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2023-05-12Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader NodePatrick
(cherry picked from commit e35bbd76a314aeabf9aae79cd20bca4d9c4241a9)
2023-05-12Fix gles3 rendering on android studio emulatorChibiDenDen
Use a temporary framebuffer for screen copy from rendertarget to screen. This solves GLES3 rendering in android studio emulator (before this change there is just a black screen) Based on discussion in: https://github.com/godotengine/godot/issues/74828 (cherry picked from commit 5956aa1a6a7df8b098a12a585f5541042ee1cc6e)
2023-05-12Support long path in file access on windowsSamuele Panzeri
Changed windows file access file to check for path length and use the \\?\ long format when needed (cherry picked from commit 59f04e16b87ed5ce013c4ed184fdac796d814dc8)
2023-05-12add venv and .venv to the .gitignoreAlex Drozd
(cherry picked from commit a6fda19e8520b523f41655e3dd1b94cfe9bd1f3c)
2023-05-12Make sun energy adjustable as a float in the 3D editor's preview sunManik Sharma
(cherry picked from commit 5e1cb39101a20b58d3ea7ec8e2f2124c1b04e0fa)
2023-05-12Fix SurfaceTool::create_from_blend_shape()smix8
Fixes SurfaceTool::create_from_blend_shape(). (cherry picked from commit 2dbc5d95eb1f0bb59c0899a2e9d9d31b2c8ddd1b)
2023-05-12fix a test for wrapf with signed 32-bit floatajreckof
(cherry picked from commit fabd9535f0b5cb3f14238d267f6ab48f245fd149)
2023-05-12Added note to used set_deferred while setting scroll values in _ready function.stmSi
(cherry picked from commit 83626ab90db2dee1152d3e147e44aac658b92067)
2023-05-12LSP: don't send empty completion commandАлександр Черник
(cherry picked from commit 5715d3eb593322d74994a1e979b3648f1fe3d9f4)
2023-05-12Document caveats related to exported project binary resource conversionHugo Locurcio
(cherry picked from commit febc674f4818dd1185b2e43e899115f70f55b4f5)
2023-05-12gltf: Permit sparse accessors without a bufferView.Lyuma
(cherry picked from commit 72d131899b60ccba1d80d3da9dd2805c7941f1b4)
2023-05-12Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentationHugo Locurcio
This brings the overall class reference completion percentage from 87% to 92%. (cherry picked from commit 5056c427d32218e85ad79d51788fa7583d48e293)
2023-05-12Clarify that event handling does not affect `Input`Ninni Pipping
(cherry picked from commit 732ad382a64e983c002a640f0220135835bab354)
2023-05-12Ensure WindowData minimized/maximized are mutually exclusiveChristopher Foo
The window manager can break the assumption that fullscreen/maximized/minimized values are mutually exclusive. (cherry picked from commit e4d052e284c04c9fd41d42de40151451e8756a6b)
2023-05-12Fix double tap & drag on AndroidOmar Shehata
(cherry picked from commit 0c94750642978df5b5a100692c7b8be8522fd668)
2023-05-12Follow up to https://github.com/godotengine/godot/pull/76399 to fix input ↵Fredia Huya-Kouadio
ANR in the Godot Android editor (cherry picked from commit 367061cf9c03c88374be07d2cf2b452e2ccaf06f)
2023-05-12Allow concurrent buffering and dispatch of input eventsPedro J. Estébanez
(cherry picked from commit f369ed9223146a644cfa3f922e0aacbb002f688c)
2023-05-12Make `LocalVector` respect its `tight` template parameterkleonc
(cherry picked from commit 0b944e1a68e60f4847f0614ac48ef27f21567fb2)
2023-05-12Improve some descriptions in the OS docsMichael Alexsander
(cherry picked from commit 6db12c5e50017940df7921e37c9a85eb376881ed)
2023-05-12Fix size error in `BitMap.opaque_to_polygons`Ninni Pipping
Previous estimate of upper limit on size was incorrect (cherry picked from commit 249784ed53ff8b2b02507d6678dd6aecf511b067)
2023-05-12Allow creation of rendering buffers at any timePedro J. Estébanez
(cherry picked from commit d4c46f15ae9f0cbc42151dc045f4435997576176)
2023-05-12Add info label to TileMap editorkobewi
(cherry picked from commit 979b53aba49b2ff76fb8db540f948ce503c91b2b)
2023-05-12Fix incorrect HTC action map entriesBastiaan Olij
(cherry picked from commit e15358dc67e4eddf0400e661b9614e8c2d4159cf)
2023-05-12Fix regression with right click on main selectionjmb462
(cherry picked from commit d59cdb83275b353aa91d33ee98c2bb51353fd1f7)
2023-05-12Fix right click in selection of additional caretJean-Michel Bernard
(cherry picked from commit 5c06c030f2e4b9f6ca2aa3bd8942b3adc165c76a)
2023-05-12Fix small mistake in docs, "antecedents" -> "ancestors"Aaron Franke
(cherry picked from commit 740b0713a2a641ee16997aba9fdb88e0b964d02b)
2023-05-12Add an example for how to use AudioStreamGeneratorVolTer
(cherry picked from commit 9d77caaf95e44eac674c345efe7c0175e4547652)
2023-05-12Document TextServerDummyVolTer
(cherry picked from commit c8e06fe83857ddcda20796fc8ad028f576722904)
2023-05-12Fixed various typos across the docsUltraBIF
(cherry picked from commit 8106d33d0f13825b4459898ca20282ba5b543897)
2023-05-12Explain why an image would be invalid for a textureDavid Turner
(cherry picked from commit 43a7cb093cd3660ee6a99d3c8dc2592bf67370f3)
2023-05-12Wait for navigation baking to finish before destructionmashumafi
(cherry picked from commit a93a2e519d8f6e2fd206501f05b0b01097f74e1b)
2023-05-12Remove erroneous signal connectionkobewi
(cherry picked from commit 88ea3dd4db53cf817df10cec12d7b0c111e723c3)
2023-05-12Close built-in shaders when closing scenekobewi
(cherry picked from commit aaf02ec04a8ef053a359bc2f4cc3f1747448a4a3)
2023-05-12Expose viewports render targer RIDBastiaan Olij
(cherry picked from commit ab60d3b65ce990a44fe595ec0860c0ae9ce9358d)
2023-05-12Some clarifications on screen-space coordinateskobewi
(cherry picked from commit 33b9be27d39503897933726d1c5560e4ec271222)
2023-05-12Fix additional cases of breakage of rendering effectsPedro J. Estébanez
(cherry picked from commit c58e50adccf5476dbc661cb2d0f807e419a9e586)
2023-05-12Use proper UV in cubemap downsampler rasterclayjohn
This removes bias in cubemap downsampling shader that resulted in the bottom of cubemaps being over represented (cherry picked from commit fb77021559c42d5512f12baa07dcf94c47b7ab15)
2023-05-12Use a SubViewport for CanvasItem inspector previewTetane
(cherry picked from commit d3792a237331f56efdb36b1753f171ddc99629db)
2023-05-12Preserve scene unique names when saving branch as scene.HolonProduction
(cherry picked from commit 7814dedc91a9df70a6c873d0ad30f444c401b0ec)
2023-05-12Light3D show scaling warning immediatelyVolTer
(cherry picked from commit 818d57b5b4f01ffc05968a3a1a2d210683c56d0a)
2023-05-12Fixed error messages when setting all_tab_in_front of TabContainerTefatika
Some signal handlers weren't unregistered when removing the wrapped child TabBar, which resulted in errors printed when the TabBar was removed and added again when the flag was updated (cherry picked from commit abd894daf794828986b9450cf7d0ef50d37dab06)
2023-05-12Command Palette search now also uses original English command namesTefatika
Both localized and non localized names will be used while filtering The highest score between the two will be picked when determining the entries order (cherry picked from commit 09460cfaaf6524143b482c3082566f05ef227389)
2023-05-12Use DXT1 when compressing PNGs with RGB formatclayjohn
This results in much smaller file sizes with the same quality (cherry picked from commit f84c6df8d1aec35fe53521f241b26fc5312d26e3)
2023-05-12import: Fix Silhouette used incorrect index.Lyuma
Fixes bind pose mistake from using i (mesh skin index) instead of bone_idx (skeleton bone index). Fixes #76448 (cherry picked from commit d33a734ac51f57043586fda058314075271527be)
2023-05-12[iOS] Fix loading of GDExtension dylibs auto converted to framework.bruvzg
(cherry picked from commit ad4d565ee7c16652d1c391e339f16fd6966fd21b)
2023-05-12Fix infinite loop in Build2DFaces::_find_edge_intersectionsJustin Wash
(cherry picked from commit 1ac2c537da86bd9a9234954dd4ba67e32c1b0d3a)
2023-05-12 Fix CSG edge case causing intersection line to hit on common edge of 2 ↵K. S. Ernest (iFire) Lee
triangles. The previous implementation assumed that the intersection entered or exited a shape when it hit right on the common edge of 2 triangles. However, there is also a case where it just "skirts" the other shape on the outside. To fix this, we added code to check the intersection distance and if the normals of the faces are pointed in the same direction as the intersection or not (e.g. inner product > 0). This handles the case where the intersection line hits the common edge of 2 triangles and skirts the other shape on the outside. Extended code to cover a third case. Fixes #58637. Co-authored-by: OldBelge <StevenGeens@users.noreply.github.com> (cherry picked from commit eaa84bc682dfb7f1f97970c7f4dfd4c6e63ba681)
2023-05-12Fix another collision shape editor crashkobewi
(cherry picked from commit 01c32dffafddd52e65b8413034b2f5283523da92)
2023-04-28Fix CollisionShape2D editor crashkobewi
(cherry picked from commit e5d0bb1605e93041c7329374cccdf8290e1574e2)
2023-04-27Update changelog for 4.0.3Rémi Verschelde