Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-09-07 | added get_visible_characters() to Label | Zher Huei Lee | |
2015-09-07 | reworked Label class | Zher Huei Lee | |
- no longer inherits Range - instead, more sensible function names controlling lines visible - more accurate vertical alignment - percent_visible preserved even after setting new text | |||
2015-09-03 | merged some stuff for okam | Juan Linietsky | |
2015-09-02 | Merge pull request #2414 from crr0004/2409-editor-freeze | Juan Linietsky | |
Issue #2409 Fixes editor freeze | |||
2015-09-02 | Fixes editor freeze | crr0004 | |
2015-09-01 | -removed resources dock, good bye old friend | Juan Linietsky | |
2015-08-30 | new editor settings customization of where to run the game from the editor | Juan Linietsky | |
2015-08-30 | Added gravity scale, and linear/angular damp override to 3D physics. | Juan Linietsky | |
2015-08-30 | make moving up&down items from the autoload list work | Juan Linietsky | |
2015-08-30 | detect node and variable assignments in _ready, _init, etc for further code ↵ | Juan Linietsky | |
completion | |||
2015-08-30 | -fix compile issue (pow) | Juan Linietsky | |
-ask user for track to call nodes when adding call track | |||
2015-08-29 | -multi-selection (shift-click) working in scene tree | Juan Linietsky | |
2015-08-29 | -Properly keep animation editor and viewport state while switching scene tabs | Juan Linietsky | |
2015-08-29 | -display/emulate_touchscreen now really emulates a touchscreen | Juan Linietsky | |
-icons to show node menus | |||
2015-08-29 | -added hints to sprite v/hframes, fixes truncation problem | Juan Linietsky | |
-removed an error being printed often unnecesarly about missing child | |||
2015-08-29 | -fixes to capture mode | Juan Linietsky | |
-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal | |||
2015-08-25 | make sure array is created if not existing, as noted by Guilherme Felipe | Juan Linietsky | |
2015-08-25 | Show documentation for properties on hover. | Juan Linietsky | |
This works if the property has been documented (about half are at this point) | |||
2015-08-25 | Ability to edit all kinds of arrays from the property editor. | Juan Linietsky | |
Yes, I'm trying to convince you to test the alpha release by adding all these now :) | |||
2015-08-25 | Multiple, simultaneous node editing spuport!! | Juan Linietsky | |
..but will you be brave enough to try it? :) | |||
2015-08-24 | missing type icon | Juan Linietsky | |
2015-08-24 | Added new NinePatch control (could be done before with Panel and Stylebox ↵ | Juan Linietsky | |
but this is easier) Will you be brave enough to try it? :) | |||
2015-08-24 | beautiful visual menu to change anchors | Juan Linietsky | |
will you dare to try it? :) because, I'd check previous commit msgs if I were you.. | |||
2015-08-23 | fix build issue with ssl, closes #2384 | Juan Linietsky | |
2015-08-23 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-08-23 | **WARNING BEFORE PULLING** | Juan Linietsky | |
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file | |||
2015-08-21 | damn github built-in editor | Juan Linietsky | |
2015-08-21 | fix for built-in ssl (easier to build 32 bits export) | Juan Linietsky | |
2015-08-08 | Merge pull request #2282 from Ovnuniarchos/master | Juan Linietsky | |
Bitmask editor and some CanvasItem documentation. | |||
2015-08-08 | Merge pull request #2302 from antonyjones67/AndroidTemplateCompileWindows | Juan Linietsky | |
Fixes compile bug for Android template on Windows. | |||
2015-08-08 | Merge pull request #2316 from StraToN/clearconsole | Juan Linietsky | |
Clear output console (Button + clear on Play) | |||
2015-08-08 | Merge pull request #2323 from dbsGen/patch-2 | Juan Linietsky | |
add flag and multiline hints in GDScript | |||
2015-08-08 | Merge pull request #2328 from her001/patch-1 | Juan Linietsky | |
Fix vorbis seek_pos | |||
2015-08-08 | Merge pull request #2341 from xodene/patch-5/OS_get_system_time_msec | Juan Linietsky | |
Add OS.get_system_time_msec | |||
2015-08-08 | Merge pull request #2344 from neikeq/signal_tk_name_fix | Juan Linietsky | |
Add missing signal token name | |||
2015-08-07 | Add missing token name for signal. closes #2201 | neikeq | |
2015-08-06 | tested and fixed unix os_system_time_msec() | xodene | |
2015-08-06 | Add OS.get_system_time_msec | Maximillian | |
2015-08-06 | -Merged the file server with the live editing and remote debug | Juan Linietsky | |
-It is now really easy to deploy an android build with debug, and debug it | |||
2015-08-04 | more debugger fixes | Juan Linietsky | |
-setting/clearing breakpoints during run-time now works -multi-line strings resulted in wrong line numbers in bytecode, fixed | |||
2015-08-04 | added bindings for screen rotation in OS | Juan Linietsky | |
2015-08-04 | error debugger | Juan Linietsky | |
shows the list of errors that happened during running the game, traces can be analyzed | |||
2015-08-03 | Fix vorbis seek_pos | Andy Conrad | |
2015-08-02 | live debug fixes | Juan Linietsky | |
removing node in live debugging fixed | |||
2015-08-02 | Live edit WORK IN PROGRESS | Juan Linietsky | |
1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game. | |||
2015-08-01 | add flag and multiline hits in GDScript | Gen | |
`export (flag) var test` for PROPERTY_HINT_ALL_FLAGS `export (multiline) var test` for PROPERTY_HINT_MULTILINE_TEXT | |||
2015-07-30 | Damnit, forgot one more debug line >< | Julian Murgia - StraToN | |
2015-07-30 | forgot to remove a method declaration... | Julian Murgia - StraToN | |
2015-07-30 | include not necessary anymore | Julian Murgia - StraToN | |
2015-07-30 | Added automatic clear output on Play in Godot Settings | Julian Murgia - StraToN | |