Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-14 | Show function name in debugger stack trace | George Marques | |
Also show script and line when the instance is gone when resuming from yield. | |||
2019-05-14 | Keep GDScript functions in stack while yielding | George Marques | |
This prevents GDScript functions from leaving the stack too soon when they are resuming from yield, allowing the ones expecting it to finish to know the caller. Helps debugging cases when you use: `yield(function_which_yields(), "completed")` since now it shows the call that resumed that function. | |||
2019-05-14 | Merge pull request #27569 from Faless/net/ipv4_link_local | Max Hilbrunner | |
Exclude link-local IPv4s from editor host list. | |||
2019-05-14 | Merge pull request #28875 from Calinou/doc-improve-canvasitem | Max Hilbrunner | |
Improve the CanvasItem documentation | |||
2019-05-14 | Improve the CanvasItem documentation | Hugo Locurcio | |
This makes it clear that line width and antialiasing in `draw_multiline()` aren't implemented yet (see #16448). | |||
2019-05-14 | Merge pull request #27898 from clayjohn/metallic_radiance | Rémi Verschelde | |
Added radiance when using clear color | |||
2019-05-13 | added radiance when using clear color and fixed brdf | clayjohn | |
2019-05-13 | Merge pull request #27798 from clayjohn/gles2-proj-mat-bug | Rémi Verschelde | |
Fixes bug when setting projection matrix in shader GLES2 | |||
2019-05-13 | Merge pull request #28518 from clayjohn/GLES2-MSAA | Rémi Verschelde | |
Added MSAA to GLES2 backend | |||
2019-05-13 | Merge pull request #28723 from SouzaGuilherme/fix_shadows | Rémi Verschelde | |
Fix SHADOWS_DISABLED flag in GLES2 | |||
2019-05-13 | Merge pull request #28761 from aqnuep/texture_resource_reload_fix | Rémi Verschelde | |
Fix texture resource reload bug | |||
2019-05-13 | Merge pull request #28750 from YeldhamDev/filedock_rmb_inherent | Rémi Verschelde | |
Make possible to create inherited scenes via the RMB menu in the FileSystem dock | |||
2019-05-13 | Merge pull request #28780 from bojidar-bg/x-audio-record-passthrough | Rémi Verschelde | |
Fix AudioEffectRecord messing up the effect stack by not writing to dst_frames | |||
2019-05-13 | Merge pull request #28809 from bojidar-bg/x-navmesh-wrong-vertex-order | Rémi Verschelde | |
Fix orientation of generated navmeshes | |||
2019-05-13 | Merge pull request #28839 from Faless/gdnative/lib_resource_fix | Rémi Verschelde | |
Fix GDNative library resource loading. | |||
2019-05-13 | Merge pull request #28326 from BastiaanOlij/center_heightmap | Rémi Verschelde | |
Center shape according to logic Bullet applies | |||
2019-05-13 | Merge pull request #28831 from dankan1890/spriteframes_sheet_fix | Rémi Verschelde | |
AnimatedSprite: Add from spritesheets now work as expected. Fix #28030 | |||
2019-05-13 | Merge pull request #28729 from freestraws/animated_sprite_fps | Rémi Verschelde | |
Apply sprite frames editor FPS value correctly upon _animation_select | |||
2019-05-13 | Merge pull request #28832 from hbina/issue_28689_new | Max Hilbrunner | |
[Old PR was messed up] Document reproducability of Array.shuffle() | |||
2019-05-12 | Fix GDNative library resource loading. | Fabio Alessandrelli | |
Store general properties in ConfigFile too when modifying them. Additionally set config_file property as internal as it's not editable from inspector. It also does not appear to get saved in a meaningful way (saved as Object(ConfigFile, ...)) | |||
2019-05-12 | Merge pull request #28783 from Faless/mp/avoid_selfcall | Max Hilbrunner | |
Better handle some self-RSET/RPC in MultiplayerAPI | |||
2019-05-12 | Better handle some self-RSET/RPC in MultiplayerAPI | Fabio Alessandrelli | |
Allow calling yourself via RPC/RSET if the mode allows it. Better error messages when you are not allowed to call yourself. | |||
2019-05-12 | AnimatedSprite: Add from spritesheets now work as expected. Fix #28030 | dankan1890 | |
2019-05-11 | updated description of Array.shuffle to properly describe that it uses the ↵ | hbina085 | |
same common seed at every runtime, thus being reproducible in general | |||
2019-05-11 | Apply sprite frames editor FPS value correctly upon _animation_select | freestraws | |
2019-05-11 | Fix orientation of generated navmeshes | Bojidar Marinov | |
Fixes #23817 | |||
2019-05-11 | Make possible to create inherited scenes via the RMB menu in the FileSystem dock | Michael Alexsander Silva Dias | |
2019-05-11 | Merge pull request #28807 from bojidar-bg/28798-open-filesystem | Rémi Verschelde | |
Open selected folder when pressing the "Open" option in the menu | |||
2019-05-11 | Merge pull request #28742 from guilhermefelipecgs/fix_28737 | Rémi Verschelde | |
[EditorSpatialGizmo] Fix error in intersect_ray | |||
2019-05-11 | Merge pull request #28770 from volzhs/fix-scroll-back-top | Rémi Verschelde | |
Fix scroll back top | |||
2019-05-11 | Add RegEx substitution testcase and fix relevant docs | Ryan Stein | |
(cherry picked from commit a31bbb4bd920e28cbb2c737a785e91da5e7a599f) | |||
2019-05-11 | Merge pull request #28806 from bojidar-bg/28624-navmesh-cellsize | Rémi Verschelde | |
Allow or_greater for most properties of NavMesh | |||
2019-05-10 | Open selected folder when pressing the "Open" option in the menu | Bojidar Marinov | |
An attempt to fix #28798 | |||
2019-05-10 | Allow or_greater for most properties of NavMesh | Bojidar Marinov | |
Closes #28624 | |||
2019-05-10 | Merge pull request #28800 from JFonS/fix_clipped_camera | Rémi Verschelde | |
Fixes to ClippedCamera | |||
2019-05-10 | Fixes to ClippedCamera | JFonS | |
This work has been kindly sponsored by IMVU. | |||
2019-05-09 | Merge pull request #28784 from bruvzg/x11_check_extents_atoms | Rémi Verschelde | |
X11: Check if "_NET_FRAME_EXTENTS" atom is supported. | |||
2019-05-09 | X11: Check if "_NET_FRAME_EXTENTS" atom is supported. | bruvzg | |
2019-05-09 | Fix AudioEffectRecord messing up the effect stack by not writing to dst_frames | Bojidar Marinov | |
2019-05-09 | Merge pull request #28778 from aaronfranke/lowercase-id | Rémi Verschelde | |
Change "ID" to lowercase "id" | |||
2019-05-09 | Change "ID" to lowercase "id" | Aaron Franke | |
Reasoning: ID is not an acronym, it is simply short for identification, so it logically should not be capitalized. But even if it was an acronym, other acronyms in Godot are not capitalized, like p_rid, p_ip, and p_json. | |||
2019-05-08 | Merge pull request #28773 from Faless/mp/err_explain_fix2 | Max Hilbrunner | |
Avoid _can_call_mode resetting error message in MultiplayerAPI | |||
2019-05-08 | Avoid _can_call_mode resetting error message in MultiplayerAPI | Fabio Alessandrelli | |
2019-05-08 | Merge pull request #28765 from guilhermefelipecgs/update_class_ref | Rémi Verschelde | |
Docs: Add tutorials for KinematicBody2D | |||
2019-05-08 | [EditorSpatialGizmo] Fix error in intersect_ray | Guilherme Felipe | |
2019-05-09 | Scroll back to top when changing directory in FileSystem dock | volzhs | |
Fix #26041 | |||
2019-05-09 | Revert "Merge pull request #26053 from qarmin/back_scroll_to_start" | volzhs | |
This reverts commit b5deb1dc72d8c4c92c9850379522926e60ddf7d0, reversing changes made to 2cc8848c3c3815c6f72ce5f9b75bfab8a1498292. This change causes unwanted regression. It's too risky to have scroll back to top in ItemList.clear() | |||
2019-05-08 | Docs: Add tutorials for KinematicBody2D | Guilherme Felipe | |
2019-05-08 | Fix texture resource reload bug | Daniel Rakos | |
If a non-imported texture resource file (e.g. DDS) gets updated the editor doesn't reload it. The cause of the problem is two-fold: First, the code of ImageTexture assumes that textures are always imported from an image, but that's not the case for e.g. DDS. This change thus adds code to issue a resource reload in case an image reload is not possible (which is the case for non-imported texture resources). Second, the code is filled with bogus calls to Image::get_image_data_size() to determine the mipmap offset when that should be done using Image::get_image_mipmap_offset(). Previous code literally passed the integer mip level value to Image::get_image_data_size() where that actually expects a boolean. Thus this part of the change might actually solve some other issues as well. To be pedantic, the texture_get_data() funciton of the rasterizer drivers is still quite a mess, as it only ever returns the whole mipchain when GLES_OVER_GL is set (practically only on desktop builds) but this change does not attempt to resolve that. | |||
2019-05-08 | Merge pull request #28009 from kbake/output-context-menu-27543 | Rémi Verschelde | |
Adds Copy button to output panel |