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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-12-10
Fix editing TreeItem cells in range mode
eska
2015-12-10
Merge pull request #2306 from dbsGen/patch-1
Rémi Verschelde
2015-12-10
Merge pull request #3019 from neikeq/spinbox_timer
Rémi Verschelde
2015-12-10
Spinbox: increase/decrease with mouse held
neikeq
2015-12-10
Merge pull request #2883 from TheHX/mesh_editor_plugin
Rémi Verschelde
2015-12-10
Merge pull request #3029 from neikeq/textedit_select_imp
Rémi Verschelde
2015-12-09
TextEdit: Scroll while selecting with mouse idle
neikeq
2015-12-09
Merge pull request #3028 from TheHX/pr-tscn-format
Rémi Verschelde
2015-12-09
Fix tscn format not being recongnized by EditorFileSystem
Franklin Sobrinho
2015-12-09
Merge pull request #3027 from TheHX/pr-project-manager-font
Rémi Verschelde
2015-12-09
Merge pull request #3026 from est31/fix_win_build
Rémi Verschelde
2015-12-09
Fix project manager not picking custom font
Franklin Sobrinho
2015-12-09
Fix windows build
est31
2015-12-09
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2015-12-09
-ability to change scripts in external editor and still have properties reloa...
Juan Linietsky
2015-12-09
Merge pull request #2853 from akien-mga/pr-demos-code-formatting
Rémi Verschelde
2015-12-09
Use get_current_scene() instead of hack
Rémi Verschelde
2015-12-09
Move polygon_path_finder demo to demos/3d since it uses 3D nodes
Rémi Verschelde
2015-12-09
Remove systematic "Init(i)alization here" from _ready()
Rémi Verschelde
2015-12-09
Improve code formatting
Rémi Verschelde
2015-12-09
Update 2D demos scenes for 2.0 format
Rémi Verschelde
2015-12-09
Use upper-cased first letter at the start of comment sentences
Rémi Verschelde
2015-12-09
Improve code formatting and update to 2.0
Rémi Verschelde
2015-12-09
Merge pull request #2986 from TheHX/pr-shader-editor
Rémi Verschelde
2015-12-08
Merge pull request #3022 from romulox-x/aes256
Juan Linietsky
2015-12-08
updated aes256 implementation to newer version from upstream. Also uses fast...
romulox_x
2015-12-08
changed a bit to use system()
Juan Linietsky
2015-12-08
improve detection of linux, fixes #3201
Juan Linietsky
2015-12-08
-New mask mode for lights, makes using masks MUCH easier.
Juan Linietsky
2015-12-08
-made it add the node name from the file, closes #3010
Juan Linietsky
2015-12-08
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2015-12-08
made the exclusion of nodes from joints optional, fixes #3015
Juan Linietsky
2015-12-08
Merge pull request #2719 from SaracenOne/clipping_fix
Juan Linietsky
2015-12-08
Merge pull request #2841 from akien-mga/pr-ustring-snprintf
Juan Linietsky
2015-12-08
Merge pull request #2849 from a12n/compobsd2
Juan Linietsky
2015-12-08
Merge pull request #2865 from hurikhan/pr_fix_2791
Juan Linietsky
2015-12-08
Merge pull request #2868 from akien-mga/pr-fix-can-move-to
Juan Linietsky
2015-12-08
Merge pull request #2873 from neikeq/editor_layouts
Juan Linietsky
2015-12-08
Merge pull request #2877 from eska014/remove-builtin-aliases
Juan Linietsky
2015-12-08
Merge pull request #2888 from TheHX/item_list_plugin
Juan Linietsky
2015-12-08
Merge pull request #2919 from TheHX/pr-groups-editor
Juan Linietsky
2015-12-08
Merge pull request #2922 from romulox-x/set_hidden
Juan Linietsky
2015-12-08
Merge pull request #2956 from est31/add_system_wide_export_path
Juan Linietsky
2015-12-08
Merge pull request #2983 from koalefant/vector_ptr
Juan Linietsky
2015-12-08
Merge pull request #2993 from leezh/nrex-v0.1
Juan Linietsky
2015-12-08
Merge pull request #3018 from Ovnuniarchos/DampenIntegrator
Juan Linietsky
2015-12-08
Areas now calculate their dampenings the same way as their gravity.
Ovnuniarchos
2015-12-08
better unique name resolution, as suggested i #3017
Juan Linietsky
2015-12-08
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2015-12-08
added option to add_child, to use the same deduplication convention as in the...
Juan Linietsky
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