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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-07-20
Merge pull request #50516 from YeldhamDev/tile_editor_enhancements
Rémi Verschelde
2021-07-20
Minor enhancements for the TileMap editor
Michael Alexsander
2021-07-20
Merge pull request #49882 from Faless/mp/4.x_rpc_gd
Fabio Alessandrelli
2021-07-20
Merge pull request #50641 from akien-mga/gamepad-update-controllerdb
Rémi Verschelde
2021-07-20
Sync controller mappings DB with SDL2 community repo
Rémi Verschelde
2021-07-20
Merge pull request #50639 from akien-mga/mbedtls-2.16.11
Rémi Verschelde
2021-07-20
Merge pull request #50621 from KoBeWi/feel_good_scroll
Rémi Verschelde
2021-07-20
Merge pull request #50581 from DavidCambre/VisualScript-Drop-Custom-Nodes
Rémi Verschelde
2021-07-20
Add scrolling to tile atlas view
kobewi
2021-07-20
mbedtls: Update to upstream version 2.16.11
Rémi Verschelde
2021-07-20
Merge pull request #50631 from timothyqiu/add-item-type
Rémi Verschelde
2021-07-20
Merge pull request #50500 from LightningAA/simplify-subviewport-preview-edito...
Rémi Verschelde
2021-07-20
[Net] Single `rpc` annotation. "sync" no longer part of mode.
Fabio Alessandrelli
2021-07-20
Merge pull request #50505 from Calinou/editor-create-dialog-display-class-name
Rémi Verschelde
2021-07-20
Merge pull request #50518 from timothyqiu/locale-az
Rémi Verschelde
2021-07-20
Merge pull request #50635 from akien-mga/scons-py3.5-no-fstring
Rémi Verschelde
2021-07-20
Merge pull request #50537 from Calinou/improve-shader-error-output-2
Rémi Verschelde
2021-07-20
Improve add item type UI in theme editor
Haoyu Qiu
2021-07-20
Merge pull request #50593 from SirQuartz/patch-24
Rémi Verschelde
2021-07-20
SCons: Avoid using Python f-string to preserve Python 3.5 compat
Rémi Verschelde
2021-07-20
Merge pull request #50605 from Calinou/tweak-shader-code-style
Rémi Verschelde
2021-07-20
Merge pull request #50206 from groud/undoredo_increase_args_count
Rémi Verschelde
2021-07-20
Merge pull request #50624 from foxydevloper/translate-more-strings
Rémi Verschelde
2021-07-20
Merge pull request #50498 from LightningAA/zoom-out-alt-4.0
Rémi Verschelde
2021-07-20
Merge pull request #50627 from Atlinx/fix_50617
Rémi Verschelde
2021-07-20
Merge pull request #50618 from reduz/implement-more-specialization-constants
Rémi Verschelde
2021-07-20
Merge pull request #50607 from bruvzg/add_bold_fonts
Rémi Verschelde
2021-07-19
Implement more rendering options as specialization constants
reduz
2021-07-19
Add scaling to the curve editor's handles
Atlinx
2021-07-19
Make various strings translatable
foxydevloper
2021-07-19
Merge pull request #50599 from Calinou/editor-profiler-improve-tooltip
Rémi Verschelde
2021-07-19
Merge pull request #50588 from bruvzg/menu_gen
Rémi Verschelde
2021-07-19
Merge pull request #50582 from timothyqiu/resource-extra-button
Rémi Verschelde
2021-07-19
Merge pull request #50604 from aaronfranke/float-array-cast
Rémi Verschelde
2021-07-19
Merge pull request #50615 from DarkMessiah/reload-current-project-shortcut
Rémi Verschelde
2021-07-19
[Editor Fonts] Add Noto Sans Bold font variant for supported languages.
bruvzg
2021-07-19
Merge pull request #42641 from madmiraal/fix-15243
Rémi Verschelde
2021-07-20
Implemented the ability to add shortcut for Project -> Reload Current Project.
Stanislav Labzyuk
2021-07-19
Merge pull request #50517 from KoBeWi/🌳💣
Rémi Verschelde
2021-07-19
Ensure KinematicBodies only interact with other Bodies with matching mask.
Marcel Admiraal
2021-07-19
Minor enhancements for the resource options button
Haoyu Qiu
2021-07-19
Merge pull request #50606 from Chaosus/textedit_fix_guttertype
Rémi Verschelde
2021-07-19
Assign value to property by dropping to scene tree
kobewi
2021-07-19
Merge pull request #50566 from reduz/optimize-stringname-usage
Rémi Verschelde
2021-07-19
Merge pull request #50501 from reduz/fix-forward-mobile
Juan Linietsky
2021-07-19
Merge pull request #50413 from Chaosus/vs_cleanup_warnings
Yuri Roubinsky
2021-07-19
Fixed typos in `TextEdit::GutterType` enum
Yuri Roubinsky
2021-07-19
Merge pull request #48186 from EricEzaM/PR/tooltip-improvements
Rémi Verschelde
2021-07-19
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-19
Explicitly cast to float when creating a float array
Aaron Franke
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