Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-07 | Merge pull request #70623 from timothyqiu/property-i18n | Rémi Verschelde | |
Separate property translation from editor translation, move sources to separate godot-editor-l10n repo | |||
2023-02-07 | Merge pull request #72493 from dalexeev/gds-export-flags | Rémi Verschelde | |
GDScript: Improve validation and documentation of `@export_flags` | |||
2023-02-07 | Merge pull request #72789 from Vilcrow/fix-jump-to-definition | Rémi Verschelde | |
Fixed the jumping to function definition using 'Ctrl+LMB'. | |||
2023-02-07 | Merge pull request #72061 from paulloz/csharp/better-logs-management | Rémi Verschelde | |
C#: MSBuild logs and panel enhancements | |||
2023-02-07 | Merge pull request #72840 from 0xafbf/patch-1 | Rémi Verschelde | |
Fix docs on RPC_MODE_ANY_PEER analogous. | |||
2023-02-07 | GDScript: Improve validation and documentation of `@export_flags` | Danil Alexeev | |
2023-02-07 | Try and match MSBuild and Godot UI languages | Paul Joannon | |
2023-02-07 | Add new settings about MSBuild | Paul Joannon | |
- toggle creation of binary logs - manage log verbosity - toggle logging in console | |||
2023-02-07 | Add button to open the msbuild logs folder | Paul Joannon | |
2023-02-07 | Rename existing editor settings `mono` -> `dotnet` | Paul Joannon | |
2023-02-07 | Merge pull request #62179 from Rindbee/fix-popup_center-off-center | Rémi Verschelde | |
Use min_size/max_size to limit window size and position while popup center | |||
2023-02-07 | Merge pull request #72829 from Sauermann/fix-code-simplifications | Rémi Verschelde | |
Some code simplifications | |||
2023-02-07 | Merge pull request #71768 from Sauermann/fix-vp-mouse-position | Rémi Verschelde | |
Fix Viewport::get_mouse_position for SubViewports | |||
2023-02-07 | Merge pull request #72257 from KoBeWi/potential_fix_or_maybe_not_who_knows | Rémi Verschelde | |
Fix sub-resource IDs resetting when preloaded | |||
2023-02-07 | Revert "Remove script class checks when getting function signature" | Rémi Verschelde | |
This reverts commit 0fef203b1f39c3373f9f25b8e75e75f6b03f7c88. This introduced some other issues, as discussed in #72144. | |||
2023-02-07 | Fix docs on RPC_MODE_ANY_PEER analogous. | Andrés Botero | |
2023-02-07 | Keep only production ready translations, move the WIP ones to godot-editor-l10n | Rémi Verschelde | |
- Remove WIP translation templates, moved to godot-editor-l10n which will be the source and target for Weblate contributions. * https://github.com/godotengine/godot-editor-l10n - Re-add translations with a high completion ratio, stripped of the untranslated and fuzzy strings, and of the location and translator comments, to keep the size lower. * Threshold editor interface: 20% complete. * Threshold properties: 20% complete. * Threshold classes: 10% complete. | |||
2023-02-07 | Some code simplifications | Markus Sauermann | |
1. `number_width` isn't used later 2. `return_type` is used only once 3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger 4. negative `aa->backward` conditional 5. `current_canvas` == `find_world_2d()->get_canvas()` 6. identical if `render_shadows` | |||
2023-02-07 | Use min_size/max_size to limit the window size and the position while popup ↵ | Rindbee | |
center | |||
2023-02-07 | Prepare for moving editor and classref translations to godot-editor-l10n repo | Haoyu Qiu | |
- Separate editor interface and property translations. - Add property translation in TranslationServer. - The split and merge of the POT/PO/Makefiles and extract scripts is done directly in godot-editor-l10n, the files will be removed in the next commit. - Remove the hardcoded "to_include" lists from the SCsub, we'll only commit the files which are ready to inclue. | |||
2023-02-07 | Fix sub-resource IDs resetting when preloaded | kobewi | |
2023-02-07 | Merge pull request #71865 from mihe/error-macros-gdext | Rémi Verschelde | |
Expose `_err_print_error` with message parameter to GDExtension | |||
2023-02-07 | Merge pull request #72826 from bruvzg/x11_popup_focus | Rémi Verschelde | |
[X11] Do not suppress structure/focus events on popup close to correctly return focus. | |||
2023-02-07 | Merge pull request #72827 from RandomShaper/fix_slow_step | Rémi Verschelde | |
Pace debugger draw requests | |||
2023-02-07 | Merge pull request #72144 from adamscott/fix-super-class-check | Rémi Verschelde | |
Remove script class checks when getting function signature | |||
2023-02-07 | Merge pull request #72821 from myaaaaaaaaa/bin-symlink | Rémi Verschelde | |
Change .gitignore's `bin/` to `bin` | |||
2023-02-07 | Expose `_err_print_error` with message parameter to GDExtension | Mikael Hermansson | |
2023-02-07 | Fix Viewport::get_mouse_position for SubViewports | Markus Sauermann | |
SubViewports don't have a cached mouse position available. This PR calculates the mouse position from the screen position of the mouse cursor. | |||
2023-02-07 | Pace debugger draw requests | Pedro J. Estébanez | |
2023-02-07 | Remove script class checks when getting function signature | Adam Scott | |
2023-02-07 | [X11] Do not suppress structure/focus events on popup close to correctly ↵ | bruvzg | |
return focus. | |||
2023-02-07 | Merge pull request #72722 from TokageItLab/animtree-map | Rémi Verschelde | |
Fix AnimationNodeTransition initialization and AnimationNode remapping method | |||
2023-02-07 | Change .gitignore's bin/ to bin | myaaaaaaaaa | |
2023-02-07 | Fixed the jumping to function definition using 'Ctrl+LMB'. | S.V.I. Vilcrow | |
2023-02-06 | Merge pull request #72740 from Sauermann/fix-event-device-id | Rémi Verschelde | |
Fix mouse/drag/touch InputEvents having no device id | |||
2023-02-06 | Merge pull request #72812 from salianifo/master | Rémi Verschelde | |
Fix AnimationEditor ignoring region of Sprite2D | |||
2023-02-06 | Merge pull request #72741 from KoBeWi/connect!_but_where | Rémi Verschelde | |
Improve Connect Dialog navigation | |||
2023-02-06 | Improve Connect Dialog navigation | kobewi | |
2023-02-06 | Fix AnimationEditor ignoring region of Sprite2D | Salia Nifo | |
2023-02-06 | Merge pull request #71677 from Sauermann/fix-emulate-touch-passthrough | Rémi Verschelde | |
Fix MOUSE_FILTER_STOP not affecting emulated mouse events | |||
2023-02-06 | Merge pull request #72770 from Kabiirk/Control-has-point-doc-update | Rémi Verschelde | |
Fix description and argument name in `Control._has_point` | |||
2023-02-06 | Merge pull request #72552 from m4gr3d/cleanup_custom_build_main | Rémi Verschelde | |
Rename Godot's 'custom build' to 'gradle build' to better reflect the underlying build process | |||
2023-02-06 | Merge pull request #72805 from TokageItLab/fix-ap | Rémi Verschelde | |
Fix AnimationTrackEditor doesn't open when selecting AnimationPlayer node while another Editor is open | |||
2023-02-06 | Fix mouse/drag/touch InputEvents having no device id | Markus Sauermann | |
Some internally created emulated/instantiated events didn't have a device id. This PR sets for these cases a device id. Also rename `DEVICE_ID_TOUCH_MOUSE` to the more generic `DEVICE_ID_EMULATION`. | |||
2023-02-06 | Merge pull request #69185 from Sauermann/fix-optionpopup-screentransform | Rémi Verschelde | |
Fix Screen-Transform missing in Button Size in OptionButton::show_popup | |||
2023-02-06 | Merge pull request #72810 from clayjohn/cull_mask | Rémi Verschelde | |
Implement cull_mask for decals and lights in mobile and compatibility backends | |||
2023-02-06 | Merge pull request #72806 from m4gr3d/add_vulkan_filter_when_necessary | Rémi Verschelde | |
Improve logic to detect whether vulkan is used for rendering | |||
2023-02-06 | Merge pull request #72786 from timothyqiu/no-libc | Rémi Verschelde | |
Remove unnecessary `stdio.h` from gdextension interface | |||
2023-02-06 | Merge pull request #72802 from RedMser/blender-rpc-error-handling | Rémi Verschelde | |
Better error handling for Blender RPC import | |||
2023-02-06 | Fix MOUSE_FILTER_STOP not affecting emulated mouse events | Markus Sauermann | |
Touch and Drag events are now stopped by MOUSE_FILTER_STOP |