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2021-05-30Meshoptimizer: Sync with upstream commit f5d83e8Johannes Witt
2021-05-26Merge pull request #49114 from vnen/gdscript-fix-self-function-type-checkRémi Verschelde
GDScript: Fix function signature check for self calls
2021-05-26Merge pull request #49109 from Chaosus/fix_console_errorsRémi Verschelde
Fixed console error spam at editor startup (about invalid edited scene index)
2021-05-26Merge pull request #49112 from vnen/gdscript-assign-type-checkRémi Verschelde
GDScript: Use analyzer data to decide assignment conversion
2021-05-26GDScript: Fix function signature check for self callsGeorge Marques
2021-05-26GDScript: Use analyzer data to decide assignment conversionGeorge Marques
Since there might be tricky cases in the analyzer (in the case of unsafe lines) which would need to be properly checked again. Instead, this splits the code generator in two functions and use information set by the analyzer to tell which function to use, without a need to re-check.
2021-05-26Fixed console error spam (about invalid edited scene index)Yuri Roubinsky
2021-05-26Merge pull request #49106 from Chaosus/fix_shader_builtin_constnessRémi Verschelde
Makes few shader built-ins constant to prevent changing them
2021-05-26Makes few shader built-ins constant to prevent changing themYuri Roubinsky
2021-05-26Merge pull request #49060 from EricEzaM/fix-rich-text-label-and-editor-logRémi Verschelde
Fixed implementation of RichTextLabel remove_line(), which fixed issues in EditorLog.
2021-05-26Merge pull request #49094 from madmiraal/fix-docs-3977Rémi Verschelde
Update EditorResourcePreview queue_*() documentation
2021-05-26Merge pull request #49056 from Chaosus/vs_colorYuri Roubinsky
2021-05-26Implements expandable color ports in visual shadersYuri Roubinsky
2021-05-26Update EditorResourcePreview queue_*() documentationMarcel Admiraal
2021-05-26Merge pull request #49087 from TwistedTwigleg/skeletonik_bone_detachment_fixRémi Verschelde
Fixed issue where bones become detached if multiple SkeletonIK nodes are used
2021-05-26Fixed implementation of RTL remove_line(), which fixed issues in EditorLog.Eric M
There were some issues in RichTextLabel `remove_line()` method, where items were not correctly removed, and line decremending for items in later lines was not correctly done. This also fixed several headaches with EditorLog, which relied on the `remove_line()` method for collapsing of duplicate messages. The fix to RTL also fixed the issues with EditorLog. Fixes #49030
2021-05-25SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK ↵TwistedTwigleg
nodes are used (Forward port of 3.X code for Godot 4)
2021-05-26Merge pull request #49085 from pycbouh/tree-fix-long-distance-relationshipsRémi Verschelde
Fix disappearing relationship lines in `Tree` when item is out of view
2021-05-26Fix disappearing relationship lines in Tree when item is out of viewYuri Sizov
2021-05-25Merge pull request #49073 from ↵Rémi Verschelde
pfertyk/issue-49006-packedbytearray-decompress-crashes-godot Return error when decompressing empty PackedByteArray
2021-05-25Merge pull request #48546 from pycbouh/tree-highlight-selected-relationshipsRémi Verschelde
2021-05-25Return error when decompressing empty PoolByteArrayPaweł Fertyk
2021-05-25Merge pull request #48837 from Soupstraw/shader-piRémi Verschelde
Added constants PI, TAU and E to the shader language
2021-05-25Merge pull request #49068 from pycbouh/i-broke-inspectorRémi Verschelde
Make `EditorFileDialog` only created on demand in `EditorResourcePicker`
2021-05-25Merge pull request #49069 from RandomShaper/android_data_backupRémi Verschelde
Allow basic user data backup on Android
2021-05-25Merge pull request #48422 from szymonm-google/android_orientation_fixRémi Verschelde
Fixed changing screen orientation on Android
2021-05-25Add highlight to the relationship lines of selected Tree itemsYuri Sizov
2021-05-25Allow basic user data backup on AndroidPedro J. Estébanez
2021-05-25Merge pull request #49064 from RandomShaper/default_config_xcodeRémi Verschelde
Set schemes' build config to debug/release in iOS Xcode export
2021-05-25Make EditorFileDialog only created on demand in EditorResourcePickerYuri Sizov
2021-05-25Merge pull request #49061 from madmiraal/rename-len-lengthRémi Verschelde
Rename File::get_len() get_length()
2021-05-25Rename File::get_len() get_length()Marcel Admiraal
2021-05-25Merge pull request #48931 from groud/add_some_tiles_editors_settingsRémi Verschelde
Add TileMap grid editor settings.
2021-05-25Merge pull request #48933 from Chaosus/shader_array_paramsRémi Verschelde
Allow shader arrays to be passed as parameters and return value in functions
2021-05-25Merge pull request #48955 from Calinou/editor-tweak-property-hintsRémi Verschelde
Tweak dozens of editor property hints for consistency
2021-05-25Merge pull request #49046 from Calinou/editor-icons-trail-meshesRémi Verschelde
Add editor icons for RibbonTrailMesh and TubeTrailMesh
2021-05-25Added constants PI, TAU and E to the shader languageJoosep Jääger
2021-05-25Set schemes' build config to debug/release in iOS Xcode exportPedro J. Estébanez
2021-05-25Add TileMap grid editor settings.Gilles Roudière
2021-05-25Tweak dozens of editor property hints for consistencyHugo Locurcio
- Update Viewport MSAA property hints to match the currently exposed values. - Add some performance hints to property hints.
2021-05-24Fixed screen orientation on AndroidSzymon Majewski
2021-05-24Add editor icons for RibbonTrailMesh and TubeTrailMeshHugo Locurcio
2021-05-24Merge pull request #48939 from Calinou/screen-orientation-use-enumRémi Verschelde
Use an enum to represent screen orientation in the Project Settings
2021-05-24Merge pull request #49037 from vnen/fix-callable-freed-crashRémi Verschelde
2021-05-24Make Callable not crash on call when the object has been freedGeorge Marques
Also add a GDScript test for this case.
2021-05-24Merge pull request #48644 from Calinou/editor-increase-icon-saturationRémi Verschelde
Increase icon saturation by 30% for all editor icons
2021-05-24GDScript: Fix error handler for testsGeorge Marques
This changes the error message to be more clear on the output files and also fixes an issue with the relative path of the offending file that was not trimmed correctly.
2021-05-24Use an enum to represent screen orientation in the Project SettingsHugo Locurcio
- Tweak the setting property hint to be more informative. - Make the setting a "basic" setting so it appears when Advanced Settings is disabled. - Remove redundant orientation setting in the iOS export preset. The project setting is now used (like on Android). Projects upgrading from a previous version will have to set the screen orientation again in the Project Settings if it wasn't set to the default value ("landscape").
2021-05-24Merge pull request #49034 from madmiraal/fix-doc-2177Rémi Verschelde
Unexpose methods and property for binding children to Bones in Skeleton3D
2021-05-24Merge pull request #49033 from groud/fix_deprecated_noRémi Verschelde
Fixes deprecated=no compilation option