Age | Commit message (Collapse) | Author |
|
|
|
SpatialEditorGizmo add_mesh bindings fix
|
|
Fixed missing argument for clear_selection signal in Bezier Curve editor
|
|
Reset hovered point in Curve when deleted to avoid errors on draw
|
|
Also removed unused clear_selection signal in Animation Track editor (never emitted)
Fixes #32348
|
|
Fixes #32344
|
|
Clean snapping lines after resize
|
|
Replace "GuiMiniTabMenu" with "GuiTabMenu" and tweak it
|
|
|
|
|
|
Add flag to control the replacement of files by ProjectSettings.load_resource_pack
|
|
ProjectSettings.load_resource_pack
|
|
codecustard/fix_scrollwheel_triggering_focus_change
Fix scrollwheel triggering focus change
|
|
Show C++ error condition in script editor debugger
|
|
Use the same axis colors consistently in the 2D and 3D editors
|
|
Fix VideostreamGDNative seek
|
|
Added some obvious errors explanations
|
|
This was removed by @RyanStein in #21884 in the case where an error
message is provided, but this is actually useful information to have
even when there is a custom error message.
This PR makes it so that the "C++ Error" is shown whenever there is
a custom error message provided.
Also adds method name to the error item title, and re-adds the most
relevant info in the tooltip for quick error checks without expanding.
Renames C Error/Source to C++ Error/Source, since that's what it is.
And fix untranslatable entry due to misuse of TTR().
And some more cleanup for readability.
Cf. https://github.com/godotengine/godot/issues/32276#issuecomment-534119914
|
|
|
|
|
|
BenjaminRiley/save-original-scene-after-save-as-branch
'Save Branch as Scene' also saves original scene
|
|
When saving a branch as a scene, can now undo replacing the original branch with the new branch scene. 'Save Branch as Scene' previously would not mark the original scene as changed, and therefore no prompt would appear if the scene was closed immediately after saving the branch.
The new branch scene is not deleted when undo-ing.
|
|
Fixed incorrect usage of variables in querying values.
|
|
Optimize editor icon SVGs using svgcleaner
|
|
Improve the AudioStreamPlayer3D gizmo
|
|
Make LineEdit's minimal size adapt to its icons
|
|
glTF: Fixed mistake with root node calculation in skin_verify
|
|
GDScript: Fix type resolution not being return in some cases
|
|
Was not actually grabbing the computed roots for comparison, but instead
was grabbing the disjoint_set representatives.
|
|
|
|
Some situations caused the parser node type to not being update when
trying to resolve the type, returning invalid data and breaking the
parsing when it shouldn't. This patch fix the behavior.
|
|
This makes editor binaries about 230 KB smaller.
The command used was:
parallel svgcleaner --multipass {} {} ::: editor/icons/*.svg
|
|
The previous committer mistakenly used the wrong variable to query some values.
This commit simply changes it so that it queries the right Dict.
|
|
This adds more lines to the emission angle cone to give a better
feel of depth in the 3D world.
|
|
Don't try to slice empty arrays
|
|
|
|
Fix particles scale randomization
|
|
|
|
Update the Godot gradle build tasks to provide additional flexibility
|
|
|
|
Add documentation for crypto-related classes.
|
|
Fix wrong defval in EditorSpatialGizmo.add_mesh method bind
|
|
doc: Fix parsing of self-closing XML tags
|
|
Example: To generate for the `release` build target and for the `armv7`, `arm64v8` and `x86` architectures, run the commands:
```
cd godot
scons -j4 platform=android target=release android_arch=armv7
scons -j4 platform=android target=release android_arch=arm64v8
scons -j4 platform=android target=release android_arch=x86
cd platform/android/java
./gradlew generateGodotTemplates
```
Notes:
- The generated build templates will be located in the `godot/bin` directory (i.e: `android_debug.apk`, `android_release.apk`, `android_source.zip`).
- The gradle command will only generate templates for the target(s) with available native shared libraries. For example, running the commands above will only generate the `android_release.apk` and `android_source.zip` files.
To delete the generated artifacts, the following commands can be used:
```
cd platform/android/java
./gradlew cleanGodotTemplates
```
|
|
The type of the parameter 'skeleton' was changed from 'RID' to 'SkinReference', yet the default value remained 'RID()'.
|
|
|
|
Add documentation for Crypto, CryptoKey, HashingContext, and
X509Certificate.
Add documentation for `StreamPeerSSL.accept_peer`.
Ref #29871.
|
|
Follow-up to #31925, `<member />` tags just before `</members>` would cause
a parsing issue, and we'd never notice that we're no longer parsing members.
Also added space before closing `/>`.
|
|
Add overriden properties to the documentation
|
|
|