Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-01-05 | Merge pull request #44299 from Chaosus/fix_win32_warning | Rémi Verschelde | |
Fixed warning at window closing (WIN32) | |||
2021-01-05 | Merge pull request #44154 from dsnopek/webxr-master | Rémi Verschelde | |
Add WebXR support (for Godot 4.0) | |||
2021-01-04 | Add support for WebXR | David Snopek | |
2021-01-04 | Merge pull request #44921 from jdbener/remove_double_list | Rémi Verschelde | |
Remove Unnecessary Double List | |||
2021-01-04 | Merge pull request #44842 from clayjohn/VULKAN-SSAO-2 | Rémi Verschelde | |
SSAO renames and move push constant binding | |||
2021-01-04 | Remove Unnecessary Double List | Joshua Dahl | |
_OS::print_resources_by_type had two of the exact same list, one of which was never used. | |||
2021-01-04 | Merge pull request #44914 from swarnimarun/master-visualscript-refactor | Rémi Verschelde | |
Fix doc for the VisualScript class after #39649 PR | |||
2021-01-05 | Fix doc for the VisualScript class. | Swarnim Arun | |
2021-01-04 | Merge pull request #39649 from swarnimarun/master-visualscript-refactor | Rémi Verschelde | |
Visual Script Refactor | |||
2021-01-04 | Merge pull request #44911 from akien-mga/doc-sync | Rémi Verschelde | |
doc: Sync classref with current source | |||
2021-01-04 | Merge pull request #44910 from Geometror/fix-normal-map | Rémi Verschelde | |
fix inconsistent normal map shader variable naming which stopped normal maps from working | |||
2021-01-04 | Merge pull request #44906 from ↵ | Rémi Verschelde | |
EricEzaM/PR/popup-menu-fix-not-matching-button-size Fixed PopupMenu not matching parent MenuButton/OptionButton width | |||
2021-01-04 | doc: Sync classref with current source | Rémi Verschelde | |
2021-01-04 | fix inconsistent normal map shader variable naming | Hendrik Brucker | |
2021-01-04 | Merge pull request #44905 from EricEzaM/PR/popup-menu-item-highlight-fix | Rémi Verschelde | |
Fixed hover highlight style rect of items being cut off. | |||
2021-01-04 | Merge pull request #44907 from qarmin/fix_leak_gradient | Rémi Verschelde | |
Fix memory leak with Gradient in Node3DEditorViewport | |||
2021-01-04 | Fix Leak with Gradient in Node3DEditorViewport | Rafał Mikrut | |
2021-01-04 | Fixed PopupMenu not matching parent MenuButton/OptionButton width | Eric M | |
2021-01-04 | Merge pull request #44330 from Hurakano/fixes | Rémi Verschelde | |
Texture import 'streamed' property should be bool | |||
2021-01-04 | Fixed hover highlight style rect of items being cut off. | Eric M | |
This was caused by an incorrect calculation of the height of each item when determining the minimum size, plus a few things which were leftover after the PopupMenu rework. | |||
2021-01-04 | Merge pull request #44530 from clayjohn/VULKAN-framebuffer-error | Rémi Verschelde | |
Use basic uniform set for depth prepass | |||
2021-01-04 | Merge pull request #44899 from qarmin/remove_memory_leak_canvas_group | Rémi Verschelde | |
Remove memory leak in Canvas Group | |||
2021-01-03 | SSAO cleanup and fixes | clayjohn | |
2021-01-03 | Remove memory leak in Canvas Group | Rafał Mikrut | |
2021-01-03 | Merge pull request #42779 from volzhs/editor-file-dialog | Rémi Verschelde | |
Enhance editor file dialog | |||
2021-01-02 | Merge pull request #42188 from ↵ | Rémi Verschelde | |
Eoin-ONeill-Yokai/animationstateplayback/missing_binds AnimationStateMachinePlayback: Added Missing Method Bindings | |||
2021-01-02 | Merge pull request #44868 from Muller-Castro/typo-correction | Rémi Verschelde | |
Typo correction | |||
2021-01-02 | Enhance editor file dialog | volzhs | |
1. show valid directory path when opening editor file dialog 2. keep file name when changing path by entering path 3. add first extension in filter automatically if not given 4. remove directory in recent list if it's not valid anymore | |||
2021-01-01 | StateMachinePlayback: Added missing bindings to `get_current_play_pos` and ↵ | Eoin O'Neill | |
`get_current_length`. This allows the user to query the AnimationNodeStateMachinePlayback's current play position and total length of current animation state. These methods are currently used in the editor plugin, but can also be useful for querying general playback state information. Added documentation for AnimationNodeStateMachinePlayback's `get_current_play_position` | |||
2021-01-02 | Typo correction | Muller-Castro | |
simple typo correction | |||
2021-01-01 | Merge pull request #44809 from Calinou/physics-render-layers-zero-index | Rémi Verschelde | |
Use zero-indexing for physics and render layer names | |||
2021-01-01 | Merge pull request #44839 from qarmin/fix_crash_tile_map | Rémi Verschelde | |
Do not iterate over map when removing its values | |||
2021-01-01 | Merge pull request #44817 from Calinou/doc-file-logging-desktop-override | Rémi Verschelde | |
Document the desktop-only file logging setting override | |||
2021-01-01 | Merge pull request #44848 from mrushyendra/disconnect_err_msg | Rémi Verschelde | |
Issue correct error when disconnecting nonexistent connection with a valid signal | |||
2021-01-01 | Merge pull request #44645 from m4gr3d/update_apk_signing_logic | Rémi Verschelde | |
Update the logic to sign prebuilt Godot Android apks | |||
2021-01-01 | Merge pull request #44865 from RandomShaper/fix_reset_anim_crash | Rémi Verschelde | |
Fix crash related to reset animation | |||
2021-01-01 | Update the logic to sign prebuilt Godot Android apks. | Fredia Huya-Kouadio | |
The previously used tool, `jarsigner` has been deprecated in favor of `apksigner` which is bundled with the Android SDK. The logic is refactored accordingly and a few editor settings have been deprecated in the process as they're no longer necessary. Note: As a side effect, specifying the Android SDK path is now required. The docs will be updated to reflect that change. | |||
2021-01-01 | Merge pull request #44862 from Calinou/opensimplex-no-max-octaves-define | Rémi Verschelde | |
Use `static const int` instead of `#define` for OpenSimplexNoise octaves | |||
2021-01-01 | Fix crash related to reset animation | Pedro J. Estébanez | |
2021-01-01 | Use `static const int` instead of `#define` for OpenSimplexNoise octaves | Hugo Locurcio | |
This closes #44860. | |||
2021-01-01 | Merge pull request #44859 from akien-mga/hello-2021 | Rémi Verschelde | |
Update copyright statements to 2021 | |||
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2021-01-01 | Refactoring Visual Script | Swarnim Arun | |
* for bloat from hacks for default function * for ease of development nodes becoming detached from functions | |||
2021-01-01 | Merge pull request #44276 from YeldhamDev/tooltip_position_embedded_fix | Rémi Verschelde | |
Fix tooltip position in main embedded window | |||
2021-01-01 | Merge pull request #44836 from Chaosus/win32_fix_fullscreen | Yuri Roubinsky | |
Fix window restoring after fullscreen again | |||
2021-01-01 | Fixed warning at project startup (WIN32) | Yuri Roubinsky | |
2021-01-01 | Issue more precise error when disconnecting a nonexistent connection | Maganty Rushyendra | |
Checks whether the signal exists when issuing an error message when disconnecting a nonexistent connection. Also prints the callable name. | |||
2020-12-31 | Merge pull request #44703 from madmiraal/fix-44510 | Rémi Verschelde | |
Add signal to inform joint that body has exited tree | |||
2020-12-31 | Add signal to inform joint that body has exited tree | Marcel Admiraal | |
2020-12-31 | Do not iterate over map when removing its values | Rafał Mikrut | |