missing signal token name
2015-08-07Add missing token name for signal. closes #2201neikeq
2015-08-06tested and fixed unix os_system_time_msec()xodene
2015-08-06Add OS.get_system_time_msecMaximillian
2015-08-06-Merged the file server with the live editing and remote debugJuan Linietsky
-It is now really easy to deploy an android build with debug, and debug it
2015-08-04more debugger fixesJuan Linietsky
-setting/clearing breakpoints during run-time now works -multi-line strings resulted in wrong line numbers in bytecode, fixed
2015-08-04added bindings for screen rotation in OSJuan Linietsky
2015-08-04error debuggerJuan Linietsky
shows the list of errors that happened during running the game, traces can be analyzed
2015-08-03Merge branch 'master' of https://github.com/okamstudio/godotMariano Javier Suligoy
2015-08-03Fix vorbis seek_posAndy Conrad
2015-08-02live debug fixesJuan Linietsky
removing node in live debugging fixed
2015-08-02Live edit WORK IN PROGRESSJuan Linietsky
1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
2015-08-01add flag and multiline hits in GDScriptGen
`export (flag) var test` for PROPERTY_HINT_ALL_FLAGS `export (multiline) var test` for PROPERTY_HINT_MULTILINE_TEXT
2015-07-30Damnit, forgot one more debug line ><Julian Murgia - StraToN
2015-07-30forgot to remove a method declaration...Julian Murgia - StraToN
2015-07-30include not necessary anymoreJulian Murgia - StraToN
2015-07-30Added automatic clear output on Play in Godot SettingsJulian Murgia - StraToN
2015-07-29Added "Clear" button top right of output debug console in editorJulian Murgia - StraToN
2015-07-28adding some base64 marshallspunto-
2015-07-27Merge pull request #2248 from romulox-x/colladaImagePathJuan Linietsky
fixed image path problem in bettercollada
2015-07-26Delete selected nodes with the Delete keyMariano Javier Suligoy
2015-07-26Merge remote-tracking branch 'refs/remotes/origin/master'Ovnuniarchos
2015-07-26A bunch of spell checks, and rewordings. Also, some simple documentation.Ovnuniarchos
2015-07-26QOL, script buttons in scene tabsJuan Linietsky
2015-07-25Little fix: don't create an empty undo/redo command when trying to add a ↵Mariano Javier Suligoy
second Input GraphNode
2015-07-25Duplicate GraphNode(s) [Control+D]Mariano Javier Suligoy
2015-07-25Merge pull request #2298 from ronchaine/ronchaine-develJuan Linietsky
Fix audio driver loading if the first tried driver fails (linux-x11).
2015-07-24Box selection for GraphNodesMariano Javier Suligoy
2015-07-24Fixes compile bug for Android template on Windows.PeaceSells
2015-07-24-added icons for root node types on tabsJuan Linietsky