Age | Commit message (Collapse) | Author |
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The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties.
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VehicleWheel can now return the surface it's colliding with.
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Fix "Lookup Symbol" on global class members not switching to the class' script
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Fixed PR issues.
Update vehicle_body_3d.cpp
Apply suggestions from code review
Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com>
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"Lookup Symbol" on global class members now does switch to the relevant script.
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Since we bundle the whole files in the editor binary, they actual impact the
binary size needlessly.
Automate it via `make merge`.
(cherry picked from commit 6fb47a271fdb009c03fd328feaeccb22f612a90f)
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(cherry picked from commit f4b3c3ff09a6324ce52f5211683444464a89e163)
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(cherry picked from commit fd86272ca055cdf01ba48e8e9f043843ef540578)
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Calinou/editor-anchor-icon-improve-accent-visibility
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Synced with gabomdq/SDL_GameControllerDB@348cfa347f21825e922493e3d15ed1bb3836e6c4.
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Replace String comparisons with "", String() to is_empty()
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Margin needs to have a high enough value for test body motion to work
properly (separate using the margin, move without then gather rest info
with the margin again).
Fixes issues with test motion returning no collision in some cases with
margin equal to 0.
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Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
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Fix files_dropped in HTML5 export mono builds.
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