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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2023-01-27
Merge pull request #71986 from raulsntos/dotnet/readonly-collections
Rémi Verschelde
2023-01-27
Merge pull request #71470 from YeldhamDev/window_fixes
Rémi Verschelde
2023-01-27
Merge pull request #71965 from Calinou/input-editor-fix-typos
Rémi Verschelde
2023-01-27
C#: Remove `GetArea` and `GetVolume` methods
Raul Santos
2023-01-27
Fix code style and consistency of RWLock and Semaphore
Pedro J. Estébanez
2023-01-27
Improve TileSet 3to4 conversion, avoiding some data loss
Gilles Roudière
2023-01-27
C#: Remove obsolete StringExtensions methods
Raul Santos
2023-01-27
Merge pull request #72170 from Chaosus/astar_fix
Yuri Rubinsky
2023-01-27
Fix typos in input action editor key type names
Hugo Locurcio
2023-01-27
Merge pull request #62123 from holgac/bugfix-62097
Rémi Verschelde
2023-01-27
Merge pull request #72173 from groud/warn_autotile_conversion
Rémi Verschelde
2023-01-27
Merge pull request #72111 from raulsntos/method-info-metadata
Rémi Verschelde
2023-01-27
Merge pull request #71522 from zoeesilcock/docs/more-info-on-global-menu
Rémi Verschelde
2023-01-27
Merge pull request #72171 from KoBeWi/editor_censorship
Rémi Verschelde
2023-01-27
Merge pull request #72148 from smix8/tileset_navigationlayers_bitmask_helpers...
Rémi Verschelde
2023-01-27
Merge pull request #72129 from groud/unclamp_texture_origin
Rémi Verschelde
2023-01-27
Merge pull request #72168 from RandomShaper/sensible_lock_return
Rémi Verschelde
2023-01-27
C#: Implement readonly-ness in Array and Dictionary
Raul Santos
2023-01-27
Enchance the performance of AStar by using a LocalVector(2)
Yuri Rubinsky
2023-01-27
Fix several shader preprocessor include issues
bitsawer
2023-01-27
Warn that autotiles from 3.x cannot be converted automatically to 4.x
Gilles Roudière
2023-01-27
Add a note about the parameter that global menu callbacks require
Zoee Silcock
2023-01-27
Fix filtering editor nodes in Create Dialog
kobewi
2023-01-27
Add missing classref changes after #62942
Rémi Verschelde
2023-01-27
Merge pull request #62499 from fire/gltf-binary-img-compression
Rémi Verschelde
2023-01-27
Merge pull request #72162 from lyuma/skeleton_rename
Rémi Verschelde
2023-01-27
Add TileSet helper functions to set/get navigation layer values
smix8
2023-01-27
Booleanize various sync primitives' wait & locking methods
Pedro J. Estébanez
2023-01-27
Rename texture_offset and unclamp it
Gilles Roudière
2023-01-27
Handle gltf binary
K. S. Ernest (iFire) Lee
2023-01-27
Merge pull request #58334 from Sauermann/fix-to-gui-or-not-to-gui
Rémi Verschelde
2023-01-27
Merge pull request #71943 from paulloz/debugger/better-errors-printing
Rémi Verschelde
2023-01-27
Merge pull request #72167 from dalexeev/line-text-edit-context-menu
Rémi Verschelde
2023-01-27
Merge pull request #71907 from TokageItLab/change-animated-sprite-api
Rémi Verschelde
2023-01-27
Merge pull request #72102 from Riteo/keymapx11-scope-goodness
Rémi Verschelde
2023-01-27
Merge pull request #72149 from MinusKube/rich_text_visible_chars_bug
Rémi Verschelde
2023-01-27
Merge pull request #72165 from bruvzg/ssh_non_interactive
Rémi Verschelde
2023-01-27
Merge pull request #72164 from daviirodrig/fix-ssh
Rémi Verschelde
2023-01-27
Merge pull request #72158 from lyuma/recursive_skeleton_mesh_fix
Rémi Verschelde
2023-01-27
Merge pull request #67783 from EricEzaM/67715-input-event-action-as-text
Rémi Verschelde
2023-01-27
Merge pull request #71845 from vonagam/fix-read-only
Rémi Verschelde
2023-01-27
Merge pull request #72166 from TokageItLab/method-break
Rémi Verschelde
2023-01-27
Merge pull request #69547 from raulsntos/dotnet/pascal-case
Rémi Verschelde
2023-01-27
Better error display in debugger panel
Paul Joannon
2023-01-27
Fix AnimationTree MethodTrack discards all process
Silc Renew
2023-01-27
[SSH deploy] Run ssh/scp in non interactive mode, and suppress banner display.
bruvzg
2023-01-27
Fix `LineEdit` and `TextEdit` context menus not customizable
Danil Alexeev
2023-01-27
Fix split allow empty string in SSH export plugin
daviirodrig
2023-01-26
Make BoneAttachment3D and Skeleton3D names consistent.
Lyuma
2023-01-26
Avoid nested skeletons, and handle skinned meshes with children.
Lyuma
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