Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-03 | doc: Sync classref with current source | Rémi Verschelde | |
2020-01-03 | Merge pull request #34452 from aaronfranke/color-arith | Rémi Verschelde | |
[Mono] Color arithmetic operators | |||
2020-01-03 | Merge pull request #34755 from Calinou/shadermaterial-connect-editor-only | Rémi Verschelde | |
Don't connect ShaderMaterial's `changed` signal when not in the editor | |||
2020-01-03 | Merge pull request #34782 from akien-mga/multiplayerapi-set_network_peer-invalid | Rémi Verschelde | |
MultiplayerAPI: Fix disconnect errors when passing invalid peer | |||
2020-01-03 | Merge pull request #34772 from clayjohn/ETC-support-alpha | Rémi Verschelde | |
Fallback to RGBA4444 for textures with alpha set to ETC compression | |||
2020-01-03 | Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix | Rémi Verschelde | |
Fixed antialiasing option for Polygon2D with concave/hollow shapes | |||
2020-01-03 | Merge pull request #34779 from timothyqiu/tree-hscroll | Rémi Verschelde | |
Better horizontal scroll for Tree | |||
2020-01-03 | Merge pull request #34681 from Calinou/add-quit-exit-code-shorthand | Rémi Verschelde | |
Add a shorthand for setting the exit code using `SceneTree::quit()` | |||
2020-01-03 | MultiplayerAPI: Fix disconnect errors when passing invalid peer | Rémi Verschelde | |
Fixes #34634. | |||
2020-01-03 | Better horizontal scroll for Tree | Haoyu Qiu | |
* Adds pan gesture support for horizontal scroll. * Scrolls horizontally when needed to ensure cursor visiblility. | |||
2020-01-03 | [Mono] Color arithmetic operators | Aaron Franke | |
2020-01-03 | Add a shorthand for setting the exit code using `SceneTree::quit()` | Hugo Locurcio | |
This reduces the amount of code required to exit a process with a non-zero exit code. This pattern is also found in most other programming languages. | |||
2020-01-03 | Merge pull request #34688 from sheepandshepherd/gdnative_class_ptr | Rémi Verschelde | |
Expose is_class_ptr to GDNative for dynamic casts | |||
2020-01-03 | Merge pull request #34456 from aaronfranke/its-a-sign | Rémi Verschelde | |
[Mono] Make Sign methods consistent with GDScript and System.Math | |||
2020-01-03 | Merge pull request #34760 from fire/gltf2-scissors | Rémi Verschelde | |
Support GLTF2 alpha scissors. | |||
2020-01-03 | Merge pull request #34770 from timothyqiu/layered | Rémi Verschelde | |
Clears initial button mask before activating menu item | |||
2020-01-03 | Merge pull request #34747 from rcorre/add_child_owner | Rémi Verschelde | |
Add note about add_child and owner. | |||
2020-01-03 | Merge pull request #34551 from MadEqua/fix-light-with-skeleton | Rémi Verschelde | |
Fix 2D lighting when using skeleton. | |||
2020-01-02 | Fallback to RGBA4444 for textures with alpha set to ETC compression | clayjohn | |
2020-01-03 | Expose cast_to to GDNative for dynamic casts | sheepandshepherd | |
2020-01-02 | Add note about add_child and owner. | Ryan Roden-Corrent | |
Resolves #34739. | |||
2020-01-03 | Clears button mask before activating menu item | Haoyu Qiu | |
2020-01-02 | [Mono] Make Sign methods consistent with GDScript and System.Math | Aaron Franke | |
2020-01-02 | Merge pull request #34763 from Calinou/enable-line-length-guideline | Rémi Verschelde | |
Enable the script editor line length guideline by default | |||
2020-01-02 | Enable the script editor line length guideline by default | Hugo Locurcio | |
Now that the GDScript style guide has an official recommendation, it makes sense to enable the line length guideline by default. | |||
2020-01-02 | Merge pull request #34761 from Anutrix/remove_2_unused_imports | Rémi Verschelde | |
Remove unused imports in methods.py | |||
2020-01-02 | Support GLTF2 alpha scissors. | K. S. Ernest (iFire) Lee | |
2020-01-03 | Remove unused imports | unknown | |
2020-01-02 | Merge pull request #34736 from cbscribe/kcc_doc_fixes | Rémi Verschelde | |
[DOCS] Class reference typos and fixes. | |||
2020-01-02 | [DOCS] Class reference typos and fixes. | Chris Bradfield | |
2020-01-02 | Merge pull request #34476 from volzhs/no-slash-localize_path | Rémi Verschelde | |
Make sure no additional slash being added with localize_path | |||
2020-01-02 | Merge pull request #34758 from neikeq/mono-bindings-void-vararg | Rémi Verschelde | |
Mono/C#: Fix bindings generator with void vararg methods | |||
2020-01-02 | Merge pull request #34757 from neikeq/the-revenge-of-the-defvals | Rémi Verschelde | |
Fix missing DEFVAL in some EditorSpatialGizmo methods | |||
2020-01-02 | Merge pull request #34756 from bojidar-bg/34689-export-line-break | Rémi Verschelde | |
Allow the usage of newlines in export hints | |||
2020-01-02 | Mono/C#: Fix comment generation for non-constant param default | Ignacio Etcheverry | |
- Generate the comment for the param, even if the method has no description. - Generate the comment outside the <summary> element. | |||
2020-01-02 | Fix missing DEFVAL in some EditorSpatialGizmo methods | Ignacio Etcheverry | |
This was a regression from ac18665c8803916236cdf326b7b9a00951bf140d, which changed the C++ method signature but forgot to update the method bind. | |||
2020-01-02 | Mono/C#: Fix bindings generator with void vararg methods | Ignacio Etcheverry | |
Commit 4d727f1ee6b970298a7c1752ba19b49d7060c405 made it possible for vararg methods to return void. This broke the C# bindings generator which was assuming in one place that vararg methods always return Variant. | |||
2020-01-02 | Update Camera.project_position to not return get_global_transform().origin ↵ | SIYU FU | |
if projection mode is orthogonal | |||
2020-01-02 | Don't connect ShaderMaterial's `changed` signal when not in the editor | Hugo Locurcio | |
This closes #34741. | |||
2020-01-02 | Allow the usage of newlines in export hints | Bojidar Marinov | |
Fixes #34689 | |||
2020-01-02 | Merge pull request #34618 from qarmin/vector_please_dont_crash | Rémi Verschelde | |
Don't use constant reference in Vector push_back, insert and append_array | |||
2020-01-02 | Merge pull request #34352 from Rastrizh/fix_object_disconnect | Rémi Verschelde | |
Fix object disconnect | |||
2020-01-02 | Merge pull request #34750 from neikeq/issue-18969 | Rémi Verschelde | |
Mono/C#: Make 'GD.Print' and its variants fallback to 'ToString()' | |||
2020-01-02 | Merge pull request #34745 from timothyqiu/vararg-return-nil-34743 | Rémi Verschelde | |
Allows to doc vararg method return type as void | |||
2020-01-02 | Merge pull request #34753 from akien-mga/object-disconnect-better-errors | Rémi Verschelde | |
Object::disconnect: Better errors when no signal or locked | |||
2020-01-02 | Fix wrong disconnect in callback in VisibilityNotifier 3D | Александр Растриженков | |
2020-01-02 | Object::disconnect: Better errors when no signal or locked | Rémi Verschelde | |
It will now give information about the originating object instance and when locked, the target callback. This should help debugging editor and game issues that are now being reported due to adding signal locking in 22637beb2ed625c3e43ab75ab5865b57d7470948. | |||
2020-01-02 | Allows to doc vararg method return type as void | Haoyu Qiu | |
2020-01-02 | Merge pull request #34720 from Calinou/light-gizmo-color-by-light | Rémi Verschelde | |
Tint 3D light gizmos using the light's color | |||
2020-01-02 | Mono/C#: Make 'GD.Print' and its variants fallback to 'ToString()' | Ignacio Etcheverry | |
Up until now, 'GD.Print' would convert parameters first to Variant and only then to String. This meant parameters that cannot be converted to Variant would be printed as "Null". This commit makes 'GD.Print' fallback to 'System.Object.ToString()' if the parameter could not be converted to Variant. The same applies to all 'GD.Print' variants: 'GD.PrintS', 'GD.PrintT', 'GD.PrintErr' and 'GD.PrintRaw'. |