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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2018-12-30
Fixed CurveTexture with GLES3 on Android
PouleyKetchoupp
2018-12-27
Merge pull request #24583 from YeldhamDev/tileset_editor_fixes
Rémi Verschelde
2018-12-27
Merge pull request #24586 from Xrayez/valid-hex-number-bind
Rémi Verschelde
2018-12-27
Merge pull request #24566 from thomasruiz/fix/completion-box-center-text-vert...
Rémi Verschelde
2018-12-27
Merge pull request #24561 from KellyThomas/fix-antiquewhite
Rémi Verschelde
2018-12-27
Merge pull request #24565 from daniel-abbott/bullet_rest_info_return_normals_fix
Rémi Verschelde
2018-12-27
Merge pull request #24553 from thomasruiz/fix/caret-size-with-big-line-height
Rémi Verschelde
2018-12-24
General fixes for the TileSet editor
Michael Alexsander Silva Dias
2018-12-24
Bind `is_valid_hex_number` string method to GDScript
Andrii Doroshenko (Xrayez)
2018-12-23
Fix caret size with font smaller than row height
Thomas Ruiz
2018-12-23
Center lines vertically in completion box
Thomas Ruiz
2018-12-22
`GodotRestInfoContactResultCallback::addSingleResult` now returns normal
Daniel Abbott
2018-12-23
fix capitalization for antiquewhite
Kelly Thomas
2018-12-22
Merge pull request #24546 from guilhermefelipecgs/fix_blend_tree
Rémi Verschelde
2018-12-22
Fix blend tree generating wrong node names
Guilherme Felipe
2018-12-21
Merge pull request #24536 from nekomatata/android-gles3
Rémi Verschelde
2018-12-21
Fixed fragment shader compilation error on android (S0001: Cannot compare 'fl...
PouleyKetchoupp
2018-12-21
Merge pull request #24529 from akien-mga/opengl-2.1-lowp
Rémi Verschelde
2018-12-21
Merge pull request #22775 from KellyThomas/named-colors
Rémi Verschelde
2018-12-21
GLES2: Define 'lowp' for OpenGL 2.1
Rémi Verschelde
2018-12-21
Merge pull request #24527 from akien-mga/pm-warn-config-version
Rémi Verschelde
2018-12-21
Reverse RGBA shadow test on GLES2
Juan Linietsky
2018-12-21
Further GLES2 fixes
Juan Linietsky
2018-12-21
Fixes to framebuffer formats for GLES2, closes #24518
Juan Linietsky
2018-12-21
ProjectManager: Warn when projects have different config_version
Rémi Verschelde
2018-12-21
Merge pull request #24519 from Chaosus/error_label_fix
Rémi Verschelde
2018-12-21
Merge pull request #24516 from YeldhamDev/scons_gui_3d
Rémi Verschelde
2018-12-21
Merge pull request #24513 from YeldhamDev/fix_tileset_editor_draw
Rémi Verschelde
2018-12-21
Merge pull request #24509 from guilhermefelipecgs/fix_24273
Rémi Verschelde
2018-12-21
Merge pull request #24508 from guilhermefelipecgs/fix_22756
Rémi Verschelde
2018-12-21
Change LinkLabel back to Label in error status bar
Chaosus
2018-12-21
[Mono] Color - add ColorN(), Colors - add named color properties
Kelly Thomas
2018-12-21
Fix possible error in "disable_advanced_gui" flag's description
Michael Alexsander Silva Dias
2018-12-20
Fix small drawing error in TileSet editor
Michael Alexsander Silva Dias
2018-12-20
Remove usage of VAO, which does not work in GLES2
Juan Linietsky
2018-12-20
Merge pull request #24502 from Shinryuuji/fix-texturelayered-format
Rémi Verschelde
2018-12-20
Merge pull request #24503 from akien-mga/certs-update-f29
Rémi Verschelde
2018-12-20
Merge pull request #24499 from akien-mga/android-thirdparty
Rémi Verschelde
2018-12-20
Add bind for TileMap::get_cell_autotile_coord
Guilherme Felipe
2018-12-20
Fixes for TileSetEditor and TileMapEditor
Guilherme Felipe
2018-12-20
Support lights and shadows in GLES2, fixes #21853
Juan Linietsky
2018-12-20
doc: Add missing commas after "If true/false"
Rémi Verschelde
2018-12-20
Android: Better identify thirdparty C/C++ code
Rémi Verschelde
2018-12-20
certs: Sync with latest ca-certificates-2018.2.26-2.fc29
Rémi Verschelde
2018-12-20
Fix TextureLayered::create not retaining format
Shinryuuji
2018-12-20
Merge pull request #24500 from akien-mga/drop-global_defaults
Rémi Verschelde
2018-12-20
Merge pull request #24485 from volzhs/system-time-ms
Rémi Verschelde
2018-12-20
Core: Drop unused global_defaults logic
Rémi Verschelde
2018-12-20
Added OS.get_system_time_msecs()
volzhs
2018-12-20
Style: Fix formatting in GLES2 shaders
Rémi Verschelde
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