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2017-11-21Merge pull request #13145 from AndreaCatania/gravRémi Verschelde
Set gravity on change body mode
2017-11-21Set gravity on change body modeAndreaCatania
Fixes #13140
2017-11-21Merge pull request #11895 from m4nu3lf/rendering/separate_threadJuan Linietsky
Restore rendering on a separate thread
2017-11-21Merge pull request #11933 from cxong/masterJuan Linietsky
Use "Command" instead of "Meta" for macOS (#1619)
2017-11-21Merge pull request #13121 from Krakean/change_filedialog_removedotGeorge Marques
Remove the "." and "/" (at the end of folders name) from file manage dialog (open scene, open file, ...)
2017-11-21Merge pull request #13132 from Chaosus/preserve_dupsignals_flagsRémi Verschelde
Preserve duplicate signal flags
2017-11-21Merge pull request #13133 from endragor/resurrect-file-loggingRémi Verschelde
Return and repair file logging
2017-11-21Merge pull request #13134 from Chaosus/fixinvalidscrollRémi Verschelde
Fix invalid scroll
2017-11-21Merge pull request #12590 from poke1024/bsearchRémi Verschelde
Add bsearch and bsearch_custom to Array
2017-11-21Merge pull request #12573 from poke1024/macostouchpadRémi Verschelde
Native pan and zoom for macOS + InputEventGesture
2017-11-21Merge pull request #13136 from BastiaanOlij/gdnative_export_libraryThomas Herzog
Revert this change, we need to export symbols on the library side
2017-11-21Revert this change, we need to export symbols on the library sideBastiaan Olij
2017-11-21Fix invalid scrollChaosus
2017-11-21Return and repair file loggingRuslan Mustakov
And make it configurable, too.
2017-11-21Preserve duplicate signal flagsChaosus
2017-11-21Native pan and zoom for macOSBernhard Liebl
2017-11-21Add bsearch and bsearch_custom to Arraypoke1024
2017-11-21Fix loop of scene tabs updatesRémi Verschelde
It was a regression of f8e8b7d1a231bb5e54abd3c7ed26a76fcb8a89cd, thanks to @dragmz for finding it.
2017-11-21Merge pull request #13123 from vnen/editor-help-linksRémi Verschelde
Add extra link tags for editor help
2017-11-21Merge pull request #13120 from MillionOstrich/filesystem-rmb-separatorRémi Verschelde
Fix extra separator in filesystem dock right click menu
2017-11-21Merge pull request #13117 from Krakean/filesystem_dock_addshowinexplorerRémi Verschelde
Files list: Add "Show in Explorer" popup when nothing under mouse cursor
2017-11-21Remove the "." from file manage dialog (open scene, open file, ...)Dmitry Koteroff
Also removed the "." from game control's FileDialog component. Also remove the "/" at the end of folders name.
2017-11-20Add extra link tags for editor helpGeorge Marques
Now [member], [enum], and [signal] tags give links to their respective definitions.
2017-11-20Fix extra separator in filesystem dock right click menuMillionOstrich
Re-order add_separator calls to stop adding an extra separator if no item was selected. It is possible for no items to be selected by right clicking the ".." item.
2017-11-21Merge pull request #13119 from YeldhamDev/export_pathRémi Verschelde
Fixed not being able to use the "Open a Directory" dialog with the "Default Export Path" setting
2017-11-20Fixed not being able to use the "Open a Directory" dialog with the "Default ↵Michael Alexsander Silva Dias
Export Path" setting.
2017-11-21Added "Show in Explorer" besides "New Folder" to popup which appear when ↵Dmitry Koteroff
clicked anywhere on the files list (when no files under mouse cursor) Small fix
2017-11-20Bump version to 3.0-beta a.k.a. *feature freeze*Rémi Verschelde
*Feature freeze* means that from now on, no new features will be considered for Godot 3.0, unless explicitely decided by core developers. New pull requests implementing additional features will be automatically set for the 3.1 milestone, and will only be considered for merging once the 3.0 version goes stable and the *master* branch reopens for feature development. Existing PRs made before the freeze will still be reviewed and potentially be merged, if the features that they implement are deemed important enough or don't risk to introduce issues. Otherwise, PRs should now focus on: - Fixing bugs - Enhancing existing 3.0 features
2017-11-20Merge pull request #12754 from MillionOstrich/compress-image-etcRémi Verschelde
Attempt at fixing size mismatch in _compress_etc
2017-11-20Fix size mismatch in _compress_etcMillionOstrich
Use j for inner loop
2017-11-20Add cartesian to polar conversion functionspablotato
2017-11-20Allow to extends constant variablesanikoyes
2017-11-20Fix file extensions persisting in file dialog after exportRobbie Cooper
This caused issues if one decided to export many formats in a row. The new file extension would be appended to the previous one. Now, the filename is retained without its extension for successive exports. Fixes #7291
2017-11-20Merge pull request #11783 from endragor/ios-export-frameworksRémi Verschelde
Allow exporting third-party iOS Frameworks
2017-11-20Merge pull request #11940 from GodotExplorer/debuggerRémi Verschelde
Enhanced debugger for godot 3.0
2017-11-20Add simple spacebar panning setting for 2D editorRicardo Maes
2017-11-20Merge pull request #13105 from Krakean/masterRémi Verschelde
Files list: Add "New Folder.." popup when nothing under mouse cursor
2017-11-20Merge pull request #12645 from Zylann/custom_aabbRémi Verschelde
Implement per-instance custom bounding box
2017-11-20Implement per-instance custom bounding boxMarc Gilleron
# Conflicts: # servers/visual/visual_server_scene.h
2017-11-20Merge pull request #13102 from djrm/pr_fixesRémi Verschelde
Fixed runtime EDITOR_DEFs being dropped.
2017-11-20Merge pull request #13108 from djrm/pr_visual_improvementsRémi Verschelde
Visual fixes
2017-11-20Merge pull request #13106 from muiroc/btfixesRémi Verschelde
bullet cast_motion: reordered null check
2017-11-20Visual fixesDaniel J. Ramirez
Added some icons (Including the onion one) Fixed text editor ellipsis style and editor tabs
2017-11-20Add "New Folder.." to right mouse button click on project fileslist panel ↵Dmitry Koteroff
_WHEN_ no any file/folder is under mouse cursor.
2017-11-21Allow configuring iOS exportRuslan Mustakov
- EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently).
2017-11-20bullet cast_motion: reordered null checkmuiroc
2017-11-20Fixed runtime EDITOR_DEFs being dropped.Daniel J. Ramirez
2017-11-20Merge pull request #13097 from ianb96/scene_tab_crash_fixPoommetee Ketson
Fixes a crash on linux regarding scene tabs
2017-11-20fix linux crash in _update_scene_tabsIan
2017-11-20Merge pull request #12359 from kubecz3k/spatial-lockRémi Verschelde
ability to lock spatial nodes transform in editor