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2021-06-24Merge pull request #49826 from groud/fix_mesh_transformRémi Verschelde
Keep the drawing transform when drawing meshing in CanvasItem
2021-06-24Merge pull request #49854 from ↵K. S. Ernest (iFire) Lee
kleonc/visual_script_editor-fix-position-when-zooming-master VisualScriptEditor Fix in graph position calculation (do not skip zoom)
2021-06-24Merge pull request #49872 from m4gr3d/update_config_versionsRémi Verschelde
2021-06-24Merge pull request #49886 from KoBeWi/small_step_for_tweensRémi Verschelde
Correct the description of Tween.custom_step
2021-06-24Merge pull request #49650 from KoBeWi/FindReplaceCrashRémi Verschelde
Fix crash with FindReplaceBar
2021-06-24Update config versions and deprecate the use of the jcenter maven repo.ne0fhyk
2021-06-24Merge pull request #49876 from Calinou/tweak-script-export-textRémi Verschelde
Tweak script export text in the export dialog to be more explicit
2021-06-24Correct the description of Tween.custom_stepkobewi
2021-06-24Fix crash with FindReplaceBarkobewi
2021-06-24Tweak script export text in the export dialog to be more explicitHugo Locurcio
2021-06-24Merge pull request #49874 from groud/fix_polygon2D_rendering_blackRémi Verschelde
Fix polygon 2D rendering black
2021-06-24Merge pull request #49583 from timothyqiu/texture-crashRémi Verschelde
Fix crash when freeing GradientTexture and NoiseTexture
2021-06-24Fix polygon 2D rendering blackGilles Roudière
2021-06-23VisualScriptEditor Fix in graph position calculation (do not skip zoom)kleonc
2021-06-23Merge pull request #49864 from Calinou/cylindermesh-allow-zero-radiusRémi Verschelde
Allow a top and bottom radius equal to 0 in CylinderMesh
2021-06-23Allow a top and bottom radius equal to 0 in CylinderMeshHugo Locurcio
The CylinderMesh generation code handles this special case and avoids generating the top and bottom faces if their radius is equal to 0. This improves performance by reducing the number of vertices to draw. If both values are set to 0, nothing will be visible but the mesh generation will still succeed. This also improves the CylinderMesh class documentation.
2021-06-23Merge pull request #49863 from groud/fix_mesh2d_modulationRémi Verschelde
Fixes Mesh2D drawn without modulation
2021-06-23Fixes Mesh2D drawn without modulationGilles Roudière
2021-06-23Merge pull request #49860 from pulawskig/masterRémi Verschelde
Fixing mono build after instance() -> instanciate() name change
2021-06-23Fixing mono build after instance() -> instanciate() name changeGrzegorz Puławski
2021-06-23Merge pull request #49857 from Calinou/occluder-generation-improve-error-messageRémi Verschelde
Improve error message when there are no meshes to bake for 3D occlusion
2021-06-23Improve error message when there are no meshes to bake for 3D occlusionHugo Locurcio
2021-06-23Merge pull request #49833 from ↵Rémi Verschelde
m4gr3d/add_support_for_custom_debug_keystore_master Add support for custom debug keystore
2021-06-23Merge pull request #49853 from AndreaCatania/AndreaCatania-patch-4Rémi Verschelde
Remove early return from gizmo intersect_ray
2021-06-23Merge pull request #49831 from m44615/fix_49412Rémi Verschelde
VisualScript: Fix mislabeled logic operators #49412
2021-06-23Merge pull request #47308 from Faless/net/4.x_http_client_request_and_customRémi Verschelde
[Net] Unify HTTPClient `requests` make it a custom class.
2021-06-23[Net] Makes HTTPClient a custom instance class.Fabio Alessandrelli
2021-06-23[Net] Unify HTTPClient request and request_raw.Fabio Alessandrelli
2021-06-23Remove early return from gizmo intersect_rayAndreaCatania
Remove early returns from `EditorNode3DGizmo::intersect_ray` that is preventing to have gizmos that use Mesh collision + Segment collision + Icon.
2021-06-23Fix logic operators mislabeled #49412Martin
2021-06-23Merge pull request #49848 from bruvzg/ccur_macos_fixRémi Verschelde
[macOS] Fix custom mouse cursor not set after mouse mode change.
2021-06-23[macOS] Fix custom mouse cursor not set after mouse mode change.bruvzg
2021-06-22Add support for custom debug keystore.ne0fhyk
2021-06-22Merge pull request #49803 from naithar/feature/ios-plugin-multitype-plist-4.0Rémi Verschelde
[4.0] [iOS] Support multiple `plist` types in plugin
2021-06-22Keep the drawing transform when drawing meshing in CanvasItemGilles Roudière
2021-06-21Merge pull request #38972 from Calinou/scons-add-release-optionRémi Verschelde
Print a notice when compiling with `target=debug`
2021-06-21Merge pull request #49798 from pycbouh/tree-lines-items-draw-orderRémi Verschelde
Make relationship lines draw on top of `TreeItem`s
2021-06-21Merge pull request #49795 from timothyqiu/label-min-sizeRémi Verschelde
Update min size on Label::set_text
2021-06-21[iOS] Support multiple plist typesSergey Minakov
2021-06-21Print a notice when compiling with `target=debug`Hugo Locurcio
Debug builds are considerably slower than release builds or even release_debug builds. `target=debug` is still the default SCons target option, so unsuspecting users may be compiling unoptimized debug builds for their personal use.
2021-06-21Make relationship lines draw on top of TreeItemsYuri Sizov
2021-06-21Merge pull request #49792 from EricEzaM/improve-object-errorsRémi Verschelde
Improved some error messages (from ERR_FAIL_*) in Object.
2021-06-21Update min size on Label::set_textHaoyu Qiu
2021-06-21Improved some error messages (from ERR_FAIL_*) in Object.Eric M
2021-06-21Merge pull request #49665 from Paulb23/code_edit_indentRémi Verschelde
Move indentation into CodeEdit
2021-06-21Merge pull request #45815 from floppyhammer/masterRémi Verschelde
Improve nine patch behavior of TextureProgressBar
2021-06-21Improve nine patch behavior of TextureProgressBarfloppyhammer
2021-06-20Merge pull request #49772 from pycbouh/editor-theme-pin-new-styleboxRémi Verschelde
Fix pinned `StyleBox` incorrectly reacting to several actions in the new `Theme` editor
2021-06-20Fix pinned StyleBox incorrectly reacting to several actions in the new Theme ↵Yuri Sizov
editor
2021-06-20Move indent management to CodeEditPaulb23