Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-11 | Enable Unicode support for RegEx class | Maganty Rushyendra | |
Build PCRE2 thirdparty library with unicode support. RegEx objects in Godot can now be used to recognize unicode strings. | |||
2020-06-11 | Merge pull request #39438 from Chaosus/fix_custom_property_editor | Yuri Roubinsky | |
Fix custom property editor layout | |||
2020-06-10 | Merge pull request #38508 from RandomShaper/fix_cleanup_info | Rémi Verschelde | |
Fix potential crash when listing leaked objects | |||
2020-06-10 | Fix potential crash when listing leaked objects | Pedro J. Estébanez | |
Note: Casting to the C++ classes and calling the methods there would work as well, but would require including he header files for the specific object types handled here, which wouldn't be OK either. | |||
2020-06-10 | Fix custom property editor layout | Yuri Roubinsky | |
2020-06-10 | Merge pull request #39430 from Calinou/doc-3d-light-radius | Rémi Verschelde | |
Improve the 3D light documentations | |||
2020-06-10 | Merge pull request #37248 from Xrayez/env-dump | Rémi Verschelde | |
SCons: Dump construction environment to a file | |||
2020-06-10 | SCons: Dump construction environment to a file | Andrii Doroshenko (Xrayez) | |
A new `methods.dump(env)` is added to dump the construction environment used by SCons to build Godot to a `.scons_env.json`. The file can be used for debugging purposes and any external tool. | |||
2020-06-10 | Merge pull request #39431 from Calinou/contributing-documentation | Rémi Verschelde | |
Document the requirement to update the class reference when contributing | |||
2020-06-10 | Improve the 3D light documentations | Hugo Locurcio | |
See https://github.com/godotengine/godot-docs/issues/3670. | |||
2020-06-10 | Merge pull request #39350 from giulianob/improve-tree-redraw | Rémi Verschelde | |
Tree: Calling update in _gui_input less frequently | |||
2020-06-10 | Merge pull request #39390 from mrushyendra/duplicate_signals_master | Rémi Verschelde | |
Fix signal duplication bug when duplicating node with instanced children | |||
2020-06-10 | Merge pull request #39409 from akien-mga/astar-get_closest_point-deterministic | Rémi Verschelde | |
AStar: Make get_closest_point() deterministic for equidistant points | |||
2020-06-10 | Merge pull request #39413 from akien-mga/doc-file-store-signed-ints | Rémi Verschelde | |
doc: Make File store/get integer methods clearer | |||
2020-06-10 | Merge pull request #39423 from Phischermen/fix-new-text-file-crash | Rémi Verschelde | |
Fix crash when creating new text file with no name | |||
2020-06-10 | Merge pull request #39424 from YeldhamDev/scene_root_select | Rémi Verschelde | |
Fix scene tree showing up when the root selection is present | |||
2020-06-10 | Document the requirement to update the class reference when contributing | Hugo Locurcio | |
Documenting new additions has been an informal requirement for a few months now. This makes it official. | |||
2020-06-10 | Merge pull request #39429 from Calinou/doc-dictionary-hash-order | Rémi Verschelde | |
Mention ordering caveats for `Dictionary.hash()` | |||
2020-06-10 | Mention ordering caveats for `Dictionary.hash()` | Hugo Locurcio | |
See https://github.com/godotengine/godot/issues/27615. | |||
2020-06-09 | Fix scene tree showing up when the root selection is present | Michael Alexsander | |
2020-06-09 | doc: Make File store/get integer methods clearer | Rémi Verschelde | |
Add an example on how to store signed integers on less than 64 bits, using one bit for the signedness. | |||
2020-06-09 | Fix crash when creating new text file with no name | Phischermen | |
2020-06-09 | Fix signal duplication bug when duplicating node with instanced children | Maganty Rushyendra | |
Change error checking in `duplicate_signals()` to check for path to `p_original`, thus adhering to the method used in `duplicate`, instead of checking for ownership. | |||
2020-06-09 | Merge pull request #39372 from aaronfranke/editor-cam-rot | Rémi Verschelde | |
Change the default editor camera rotation to position it in +X +Y +Z | |||
2020-06-09 | Merge pull request #39391 from YeldhamDev/filediag_file_icon | Rémi Verschelde | |
Add generic file icon and its modulation to the 'FileDialog' | |||
2020-06-09 | Merge pull request #39394 from akien-mga/objectdb-cleanup-hints | Rémi Verschelde | |
Core: Add hints to run with --verbose when leaking nodes/resources at exit | |||
2020-06-09 | Merge pull request #39399 from madmiraal/fix-39374 | Rémi Verschelde | |
Test collision mask before creating constraint pair in Godot physics broadphase 2D and 3D. | |||
2020-06-09 | Merge pull request #39411 from madmiraal/update-rigidbody-sleep-docs | Rémi Verschelde | |
Update Rigidbody 2D and 3D sleep documentation. | |||
2020-06-09 | Update Rigidbody 2D and 3D sleep documentation. | Marcel Admiraal | |
2020-06-09 | Merge pull request #39407 from Calinou/tweak-invalid-export-preset-message | Rémi Verschelde | |
Tweak the invalid preset error message to mention `export_presets.cfg` | |||
2020-06-09 | AStar: Make get_closest_point() deterministic for equidistant points | Rémi Verschelde | |
Closes godotengine/godot-docs#3667. Supersedes #39405. | |||
2020-06-09 | Tweak the invalid preset error message to mention `export_presets.cfg` | Hugo Locurcio | |
2020-06-08 | Test collision mask before creating constraint pair in Godot physics ↵ | Marcel Admiraal | |
broadphase 2D and 3D. | |||
2020-06-08 | Core: Add hints to run with --verbose when leaking nodes/resources at exit | Rémi Verschelde | |
2020-06-08 | Add generic file icon and its modulation to the 'FileDialog' | Michael Alexsander | |
2020-06-08 | Merge pull request #39389 from akien-mga/packedscene-root-aint-got-parents | Rémi Verschelde | |
PackedScene: Prevent crash when root node has `parent` attribute | |||
2020-06-08 | Merge pull request #39385 from akien-mga/lsp-crash-notify_client | Rémi Verschelde | |
GDScript LSP: Fix crash in notify_client | |||
2020-06-08 | Merge pull request #39370 from Anutrix/remove-usused-assimp-var | Rémi Verschelde | |
Removed variables in EditorSceneImporterAssimp::import_scene that became unused. | |||
2020-06-08 | Merge pull request #39152 from abustin/fbx_mesh_compression_fix_master | Rémi Verschelde | |
Respect 'mesh compression' editor import option in Assimp and glTF importers [master] | |||
2020-06-08 | Merge pull request #39386 from akien-mga/variantparser-crash-bad-vectors | Rémi Verschelde | |
VariantParser: Fix crash on malformed vectors | |||
2020-06-08 | PackedScene: Prevent crash when root node has `parent` attribute | Rémi Verschelde | |
The crash happens further down when setting an invalid owner in `Node::_set_owner_nocheck` but I couldn't figure out how to fix it. But here the proper fix is to catch the invalid scene file early on and fail loading it. Part of #17372. | |||
2020-06-08 | VariantParser: Fix crash on malformed vectors | Rémi Verschelde | |
Each time `r_err_str` is set, we should return a parse error. Removed redundant `return OK;` which were already handled after the big `if`/`else if`/`else` for `TK_IDENTIFIER`. Part of #17372. | |||
2020-06-08 | GDScript LSP: Fix crash in notify_client | Rémi Verschelde | |
`latest_client_id` now defaults to `-1` (invalid ID) instead of `0`. Also fix typo in notification `gdscrip_client/changeWorkspace`, and fix argument names in method binds. Fixes #39375. | |||
2020-06-08 | Merge pull request #39329 from KoBeWi/capture_the_anim | Rémi Verschelde | |
Restore capture caches when missing | |||
2020-06-08 | Removed variables and #include in EditorSceneImporterAssimp::import_scene ↵ | unknown | |
that became unused after the recent commit ec1bf96(#39363). | |||
2020-06-08 | Merge pull request #39365 from Calinou/editor-gizmos-visibility-tooltip | Rémi Verschelde | |
Add an editor tooltip to document gizmo visibility options | |||
2020-06-08 | Merge pull request #39378 from mbrlabs/basis-fix-master | Rémi Verschelde | |
Re-apply basis of newly added node (via drag-n-drop) in editor viewport | |||
2020-06-07 | Re-apply basis of newly added node (via drag-n-drop) in editor viewport | Marcus Brummer | |
2020-06-07 | Change the default editor camera rotation to position it in +X +Y +Z | Aaron Franke | |
2020-06-07 | Add an editor tooltip to document gizmo visibility options | Hugo Locurcio | |
See discussion in https://github.com/godotengine/godot-proposals/issues/716. |