Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-14 | Merge pull request #37887 from reduz/implement-projectors | Rémi Verschelde | |
Add support for projectors in spot and omni lights. | |||
2020-04-14 | Add support for projectors in spot and omni lights. | Juan Linietsky | |
2020-04-14 | Merge pull request #37881 from qarmin/leak_vulkan | Rémi Verschelde | |
Fixes leaks with Vulkan device and instance | |||
2020-04-14 | Fixes leaks with Vulkan device and instance | qarmin | |
2020-04-14 | Merge pull request #37877 from madmiraal/fix-14864 | Rémi Verschelde | |
Remove unnecessary check for zero determinant in Basis::orthonormalize(). | |||
2020-04-14 | Merge pull request #37316 from nekomatata/physical-bone-settings | Rémi Verschelde | |
Add PhysicalBone rotation, damping, axis lock & can sleep | |||
2020-04-14 | Remove unnecessary check for zero determinant in Basis::orthonormalize(). | Marcel Admiraal | |
2020-04-14 | Merge pull request #37861 from reduz/implement-decals | Rémi Verschelde | |
Implement decals | |||
2020-04-14 | Merge pull request #37866 from akien-mga/android-build-tools-29.0.3 | Rémi Verschelde | |
Android: Bump build tools to 29.0.3 | |||
2020-04-14 | Implement decals | Juan Linietsky | |
Also implemented decal atlas, so projectors and other stuff can be added. Sidenote: Had to make RID hashable, so some unrelated includes changed in order to include it in hashfuncs.h | |||
2020-04-14 | Android: Bump build tools to 29.0.3 | Rémi Verschelde | |
2020-04-14 | Merge pull request #37826 from nekomatata/direct-body-state-sleep | Rémi Verschelde | |
Fix set_sleep_state in Bullet body direct state | |||
2020-04-14 | Add PhysicalBone rotation, damping, axis lock & can sleep | PouleyKetchoupp | |
2020-04-14 | Fix set_sleep_state in Bullet body direct state | PouleyKetchoupp | |
It was inverted, it should set the body to be active when sleep is disabled. | |||
2020-04-14 | Merge pull request #37858 from m4gr3d/remove_unused_resources | Rémi Verschelde | |
Delete unused drawable resources | |||
2020-04-13 | Delete unused drawable resources. | fhuya | |
2020-04-13 | Merge pull request #37851 from nicomitchell/FixMathRoundTypeReturn | Rémi Verschelde | |
Change visual script round function output type to float | |||
2020-04-13 | Change round return type to float | Nico Mitchell | |
2020-04-13 | Merge pull request #37295 from SkyLucilfer/AndroidExportValidation | Rémi Verschelde | |
Validate supported architectures when exporting to Android | |||
2020-04-13 | Merge pull request #37840 from Janglee123/richtext-underline-fix-2 | Rémi Verschelde | |
Fixed 0 width issue of rich text label | |||
2020-04-13 | Merge pull request #37843 from qarmin/unitialized_crash | Rémi Verschelde | |
Fixed crash caused by uninitialised variable | |||
2020-04-13 | Validate supported architectures when exporting to Android | SkyJJ | |
2020-04-13 | Merge pull request #37841 from qarmin/leak_copy_shader | Rémi Verschelde | |
Fixes leak with CopyToFbShaderRD | |||
2020-04-13 | Fixed crash caused by unitialized variable | qarmin | |
2020-04-13 | Merge pull request #37823 from MCrafterzz/relativeSnap | Rémi Verschelde | |
Relative scale snapping 2D | |||
2020-04-13 | Merge pull request #37817 from ThakeeNathees/disconnect-autocomplete | Rémi Verschelde | |
autocomplete for disconnect implemented | |||
2020-04-13 | Merge pull request #37820 from Rudigus/master | Rémi Verschelde | |
Improve error explanations related to UPNP and UPNPDevice | |||
2020-04-13 | Merge pull request #37834 from nicomitchell/RemoveSeparatorsFromParticlesMenu | Rémi Verschelde | |
Remove button separators from Particles menus | |||
2020-04-13 | Fixes leak with CopyToFbShaderRD | qarmin | |
2020-04-13 | Fixed 0 width issue of rich text label | janglee | |
Fixes #37746 | |||
2020-04-13 | Relative scale snapping 2D | Marcus Elg | |
2020-04-13 | Merge pull request #37311 from MickeMakaron/handle-huge-path2d-offset-values | Rémi Verschelde | |
Handle huge path2d offset values | |||
2020-04-13 | autocomplete for disconnect, is_connected implemented | Thakee Nathees | |
2020-04-13 | Handle huge offset values in Path2D and Path3D set_offset | MickeMakaron | |
2020-04-13 | Improve error explanations related to UPNP and UPNPDevice | Rudigus | |
2020-04-12 | Remove separators from particles menus | Nico Mitchell | |
2020-04-13 | Merge pull request #37749 from clayjohn/Vulkan-improved-ss | Rémi Verschelde | |
Add vogel filter and settings to soft shadows | |||
2020-04-12 | Merge pull request #37829 from reduz/implement-msaa | Juan Linietsky | |
Implement MSAA | |||
2020-04-12 | Implement MSAA | Juan Linietsky | |
2020-04-12 | Merge pull request #37819 from reduz/implement-fxaa | Juan Linietsky | |
Add screen space AA option, with FXAA implementation. | |||
2020-04-12 | Add screen space AA option, with FXAA implementation. | Juan Linietsky | |
2020-04-12 | Merge pull request #37822 from nekomatata/rigid-body-force-pos | Rémi Verschelde | |
Fix add_force in Godot Physics RigidBody | |||
2020-04-12 | Merge pull request #37542 from swarnimarun/patch_vs_02 | Rémi Verschelde | |
Update visualscript graph nodes on visual script variable edit | |||
2020-04-12 | Fix add_force in Godot Physics RigidBody | PouleyKetchoupp | |
Now takes the center of mass into account for calculating the applied torque, like apply_impulse does. | |||
2020-04-11 | Merge pull request #37808 from reduz/port-effects-to-compute | Juan Linietsky | |
Moved most of the effect code to compute. | |||
2020-04-11 | Moved most of the effect code to compute. | Juan Linietsky | |
Simplifies it and improves performance. Improves image barrier handling per mipmap on RenderingDeviceVulkan | |||
2020-04-11 | Merge pull request #37794 from clayjohn/VULKAN-SSS-sky | Rémi Verschelde | |
Fix SSS affecting Sky | |||
2020-04-11 | Fix SSS affecting Sky | clayjohn | |
2020-04-11 | Merge pull request #37303 from zak-grumbles/fix-option-btn-item-selected-docs | Rémi Verschelde | |
Fix OptionButton item_selected docs godotengine#36803 | |||
2020-04-10 | Add proper quality settings to soft shadows | clayjohn | |