Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-09 | Merge pull request #34955 from sketchyfun/camera_project_fix | Rémi Verschelde | |
Fixed camera project_position function returning the wrong x & y values | |||
2020-01-09 | fixed camera project_position function that was still using the near ↵ | Ben Hickling | |
parameter in a few calculations | |||
2020-01-09 | Merge pull request #34953 from vnen/gdscript-index-double-eval | Rémi Verschelde | |
GDScript: Don't re-evaluate index on assigment with operation | |||
2020-01-09 | GDScript: Don't re-evaluate index on assigment with operation | George Marques | |
Pass the calculated index from the stack and use the same to get and set the value. This avoids a function with side effects being evaluated twice when using indexing in an assignment with operation statement (e.g. a[function()] += 1). | |||
2020-01-09 | Merge pull request #34948 from vnen/gdscript-copy-constructor | Rémi Verschelde | |
GDScript: Allow copy constructor for built-in types | |||
2020-01-09 | Merge pull request #34946 from vnen/gdscript-ternary-warning | Rémi Verschelde | |
Add GDScript warning for standalone expression | |||
2020-01-09 | GDScript: Allow copy constructor for built-in types | George Marques | |
Those are implicitly defined in Variant. | |||
2020-01-09 | Merge pull request #34717 from madmiraal/update-appveyor2 | Rémi Verschelde | |
Use current versions of software in Appveyor. | |||
2020-01-09 | Merge pull request #34944 from akien-mga/doc-directory-preopened | Rémi Verschelde | |
Doc: Mention that Directory pre-opens res:// by default | |||
2020-01-09 | Add GDScript warning for standalone expression | George Marques | |
This makes the error message clearer as it might be used to call functions with side effects. | |||
2020-01-09 | Doc: Mention that Directory pre-opens res:// by default | Rémi Verschelde | |
This may be considered a bug, so we might change that in the future. See #24149. | |||
2020-01-09 | Merge pull request #33426 from PucklaMotzer09/ignore_disabled_recent | Rémi Verschelde | |
Ignore the classes in the recent and favorite panels of the create dialog if they are disabled | |||
2020-01-09 | Merge pull request #34940 from volzhs/update-main-scene-file | Rémi Verschelde | |
Update file list in split view when setting main scene | |||
2020-01-09 | Add ignoring of disabled recent and favorite classes in create | PucklaMotzer09 | |
2020-01-09 | Merge pull request #34942 from timothyqiu/texture-region-handle | Rémi Verschelde | |
Fixes TextureRegion editor drag handle for HiDPI | |||
2020-01-09 | Fixes TextureRegion editor drag handle for HiDPI | Haoyu Qiu | |
Before this fix, it's easy to miss the drag handle on a HiDPI monitor. | |||
2020-01-09 | Update file list in split view when setting main scene | volzhs | |
2020-01-08 | GDScript: set assign operation on local var made by match | George Marques | |
This is needed in a all local variables with assigment to properly set the typed operation. Fix #34928 | |||
2020-01-08 | Merge pull request #34921 from akien-mga/bullet-2.89 | Rémi Verschelde | |
bullet: Sync with upstream 2.89 | |||
2020-01-08 | Merge pull request #34927 from Calinou/doc-improve-environment | Rémi Verschelde | |
Improve the Environment class documentation | |||
2020-01-08 | Improve the Environment class documentation | Hugo Locurcio | |
Co-authored-by: Clay John <claynjohn@gmail.com> | |||
2020-01-08 | Merge pull request #34920 from GodotExplorer/lsp-signatureHelper | Rémi Verschelde | |
GDScript LSP: Implement signatureHelp | |||
2020-01-08 | Merge pull request #34918 from vnen/gdscript-assign-op | Rémi Verschelde | |
GDScript: enable type checks on release mode | |||
2020-01-08 | Merge pull request #34915 from KoBeWi/404 | Rémi Verschelde | |
Check if resource exists before loading | |||
2020-01-08 | bullet: Sync with upstream 2.89 | Rémi Verschelde | |
This allows distro unbundling again for distros that ship Bullet 2.89+. | |||
2020-01-08 | Merge pull request #34919 from akien-mga/export-fix-leak-34911 | Rémi Verschelde | |
Export: Fix leak or orphaned Controls after #34911 | |||
2020-01-09 | GDScript LSP: Implement signatureHelp | geequlim | |
Enable smart resolve default to true as it is required for script symbol lookup | |||
2020-01-08 | Export: Fix leak or orphaned Controls after #34911 | Rémi Verschelde | |
They need to be hidden but still in tree. | |||
2020-01-08 | Merge pull request #34916 from vnen/gdscript-set-lv-assign-type | Rémi Verschelde | |
GDScript: properly set type of local variable initialization | |||
2020-01-08 | GDScript: enable type checks on release mode | George Marques | |
Also make builtin GDScript functions report return type as Variant in release so type is converted when needed. | |||
2020-01-08 | Merge pull request #34898 from veryprofessionaldodo/33420 | Rémi Verschelde | |
Recent Nodes now respect Editor Profiles #33420 | |||
2020-01-08 | Merge pull request #34913 from akien-mga/main-add-export-pack | Rémi Verschelde | |
Export: Add dedicated --export-pack option to export data pack | |||
2020-01-08 | GDScript: properly set type of local variable initialization | George Marques | |
Properly sets the type of the identifier for the local variable that is stored in the assignment operation. This makes sure that the compiler is aware of typing for local variables when they are initialized with the declaration. | |||
2020-01-08 | Check if resource exists before loading | Tomasz Chabora | |
2020-01-08 | Recent Nodes now respect Editor Profiles | veryprofessionaldodo | |
2020-01-08 | Export: Add dedicated --export-pack option to export data pack | Rémi Verschelde | |
The previous behavior relying on the provided extension was problematic on macOS since .zip is the main extension used for the full project export (binary + data pack). We add a dedicated `--export-pack` command line option to define when only the data pack should be exported. Its extension will still be inferred from the path. Fixes #23073. | |||
2020-01-08 | Merge pull request #34911 from akien-mga/export-hide-patches-tab | Rémi Verschelde | |
Export: Hide Patches tab until actually implemented | |||
2020-01-08 | Merge pull request #34910 from akien-mga/gamepad-fix-controllerdbs-order | Rémi Verschelde | |
Gamepad: Fix parsing order for SDL2 controller databases | |||
2020-01-08 | Merge pull request #34912 from timothyqiu/mouse-exit | Rémi Verschelde | |
Emits meta_hover_ended when mouse exit RichTextLabel | |||
2020-01-08 | Emits meta_hover_ended when mouse exit RichTextLabel | Haoyu Qiu | |
2020-01-08 | Export: Hide Patches tab until actually implemented | Rémi Verschelde | |
This seems to have been left dangling during 3.0 development and was never finished. Hiding for now until it can be completed, otherwise we'll have to drop it. See #22394. | |||
2020-01-08 | Gamepad: Fix parsing order for SDL2 controller databases | Rémi Verschelde | |
We were overriding values from `gamecontrollerdb.txt` (current, updated upstream) with `gamecontrollerdb_205.txt` (legacy, SDL 2.0.5) and then `gamecontrollerdb_204.txt` (legacy, SDL 2.0.4). There was a comment to warn about this but it seems it did not prevent using the wrong order for all this time... Now `gamecontrollerdb.txt` mappings will properly override outdated ones present in the `204` and `205` variants. | |||
2020-01-08 | Merge pull request #34908 from akien-mga/gamepad-mapping-env | Rémi Verschelde | |
Gamepad: Parse SDL_GAMECONTROLLERCONFIG env after default mappings + sync SDL2 mappings | |||
2020-01-08 | Merge pull request #34906 from akien-mga/light-occluder-getornull | Rémi Verschelde | |
RasterizerCanvas: Use getornull to fetch light occluder polygon | |||
2020-01-08 | Sync controller mappings DB with SDL2 community repo | Rémi Verschelde | |
Synced with gabomdq/SDL_GameControllerDB@67b49052b4d51bc4e28187f03588ade67f01d8ec. | |||
2020-01-08 | Gamepad: Parse SDL_GAMECONTROLLERCONFIG env after default mappings | Rémi Verschelde | |
Addresses comment https://github.com/godotengine/godot/issues/21918#issuecomment-458764923. | |||
2020-01-08 | RasterizerCanvas: Use getornull to fetch light occluder polygon | Rémi Verschelde | |
Fixes #21286 when the occluder is not fully configured. | |||
2020-01-08 | Merge pull request #33817 from Chaosus/vs_fresnel | Yuri Roubinsky | |
Make Fresnel node in visual shaders to use default NORMAL/VIEW | |||
2020-01-08 | Merge pull request #34671 from Chaosus/shader_hex_support | Rémi Verschelde | |
Support for hex numbers in shaders | |||
2020-01-08 | Merge pull request #34802 from xelivous/power-of-two-is-good | Rémi Verschelde | |
Change the 2D editor's snap to 8x8 by default |