Age | Commit message (Collapse) | Author |
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with Vulkan.
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Remove unused anisotropy setter/getter methods in VoxelGI
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Disable Expand by default in VideoStreamPlayer
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Fix heap-use-after-free when closing a scene with its builtin script open
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These methods weren't exposed to the scripting API.
Anisotropy was used in earlier iterations of VoxelGI, but it was
removed as it was too expensive.
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This ensures videos are always visible as soon as a video file
is specified in the VideoStreamPlayer node. The node will no longer
be resized to 0×0 by default, making the video invisible in the process
(even if the audio can still be heard).
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Fix light intensity and attenuation import from GLTF
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[Node3DEditorViewport] Add correct margin for rotation control and fps label.
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This also prevents crashes when resizing a VoxelGI's extents to 0
on any axis.
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Change LineEdit caret blink to use internal process
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Added tests for intersection and plane-point methods.
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This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer.
This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
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Now using internal process for blinking instead of a Timer node
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Fix drag'n drop type checking for NodePaths
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Add inversion/eraser-end property for tablet pens
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InputEventMouseMotion event
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subscripts
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Add the ability to drag the code completion scrollbar using the mouse click
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to avoid potential hash collisions.
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HarfBuzz: Update to version 4.4.1
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Keep Perspective menu open after selecting an option
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Fixes #38195.
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