Age | Commit message (Collapse) | Author |
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- Increase font size and decrease pixel size.
- The font is rendered at the same physical size, but is more detailed,
which is visible when the camera is up close.
- Add an outline to improve readability on mixed-color backgrounds.
- The outline is fairly thick to ensure it doesn't get too grainy
at a distance (without requiring MSDF or mipmaps on the default
project font).
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Added to Sprite3D Documentation
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Fix resource leaks in VoxelGI
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dsnopek/fix-locale-remap-with-binary-resources-4.x
[4.x] Fix locale resource remapping with binary conversion on export
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This also adds `Engine.get_architecture_name()` to get the name of the
CPU architecture the Godot binary was built for.
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Add `@GDScript.type_exists` documentation, Fix typo in weakref documentation
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Add checks and tests for empty/unnamed arguments
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V-Sekai/disable_sprite_conversion_on_foreign_nodes
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operating systems. #63388
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Make Image.get_size() return a Vector2i instead of a Vector2
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Use a SpinBox in the inspector array resize dialog
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If the user does not set the albedo color to pure white, then the
multiplication with a value different from 1 will produce modulated colors.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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AntonioDell/bugfix/63715-infer-preloaded-const-types
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