Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-06-11 | new space shooter demo | Juan Linietsky | |
ortho camera sort fix, closes #2063 | |||
2015-06-08 | Merge pull request #2051 from jrimclean/master | Juan Linietsky | |
oops, thanks | |||
2015-06-08 | Fixed get_packet/put_packet bindings in PacketPeer. | James McLean | |
2015-06-08 | draw button focus before text and icon | Juan Linietsky | |
closes #2047 | |||
2015-06-08 | grid container supports separate h and v spacing | Juan Linietsky | |
closes #2049 | |||
2015-06-08 | Delete godot.creator.user.RG2068 | Juan Linietsky | |
2015-06-08 | logo in svg curves & license | Juan Linietsky | |
2015-06-08 | Added Node.find_node(mask) function | Juan Linietsky | |
by popular request | |||
2015-06-07 | Merge pull request #2044 from est31/fix-win | Juan Linietsky | |
Complete fix for windows compilability | |||
2015-06-07 | Complete fix for windows compilability | est31 | |
Thanks @volzhs for testing :) | |||
2015-06-07 | Merge pull request #2042 from est31/fix-win | Juan Linietsky | |
Fix windows compilability | |||
2015-06-07 | Fix windows compilability | est31 | |
2015-06-07 | Merge pull request #2037 from est31/use-local-win | Juan Linietsky | |
Time zone support | |||
2015-06-07 | Merge pull request #2029 from est31/rawarray | Juan Linietsky | |
Add String.to_utf8() and String.to_ascii() | |||
2015-06-07 | Merge pull request #2023 from TheJosh/dae-exporter-assimp | Juan Linietsky | |
Fix Blender DAE exporter - files are unreadable by Assimp | |||
2015-06-07 | Merge pull request #2017 from Razzlegames/multitouch_fix_1908 | Juan Linietsky | |
Additional Fix for Multi-touch release problem | |||
2015-06-07 | Merge pull request #2007 from Krzycho666/master | Juan Linietsky | |
Fixed ui_accept problem | |||
2015-06-07 | Merge pull request #1977 from choikwa/master | Juan Linietsky | |
fix typo error in Color::invert, fixes #1967 | |||
2015-06-07 | Merge pull request #1973 from Biliogadafr/ColorRamp | Juan Linietsky | |
Replace color phases with color ramp for Particles2D. (need some review/guidance) | |||
2015-06-07 | Merge pull request #1932 from Faless/gravity_distance_full | Juan Linietsky | |
Calculate gravity based on distance from body to gravity point | |||
2015-06-06 | -fixed many memory initialization issues | Juan Linietsky | |
-fixed deadlock on previews thread -fixed compilation errors on unix | |||
2015-06-06 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-06-06 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: demos/2d/motion/engine.cfg | |||
2015-06-06 | Merge remote-tracking branch 'origin/master' | Juan Linietsky | |
Conflicts: tools/editor/io_plugins/editor_texture_import_plugin.cpp | |||
2015-06-06 | new file dialog! | Juan Linietsky | |
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories | |||
2015-06-06 | Add OS.get_time_zone_info function | est31 | |
The returned dictionary maps "name" to the name of the current time zone, and "bias" to a bias from UTC in minutes. | |||
2015-06-06 | Add utc param to get_time and get_date methods | est31 | |
If utc == false, we return the local time, like before. Otherwise, we return UTC time. utc defaults to false to not break behaviour. | |||
2015-06-06 | Use local time for both time and date on win | est31 | |
On unix and nacl, both date and time are expressed in local time. | |||
2015-06-04 | Merge pull request #2030 from romulox-x/iosScreenSize | punto- | |
ios screen resolution | |||
2015-06-03 | improved calculation of screen resolution on ios | romulox_x | |
2015-06-04 | Add String.to_utf8() and String.to_ascii() | est31 | |
2015-06-02 | Fix DAE exporter - files unreadable by Assimp | Josh Heidenreich | |
Colours came though as 3x component instead of 4x component. Index of refraction was in the wrong place. | |||
2015-06-01 | small fixes | Juan Linietsky | |
2015-06-01 | -fixes to navigation, so edge-merging is more flexible on conflict | Juan Linietsky | |
-add tab support to richtextlabel -some click fixes to audio stream resampled -ability to import largetextures (dialog) | |||
2015-05-31 | Additional Fix for Multi-touch release problem | Kyle Luce | |
- Was duplicating the functionality of event.getActionIndex() but was missing the bitmask. - Switched back to getActionIndex() but kept the corrected getPointerId() from change #1980 https://github.com/okamstudio/godot/pull/1908 | |||
2015-05-31 | mesh preview | reduz | |
2015-05-31 | Merge pull request #2 from okamstudio/master | Kevin Choi | |
pull | |||
2015-05-31 | work in progress, resource previews | Juan Linietsky | |
2015-05-29 | Fixed ui_accept problem. It's possible now to make a custom ui_accept action ↵ | krzycho | |
event and pull it. | |||
2015-05-28 | Inline get_color_at_offset(). Delete unnecessary check. | Biliogadafr | |
2015-05-27 | -fix bug in animation editor | Juan Linietsky | |
-fix crash bug in physics motion, closes #1993 | |||
2015-05-27 | added conversion from int, string to color | Juan Linietsky | |
fixes #1971 | |||
2015-05-26 | Add get_color_at_offset(). Ensure correct points order. | Biliogadafr | |
2015-05-26 | Merge pull request #1966 from romulox-x/iosServicesAdditions | punto- | |
Improved iOS Game Center functions | |||
2015-05-26 | oops, previous commit was not working | Juan Linietsky | |
it is working now | |||
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky | |
also, 2D physics is now thread safe too. see physics_2d/thread_model | |||
2015-05-25 | opening data.pcz | Ariel Manzur | |
2015-05-25 | fixed support for zip packages | Ariel Manzur | |
2015-05-25 | Merge pull request #1 from okamstudio/master | Kevin Choi | |
improved animation editor | |||
2015-05-25 | improved animation editor | Juan Linietsky | |
-same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres |