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2019-05-14Show function name in debugger stack traceGeorge Marques
Also show script and line when the instance is gone when resuming from yield.
2019-05-14Keep GDScript functions in stack while yieldingGeorge Marques
This prevents GDScript functions from leaving the stack too soon when they are resuming from yield, allowing the ones expecting it to finish to know the caller. Helps debugging cases when you use: `yield(function_which_yields(), "completed")` since now it shows the call that resumed that function.
2019-05-14Merge pull request #27569 from Faless/net/ipv4_link_localMax Hilbrunner
Exclude link-local IPv4s from editor host list.
2019-05-14Merge pull request #28875 from Calinou/doc-improve-canvasitemMax Hilbrunner
Improve the CanvasItem documentation
2019-05-14Improve the CanvasItem documentationHugo Locurcio
This makes it clear that line width and antialiasing in `draw_multiline()` aren't implemented yet (see #16448).
2019-05-14Merge pull request #27898 from clayjohn/metallic_radianceRémi Verschelde
Added radiance when using clear color
2019-05-13added radiance when using clear color and fixed brdfclayjohn
2019-05-13Merge pull request #27798 from clayjohn/gles2-proj-mat-bugRémi Verschelde
Fixes bug when setting projection matrix in shader GLES2
2019-05-13Merge pull request #28518 from clayjohn/GLES2-MSAARémi Verschelde
Added MSAA to GLES2 backend
2019-05-13Merge pull request #28723 from SouzaGuilherme/fix_shadowsRémi Verschelde
Fix SHADOWS_DISABLED flag in GLES2
2019-05-13Merge pull request #28761 from aqnuep/texture_resource_reload_fixRémi Verschelde
Fix texture resource reload bug
2019-05-13Merge pull request #28750 from YeldhamDev/filedock_rmb_inherentRémi Verschelde
Make possible to create inherited scenes via the RMB menu in the FileSystem dock
2019-05-13Merge pull request #28780 from bojidar-bg/x-audio-record-passthroughRémi Verschelde
Fix AudioEffectRecord messing up the effect stack by not writing to dst_frames
2019-05-13Merge pull request #28809 from bojidar-bg/x-navmesh-wrong-vertex-orderRémi Verschelde
Fix orientation of generated navmeshes
2019-05-13Merge pull request #28839 from Faless/gdnative/lib_resource_fixRémi Verschelde
Fix GDNative library resource loading.
2019-05-13Merge pull request #28326 from BastiaanOlij/center_heightmapRémi Verschelde
Center shape according to logic Bullet applies
2019-05-13Merge pull request #28831 from dankan1890/spriteframes_sheet_fixRémi Verschelde
AnimatedSprite: Add from spritesheets now work as expected. Fix #28030
2019-05-13Merge pull request #28729 from freestraws/animated_sprite_fpsRémi Verschelde
Apply sprite frames editor FPS value correctly upon _animation_select
2019-05-13Merge pull request #28832 from hbina/issue_28689_newMax Hilbrunner
[Old PR was messed up] Document reproducability of Array.shuffle()
2019-05-12Fix GDNative library resource loading.Fabio Alessandrelli
Store general properties in ConfigFile too when modifying them. Additionally set config_file property as internal as it's not editable from inspector. It also does not appear to get saved in a meaningful way (saved as Object(ConfigFile, ...))
2019-05-12Merge pull request #28783 from Faless/mp/avoid_selfcallMax Hilbrunner
Better handle some self-RSET/RPC in MultiplayerAPI
2019-05-12Better handle some self-RSET/RPC in MultiplayerAPIFabio Alessandrelli
Allow calling yourself via RPC/RSET if the mode allows it. Better error messages when you are not allowed to call yourself.
2019-05-12AnimatedSprite: Add from spritesheets now work as expected. Fix #28030dankan1890
2019-05-11updated description of Array.shuffle to properly describe that it uses the ↵hbina085
same common seed at every runtime, thus being reproducible in general
2019-05-11Apply sprite frames editor FPS value correctly upon _animation_selectfreestraws
2019-05-11Fix orientation of generated navmeshesBojidar Marinov
Fixes #23817
2019-05-11Make possible to create inherited scenes via the RMB menu in the FileSystem dockMichael Alexsander Silva Dias
2019-05-11Merge pull request #28807 from bojidar-bg/28798-open-filesystemRémi Verschelde
Open selected folder when pressing the "Open" option in the menu
2019-05-11Merge pull request #28742 from guilhermefelipecgs/fix_28737Rémi Verschelde
[EditorSpatialGizmo] Fix error in intersect_ray
2019-05-11Merge pull request #28770 from volzhs/fix-scroll-back-topRémi Verschelde
Fix scroll back top
2019-05-11Add RegEx substitution testcase and fix relevant docsRyan Stein
(cherry picked from commit a31bbb4bd920e28cbb2c737a785e91da5e7a599f)
2019-05-11Merge pull request #28806 from bojidar-bg/28624-navmesh-cellsizeRémi Verschelde
Allow or_greater for most properties of NavMesh
2019-05-10Open selected folder when pressing the "Open" option in the menuBojidar Marinov
An attempt to fix #28798
2019-05-10Allow or_greater for most properties of NavMeshBojidar Marinov
Closes #28624
2019-05-10Merge pull request #28800 from JFonS/fix_clipped_cameraRémi Verschelde
Fixes to ClippedCamera
2019-05-10Fixes to ClippedCameraJFonS
This work has been kindly sponsored by IMVU.
2019-05-09Merge pull request #28784 from bruvzg/x11_check_extents_atomsRémi Verschelde
X11: Check if "_NET_FRAME_EXTENTS" atom is supported.
2019-05-09X11: Check if "_NET_FRAME_EXTENTS" atom is supported.bruvzg
2019-05-09Fix AudioEffectRecord messing up the effect stack by not writing to dst_framesBojidar Marinov
2019-05-09Merge pull request #28778 from aaronfranke/lowercase-idRémi Verschelde
Change "ID" to lowercase "id"
2019-05-09Change "ID" to lowercase "id"Aaron Franke
Reasoning: ID is not an acronym, it is simply short for identification, so it logically should not be capitalized. But even if it was an acronym, other acronyms in Godot are not capitalized, like p_rid, p_ip, and p_json.
2019-05-08Merge pull request #28773 from Faless/mp/err_explain_fix2Max Hilbrunner
Avoid _can_call_mode resetting error message in MultiplayerAPI
2019-05-08Avoid _can_call_mode resetting error message in MultiplayerAPIFabio Alessandrelli
2019-05-08Merge pull request #28765 from guilhermefelipecgs/update_class_refRémi Verschelde
Docs: Add tutorials for KinematicBody2D
2019-05-08[EditorSpatialGizmo] Fix error in intersect_rayGuilherme Felipe
2019-05-09Scroll back to top when changing directory in FileSystem dockvolzhs
Fix #26041
2019-05-09Revert "Merge pull request #26053 from qarmin/back_scroll_to_start"volzhs
This reverts commit b5deb1dc72d8c4c92c9850379522926e60ddf7d0, reversing changes made to 2cc8848c3c3815c6f72ce5f9b75bfab8a1498292. This change causes unwanted regression. It's too risky to have scroll back to top in ItemList.clear()
2019-05-08Docs: Add tutorials for KinematicBody2DGuilherme Felipe
2019-05-08Fix texture resource reload bugDaniel Rakos
If a non-imported texture resource file (e.g. DDS) gets updated the editor doesn't reload it. The cause of the problem is two-fold: First, the code of ImageTexture assumes that textures are always imported from an image, but that's not the case for e.g. DDS. This change thus adds code to issue a resource reload in case an image reload is not possible (which is the case for non-imported texture resources). Second, the code is filled with bogus calls to Image::get_image_data_size() to determine the mipmap offset when that should be done using Image::get_image_mipmap_offset(). Previous code literally passed the integer mip level value to Image::get_image_data_size() where that actually expects a boolean. Thus this part of the change might actually solve some other issues as well. To be pedantic, the texture_get_data() funciton of the rasterizer drivers is still quite a mess, as it only ever returns the whole mipchain when GLES_OVER_GL is set (practically only on desktop builds) but this change does not attempt to resolve that.
2019-05-08Merge pull request #28009 from kbake/output-context-menu-27543Rémi Verschelde
Adds Copy button to output panel