Age | Commit message (Collapse) | Author |
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Fix C# `Godot.SourceGenerators` for generic classes
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Bump `Godot.NET.Sdk` to version 4.0.0-dev6.
Bump `Godot.SourceGenerators` to version 4.0.0-dev3.
Use floating version 4.0.*-* for package references in Sdk.
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Fix invalid C# generated by source generators for generic classes and
add generic classes to the Sample project for testing.
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Bind column_titles_visible as property
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[4.x] Auto-Increment Debugger Port (And a bit of cleanup)
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Note: This PR also changes the port of the GDScript Language Server from 6008 to 6005. This opens enough ports above the debug port (6007) for this change to be useful.
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Fix C# `get_all_delegates` method for generic classes
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Disable base type changing when no type is selected in the theme editor
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If the class is generic, we must get its generic type definition and use
it to retrieve the delegates.
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Fixed TextEdit underline draw pos
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Fix typo in `gdscript_parser`
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Fix WorldEnvironment node warning about unset resources
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Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com>
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Add bitwise operators to `VisualShaderNodeIntOp`
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Add drag and drop to TextEdit
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Automatically add root node when drag-and-dropping in 3D editor
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Remove `default_env.tres` from generating in new projects
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Calinou/basematerial3d-texture-auto-roughness-metallic
Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D
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AABB: Improve docs and test for `has_point`
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