Age | Commit message (Collapse) | Author |
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Node::rpc and Node::rpc_id will now also accepts Strings instead of only
accepting StringNames.
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Correct C# example code for html method in the Color class reference.
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This reverts commit 4234a72b256a95cc345dfa2289fe0a3b588631b6.
There are some errors which are problematic to have in 4.0 alpha 2.
The PR can be redone with fixes and merged again after the dev release.
Fixes #57839.
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Saves around 3 s on incremental rebuilds to have it disabled by default.
Can be enabled with `compiledb=yes`.
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This lets us have its definition in `core/version.h` and avoid
rebuilding a handful of files every time the commit hash changes.
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Add additional randomization options.
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This define was used by the WebM/libvpx code, but it's now removed
in `master`.
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String.Capitalize() in C# now matches the behaviour of String::capitalize() in C++
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All iOS devices since the iPhone 5S support ARMv8 (64-bit).
The last iOS version supported on ARMv7 devices is 10.x, which is
too old to run Godot 4.0 projects since the minimum supported
iOS version is 11.0.
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Fixes #57710.
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* Get rid of deadzones.
* Make it easier to select rotation handles at very oblique angles.
* Handle rotation for axes that are perpendicular to the camera.
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The incorrect initialization of EditData::instant to true was preventing the navigation code to run until the transform gizmo was used.
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Both are recognized by Xcode and equivalent, but osxcross issues a
warning for the latter:
```
osxcross: warning: '-mmacosx-version-min=' (11.0.0 != 11.00)
```
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