Age | Commit message (Collapse) | Author | |
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2019-01-23 | Revert "Revert "Update random_pcg.h"" | Rémi Verschelde | |
This reverts commit 6f704c338aa7448a65ced554804ae568063f35eb. Sorry about this, this was a test and not meant to be pushed to master. :/ | |||
2019-01-23 | Remove unused method in RasterizerStorageGLES2 | Rémi Verschelde | |
Added in 4f4e46edd539b0c26a6b086aa19c303b10de66b1 but not used in the end. | |||
2019-01-23 | Revert "Update random_pcg.h" | Rémi Verschelde | |
This reverts commit 64e584a97e0505cec592d3c98a2899ba8426f35a. | |||
2019-01-22 | Implement unpacking for compressed vertex formats on GLES2 when not ↵ | Juan Linietsky | |
supported, fixes #22957 | |||
2019-01-22 | Merge pull request #25238 from dragmz/patch-7 | Rémi Verschelde | |
Set WINVER and _WIN32_WINNT values in VS project | |||
2019-01-22 | Merge pull request #25233 from ivanarh/master | Rémi Verschelde | |
Fixed possible crash in pck_packer.cpp due to wrong memory freeing. | |||
2019-01-22 | Set WINVER and _WIN32_WINNT values in VS project | Marcin Zawiejski | |
While looking into a different issue, I've noticed that Visual Studio Intellisense does not work well for Godot project when using Windows Vista+ APIs (e.g. CreateThreadpool), i.e. it does not recognise the APIs because they are defined in Windows header files for Vista+ only. This is because the WINVER and _WIN32_WINNT symbols don't have their values set in the generated Godot project file. This fixes the problem by setting the values when generating the project file. | |||
2019-01-22 | Raised executable priority on windows to avoid stuter, helps #25162 | Juan Linietsky | |
2019-01-22 | Merge pull request #25235 from neikeq/pp | Ignacio Etcheverry | |
Mono: Fix hot reload build errors and cleanup | |||
2019-01-22 | Mono: Fix hot reload build errors and cleanup | Ignacio Etcheverry | |
2019-01-22 | Fixed possible crash in pck_packer.cpp due to wrong memory freeing. | Ivan Ponomarev | |
2019-01-22 | Forbid making root on inherited scenes, closes #24484 | Juan Linietsky | |
2019-01-22 | Avoid cyclic iteration check, fixes #24969 | Juan Linietsky | |
2019-01-22 | Make inspector gain focus on refresh only if it has it, fixes #24979, closes ↵ | Juan Linietsky | |
#25053 | |||
2019-01-22 | Do not use shadow cubemaps if depth write is not supported to avoid errors, ↵ | Juan Linietsky | |
closes #25219 | |||
2019-01-22 | Fix collision margin being wrongly read by default, fixes #25181 | Juan Linietsky | |
2019-01-22 | Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 | Juan Linietsky | |
2019-01-22 | Merge pull request #25223 from akien-mga/base64-return-long | Rémi Verschelde | |
base64.h: Fix return type mismatch | |||
2019-01-22 | Merge pull request #25222 from santouits/webgl-depth | Rémi Verschelde | |
WebGL1 some changes | |||
2019-01-22 | base64.h: Fix return type mismatch | Rémi Verschelde | |
Fixes #25220. | |||
2019-01-22 | WebGL1 some changes | santouits | |
glRenderBufferStorage doesn't accept the _DEPTH_COMPONENT24_OES so I changed it to GL_DEPTH_COMPONENT16 https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/renderbufferStorage https://www.khronos.org/registry/webgl/extensions/rejected/OES_depth24/ Enabled ext_shader_texture_lod extension. I guess it does the same like the GL_ARB_shader_texture_lod extension, but in WebGL1 https://www.khronos.org/registry/webgl/extensions/EXT_shader_texture_lod/ And last WebGL1 doesn't allow indexes not constant, so I changed it into a loop reading this: https://stackoverflow.com/questions/19529690/index-expression-must-be-constant-webgl-glsl-error | |||
2019-01-22 | Merge pull request #25178 from marxin/sanitizr-options | Rémi Verschelde | |
Rename sanitizer option names. | |||
2019-01-22 | Merge pull request #25215 from akien-mga/scripteditor-goto-line | Rémi Verschelde | |
Fix going to script line on VisualScript errors | |||
2019-01-22 | Merge pull request #25207 from clayjohn/cpu_particle_2d_aligny_bug | Rémi Verschelde | |
Fix bug with CpuParticles2D AlignY | |||
2019-01-22 | Merge pull request #25195 from YeldhamDev/texregion_editor_sprite3d | Rémi Verschelde | |
Make the Texture Region Editor able to edit regions of Sprite3Ds | |||
2019-01-22 | Fix going to script line on VisualScript errors | Rémi Verschelde | |
Fixes #18103, which was a regression from #16888. | |||
2019-01-22 | Merge pull request #25208 from clayjohn/angular_velocity_cpu_2d | Rémi Verschelde | |
Properly initialize angular_velocity in cpuparticles2d | |||
2019-01-21 | properly initialize angular_velocity in cpuparticles2d | clayjohn | |
2019-01-21 | fix bug with cpu_particle_2d_align_y | clayjohn | |
2019-01-21 | Merge pull request #25200 from neikeq/oo | Ignacio Etcheverry | |
Mono: Add assembly reloading to running games | |||
2019-01-21 | Merge pull request #25196 from santouits/webgl-backslashes | Rémi Verschelde | |
webgl1 in firefox doesn't like backslashes in #define directive | |||
2019-01-21 | Mono: Add assembly reloading to running games | Ignacio Etcheverry | |
Add environment variable to specify a custom --debugger-agent for mono. | |||
2019-01-21 | Add function to obtain filesystem type from DirAccess. | Juan Linietsky | |
Change EditorFileSystem to not use directory modification times on FAT32, fixes #20946 | |||
2019-01-21 | webgl1 doesn't like backslashes in #define | santouits | |
According to https://www.khronos.org/registry/OpenGL/specs/es/2.0/GLSL_ES_Specification_1.00.pdf , backslashes aren't necessary supported as line continuation characters in preprocessor directives | |||
2019-01-21 | i18n: Sync translation template with current source | Rémi Verschelde | |
2019-01-21 | i18n: Sync translations with Weblate | Rémi Verschelde | |
2019-01-21 | Merge pull request #25192 from akien-mga/export-ttr | Rémi Verschelde | |
ExportDialog: Make error messages translatable | |||
2019-01-21 | Modified code generation to be more friendly to previews, fixes #25094 | Juan Linietsky | |
2019-01-21 | Make the Texture Region Editor able to edit regions of Sprite3Ds | Michael Alexsander Silva Dias | |
2019-01-21 | ExportDialog: Make error messages translatable | Rémi Verschelde | |
Also fix missing newlines that caused #24202. | |||
2019-01-21 | Merge pull request #25163 from ankitpriyarup/master | Rémi Verschelde | |
Disable autowrap for export dialog errors | |||
2019-01-21 | Merge pull request #25064 from homer666/itemlist-adjust-ui_select-precedence | Rémi Verschelde | |
ItemList: ignore `ui_select` action if Select Mode is not "Multi" | |||
2019-01-21 | Merge pull request #25115 from marxin/fix-19633-proper | Rémi Verschelde | |
Fix #19633 by proper store to &ubo_data.shadow_matrix[1234]. | |||
2019-01-21 | Merge pull request #25117 from dragmz/patch-6 | Rémi Verschelde | |
Replace CreateThread with QueueUserWorkItem | |||
2019-01-21 | Merge pull request #25188 from akien-mga/sync-controller-db | Rémi Verschelde | |
Sync controller mappings DB with SDL2 community repo | |||
2019-01-21 | Sync controller mappings DB with SDL2 community repo | Rémi Verschelde | |
Synced with gabomdq/SDL_GameControllerDB@c5af5d58f44e070b1fa127f70f38eeeaaaff12a3. Closes #25138. | |||
2019-01-21 | Disable autowrap for export dialog errors | Ankit Priyarup | |
Fixes #25065 | |||
2019-01-21 | Cleanup after @reduz :) | Rémi Verschelde | |
Fixes #25172. | |||
2019-01-21 | Merge pull request #25168 from eska014/html5-autoplay | Rémi Verschelde | |
Deal with Google's HTML5 autoplay policy | |||
2019-01-21 | Merge pull request #25175 from Calinou/make-export-debug-more-visible | Rémi Verschelde | |
Make "Export with Debug" more visible in the Export dialog |