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2020-04-14Merge pull request #37887 from reduz/implement-projectorsRémi Verschelde
Add support for projectors in spot and omni lights.
2020-04-14Add support for projectors in spot and omni lights.Juan Linietsky
2020-04-14Merge pull request #37881 from qarmin/leak_vulkanRémi Verschelde
Fixes leaks with Vulkan device and instance
2020-04-14Fixes leaks with Vulkan device and instanceqarmin
2020-04-14Merge pull request #37877 from madmiraal/fix-14864Rémi Verschelde
Remove unnecessary check for zero determinant in Basis::orthonormalize().
2020-04-14Merge pull request #37316 from nekomatata/physical-bone-settingsRémi Verschelde
Add PhysicalBone rotation, damping, axis lock & can sleep
2020-04-14Remove unnecessary check for zero determinant in Basis::orthonormalize().Marcel Admiraal
2020-04-14Merge pull request #37861 from reduz/implement-decalsRémi Verschelde
Implement decals
2020-04-14Merge pull request #37866 from akien-mga/android-build-tools-29.0.3Rémi Verschelde
Android: Bump build tools to 29.0.3
2020-04-14Implement decalsJuan Linietsky
Also implemented decal atlas, so projectors and other stuff can be added. Sidenote: Had to make RID hashable, so some unrelated includes changed in order to include it in hashfuncs.h
2020-04-14Android: Bump build tools to 29.0.3Rémi Verschelde
2020-04-14Merge pull request #37826 from nekomatata/direct-body-state-sleepRémi Verschelde
Fix set_sleep_state in Bullet body direct state
2020-04-14Add PhysicalBone rotation, damping, axis lock & can sleepPouleyKetchoupp
2020-04-14Fix set_sleep_state in Bullet body direct statePouleyKetchoupp
It was inverted, it should set the body to be active when sleep is disabled.
2020-04-14Merge pull request #37858 from m4gr3d/remove_unused_resourcesRémi Verschelde
Delete unused drawable resources
2020-04-13Delete unused drawable resources.fhuya
2020-04-13Merge pull request #37851 from nicomitchell/FixMathRoundTypeReturnRémi Verschelde
Change visual script round function output type to float
2020-04-13Change round return type to floatNico Mitchell
2020-04-13Merge pull request #37295 from SkyLucilfer/AndroidExportValidationRémi Verschelde
Validate supported architectures when exporting to Android
2020-04-13Merge pull request #37840 from Janglee123/richtext-underline-fix-2Rémi Verschelde
Fixed 0 width issue of rich text label
2020-04-13Merge pull request #37843 from qarmin/unitialized_crashRémi Verschelde
Fixed crash caused by uninitialised variable
2020-04-13Validate supported architectures when exporting to AndroidSkyJJ
2020-04-13Merge pull request #37841 from qarmin/leak_copy_shaderRémi Verschelde
Fixes leak with CopyToFbShaderRD
2020-04-13Fixed crash caused by unitialized variableqarmin
2020-04-13Merge pull request #37823 from MCrafterzz/relativeSnapRémi Verschelde
Relative scale snapping 2D
2020-04-13Merge pull request #37817 from ThakeeNathees/disconnect-autocompleteRémi Verschelde
autocomplete for disconnect implemented
2020-04-13Merge pull request #37820 from Rudigus/masterRémi Verschelde
Improve error explanations related to UPNP and UPNPDevice
2020-04-13Merge pull request #37834 from nicomitchell/RemoveSeparatorsFromParticlesMenuRémi Verschelde
Remove button separators from Particles menus
2020-04-13Fixes leak with CopyToFbShaderRDqarmin
2020-04-13Fixed 0 width issue of rich text labeljanglee
Fixes #37746
2020-04-13Relative scale snapping 2DMarcus Elg
2020-04-13Merge pull request #37311 from MickeMakaron/handle-huge-path2d-offset-valuesRémi Verschelde
Handle huge path2d offset values
2020-04-13autocomplete for disconnect, is_connected implementedThakee Nathees
2020-04-13Handle huge offset values in Path2D and Path3D set_offsetMickeMakaron
2020-04-13Improve error explanations related to UPNP and UPNPDeviceRudigus
2020-04-12Remove separators from particles menusNico Mitchell
2020-04-13Merge pull request #37749 from clayjohn/Vulkan-improved-ssRémi Verschelde
Add vogel filter and settings to soft shadows
2020-04-12Merge pull request #37829 from reduz/implement-msaaJuan Linietsky
Implement MSAA
2020-04-12Implement MSAAJuan Linietsky
2020-04-12Merge pull request #37819 from reduz/implement-fxaaJuan Linietsky
Add screen space AA option, with FXAA implementation.
2020-04-12Add screen space AA option, with FXAA implementation.Juan Linietsky
2020-04-12Merge pull request #37822 from nekomatata/rigid-body-force-posRémi Verschelde
Fix add_force in Godot Physics RigidBody
2020-04-12Merge pull request #37542 from swarnimarun/patch_vs_02Rémi Verschelde
Update visualscript graph nodes on visual script variable edit
2020-04-12Fix add_force in Godot Physics RigidBodyPouleyKetchoupp
Now takes the center of mass into account for calculating the applied torque, like apply_impulse does.
2020-04-11Merge pull request #37808 from reduz/port-effects-to-computeJuan Linietsky
Moved most of the effect code to compute.
2020-04-11Moved most of the effect code to compute.Juan Linietsky
Simplifies it and improves performance. Improves image barrier handling per mipmap on RenderingDeviceVulkan
2020-04-11Merge pull request #37794 from clayjohn/VULKAN-SSS-skyRémi Verschelde
Fix SSS affecting Sky
2020-04-11Fix SSS affecting Skyclayjohn
2020-04-11Merge pull request #37303 from zak-grumbles/fix-option-btn-item-selected-docsRémi Verschelde
Fix OptionButton item_selected docs godotengine#36803
2020-04-10Add proper quality settings to soft shadowsclayjohn