Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-14 | Tilemap Editor: Shortcuts for the editor menu, fixed small inconsistencies | Franklin Sobrinho | |
2016-03-14 | Tilemap Editor: Line drawing and erasing | Franklin Sobrinho | |
2016-03-14 | Tilemap Editor: Rectangle drawing/erasing and small improvements | Franklin Sobrinho | |
2016-03-14 | Merge pull request #4046 from bdero/bdero/blender-export-light-size | Rémi Verschelde | |
Correct spot light size conversion in Blender exporter. | |||
2016-03-13 | Correct spot light size conversion in Blender exporter. | Brandon DeRosier | |
The collada falloff angle is the angle from the center of the spot light projection, whereas Blender's point light size is the angle from one side to the opposite, meaning it's twice as much. | |||
2016-03-13 | Merge pull request #4035 from TheHX/item-list | Rémi Verschelde | |
Add icon region support for ItemList | |||
2016-03-13 | Merge pull request #4040 from SaracenOne/text_editor_undo_fix | Rémi Verschelde | |
Undo and Redo Text Editor Fix | |||
2016-03-13 | Merge pull request #4027 from Razzlegames/fixMonthConsistency | Rémi Verschelde | |
Fixes the month consistency issue in enums (OS::Month) and get_date etc | |||
2016-03-13 | Fixes the month consistency issue in enums and get_date etc | Kyle Luce | |
- Also updated the docs to reflect this. - Added some vim temp files to gitignore - Changed NaCL to be consistent with the other OS_Unix::get_date implementation (added 1 to month to map to 1-12) Ticket: https://github.com/godotengine/godot/issues/4025 | |||
2016-03-13 | Undo and redo commands on text editor now affect internal version which ↵ | Saracen | |
fixes inconsistent file saving validation. | |||
2016-03-13 | Add icon region support for ItemList | Franklin Sobrinho | |
2016-03-12 | Merge pull request #3956 from SaracenOne/receive_shadow_flag_fix | Rémi Verschelde | |
Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances. | |||
2016-03-12 | Remove undefined binds | Rémi Verschelde | |
Bug introduced by 6eb4812 | |||
2016-03-12 | Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off ↵ | Saracen | |
now correctly disables shadows from affecting the instance. | |||
2016-03-12 | Merge pull request #3215 from SaracenOne/borderless_windows | Rémi Verschelde | |
Borderless windows | |||
2016-03-12 | Borderless window support for the Win32 build. Default window position is ↵ | Saracen | |
now also centred. | |||
2016-03-12 | -Made editor support SSL certs by default (embedded them) | Juan Linietsky | |
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now. | |||
2016-03-12 | -more progress to asset sharing client, but still disabled by default | Juan Linietsky | |
2016-03-11 | Merge pull request #4012 from sanikoyes/Pr-linke-fail-disable-3d | Rémi Verschelde | |
Fix link error when disable_3d=yes | |||
2016-03-11 | Merge pull request #4011 from neikeq/fix_regr_3280 | Rémi Verschelde | |
TileSet Export: Avoid invalid error when merge is enabled but file doesn't exist | |||
2016-03-11 | Fix link error when disable_3d=yes | sanikoyes | |
2016-03-11 | TileSet Export: Avoid invalid error when merge is enabled but file does not ↵ | Ignacio Etcheverry | |
exist | |||
2016-03-10 | Merge pull request #4007 from bojidar-bg/PR-fix-controls | Rémi Verschelde | |
Fix a crash when running a game with Controls with a tools build | |||
2016-03-10 | Fix a crash when running a game with Controls with a tools build | Bojidar Marinov | |
Regression from #3997 TOOLS_ENABLED is defined, even when running from editor, but EDITOR_DEF SEGFAULTs | |||
2016-03-10 | Merge pull request #3865 from Marqin/coverity | Rémi Verschelde | |
[Coverity] fixed 11 of 537 potential bugs found by Coverity | |||
2016-03-10 | Merge pull request #3934 from Razzlegames/epocConvert | Rémi Verschelde | |
Added epoc to dictionary converter (for human readable display when only given an epoc time) | |||
2016-03-10 | Merge pull request #3999 from neikeq/issues_3650_3990 | Rémi Verschelde | |
Fix crash when resizing ConcavePolygonShape2D segments | |||
2016-03-09 | Merge pull request #3980 from JoshuaGrams/timescale-remainder | Rémi Verschelde | |
TimeScale node: scale return value (time remaining). | |||
2016-03-09 | Merge pull request #3997 from bojidar-bg/PR-keep-margins | Rémi Verschelde | |
Add option to keep margins when changing anchors | |||
2016-03-09 | Add option to keep margins when changing anchors, closes #3979 | Bojidar Marinov | |
Amend: Fixed an issue for non-tool builds Amend2: Same, just fixed doing nothing at some times | |||
2016-03-09 | Fix crash when resizing ConcavePolygonShape2D segments | Ignacio Etcheverry | |
2016-03-09 | TimeScale node: return +inf remaining for 0 scale. | Josh Grams | |
2016-03-09 | fix six possible "divide by zero" | Hubert Jarosz | |
2016-03-09 | fix two reading uninitialized pointers | Hubert Jarosz | |
fixed in: tools/editor/project_settings.cpp scene/gui/graph_edit.cpp | |||
2016-03-09 | fix possible crash in tools/editor/editor_import_export.cpp | Hubert Jarosz | |
da could be NULL, and dereferencing NULL could lead to crash | |||
2016-03-09 | fix possible crash in tools/editor/spatial_editor_gizmos.cpp | Hubert Jarosz | |
spatial_node and base where uninitialized, which could lead to crash | |||
2016-03-09 | fix possible crash in platform/x11/joystick_linux.cpp | Hubert Jarosz | |
ev may be tainted and out of MAX_KEY range, which will cause joy->key_map[ev.code] to crash | |||
2016-03-09 | Merge pull request #3928 from Marqin/whitespace | Rémi Verschelde | |
remove trailing whitespace - sorry for the broken PRs, please rebase :) | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-03-08 | Merge pull request #3991 from JoshuaGrams/issue-3711 | Rémi Verschelde | |
Issue 3711 | |||
2016-03-08 | AnimationTreePlayer: distinguish value tracks. | Josh Grams | |
If the node had a 3D Transform, the transform would always get written, even if the tracks on that node were supposed to be value tracks. | |||
2016-03-08 | Merge pull request #3958 from SaracenOne/cpu_skinning_path_fix | Juan Linietsky | |
Fix to CPU skinning path when using GPU skinning (meshes with morphs) | |||
2016-03-08 | Merge pull request #3969 from Paulb23/scroll_past_end_of_file | Juan Linietsky | |
Enabled scrolling past end of file in text editor. | |||
2016-03-08 | Merge pull request #3981 from SaracenOne/shadow_casting_features | Juan Linietsky | |
Added extra controls to GeometryInstances for controlling how shadows are cast. | |||
2016-03-08 | Merge pull request #3833 from AlexHolly/feature-file-md5 | Rémi Verschelde | |
expose md5 for file(s) to gdscript | |||
2016-03-08 | Variant::blend: add Quat, fix Vector3. | Josh Grams | |
2016-03-08 | Merge pull request #3982 from RegalMedia/patch-1 | Rémi Verschelde | |
Update version in Info.plist | |||
2016-03-07 | Update version in Info.plist | RegalMedia | |
Getting info on Godot.app still shows version 1.0.0. Would be nice to have this reflect the real version number via the build system. | |||
2016-03-07 | Added extra controls to GeometryInstances to control how they should cast ↵ | Saracen | |
shadows: double-sided and shadows only. Conflicts: servers/visual/visual_server_raster.h | |||
2016-03-07 | TimeScale node: scale return value (time remaining). | Josh Grams | |