Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-21 | Merge pull request #54015 from BastiaanOlij/godot-cpp-ci | Rémi Verschelde | |
2021-10-21 | Merge pull request #54036 from nekomatata/fix-soft-body-memory-corruption | Rémi Verschelde | |
2021-10-21 | Merge pull request #54032 from nekomatata/fix-collision-mouse-exit-error | Rémi Verschelde | |
2021-10-21 | Merge pull request #54011 from nekomatata/center-of-mass-2d-transform | Rémi Verschelde | |
2021-10-21 | Add CI step for compiling and testing godot-cpp | Bastiaan Olij | |
2021-10-21 | Merge pull request #53161 from Duroxxigar/copy-group-name | Rémi Verschelde | |
2021-10-21 | Added ability to copy group name | Duroxxigar | |
2021-10-21 | Main: Fixup --dump-extension-api after #54017 | Rémi Verschelde | |
That removal was correct, but triggered a bug in our messy-as-heck main.cpp detection logic for editor/project manager/project/command line tool... Fixing this is for another day. | |||
2021-10-20 | Merge pull request #54043 from Chaosus/fix_shader_uniform_texture_array_errors | Yuri Roubinsky | |
2021-10-20 | Merge pull request #54023 from zedutch/fix-empty-tabs-crash | Rémi Verschelde | |
Fix Tabs crashing on click input if there are no tabs | |||
2021-10-20 | Prevent a rendering crash and error spam for uniform texture array | Yuri Roubinsky | |
2021-10-20 | Fix SoftDynamicBody3D memory corruption when switching mesh at runtime | PouleyKetchoupp | |
When switching the mesh at runtime, the physics server wasn't properly updated with the new mesh. Now we keep track of the soft body mesh to make sure everything is properly initialized on pre-draw. Also cleaned a few things around private methods. | |||
2021-10-20 | Merge pull request #50680 from Calinou/project-default-single-window-mode | Rémi Verschelde | |
2021-10-20 | Merge pull request #54027 from akien-mga/doctool-headless | Rémi Verschelde | |
2021-10-20 | Fix Tabs crash where it still tries to detect the clicked tab even if there ↵ | Robin Arys | |
are none | |||
2021-10-20 | Fix errors in mouse detection when removing collision object from tree | PouleyKetchoupp | |
Now behaves the same way as ui elements, mouse exit is skipped when the object is removed from the tree. | |||
2021-10-20 | CI: Run doctool in headless mode | Rémi Verschelde | |
2021-10-20 | doctool: Fix differences between headless and Vulkan rendering backends | Rémi Verschelde | |
Fixes #53913. | |||
2021-10-20 | Merge pull request #53702 from ConteZero/primary_clipboard_linux | Rémi Verschelde | |
2021-10-20 | Merge pull request #54024 from akien-mga/editor-i18n-thresholds | Rémi Verschelde | |
2021-10-20 | Merge pull request #53926 from YeldhamDev/i_am_tabbar_now | Rémi Verschelde | |
2021-10-20 | i18n: Only include editor translations above a threshold | Rémi Verschelde | |
This reduces the size of the editor binaries significantly, as we otherwise embed all WIP translations, including ones with very low completion ratios, and end up paying for the size of all `msgid`s for each locale. Cf. https://github.com/godotengine/godot-proposals/issues/3421 for details. The thresholds used are: - 30% for the editor interface (should already include most common strings while more obscure ones like UndoRedo action names might be untranslated). - 10% for the class reference: this is a HUGE resource and 10% is already a lot of useful content, especially if focused on the most used APIs. This currently reduces the size of the editor binary by 17% on Linux. The list will be synced manually every now and then. (cherry picked from commit 8425c589911f8ffc006990f4149859e175ae93a9) | |||
2021-10-20 | Merge pull request #54017 from akien-mga/main-document-dump-extension-api | Rémi Verschelde | |
2021-10-20 | Merge pull request #54016 from akien-mga/mono-fix-build-52940 | Rémi Verschelde | |
2021-10-20 | Main: Add documentation for `--dump-extension-api` | Rémi Verschelde | |
2021-10-20 | Merge pull request #53994 from groud/move_tileset_tilemap_switch_to_tabs | Rémi Verschelde | |
2021-10-20 | Merge pull request #53260 from Calinou/editor-inspector-warning-yellow | Rémi Verschelde | |
2021-10-20 | Merge pull request #53983 from Duroxxigar/navmesh-agent-default | Rémi Verschelde | |
2021-10-20 | Mono: Fix build after #52940 | Rémi Verschelde | |
Chose to pass unhandled exceptions to the toaster, we might want to reconsider if those are already reported somewhere else (e.g. in the Mono panel). | |||
2021-10-20 | Merge pull request #54003 from bruvzg/fix_multi_phy_key_map_4 | Rémi Verschelde | |
2021-10-20 | Merge pull request #53993 from Faless/js/4.x_editor_gles3 | Rémi Verschelde | |
2021-10-20 | Merge pull request #54014 from timothyqiu/view-name | Rémi Verschelde | |
Update view name after processing orbit view shortcuts | |||
2021-10-20 | Merge pull request #54012 from BastiaanOlij/fix_double_tracking_status | Rémi Verschelde | |
Fix double _get_tracking_status declaration | |||
2021-10-20 | Fix double _get_tracking_status declaration | Bastiaan Olij | |
2021-10-20 | Update view name after processing orbit view shortcuts | Haoyu Qiu | |
2021-10-19 | Fix 2D center of mass not updated from transform | PouleyKetchoupp | |
Same logic as what was done in 3D, applied to 2D center of mass. Also did some minor cleanup in 3D and fixed center of mass transform during the first frame after teleporting a dynamic body. | |||
2021-10-20 | Merge pull request #54005 from murilo-goncalves/fix/typo-TextParagraph | Rémi Verschelde | |
Fix: typo in TextParagraph class and docs | |||
2021-10-19 | Fix: typo in TextParagraph class and docs | Murilo Gonçalves | |
2021-10-19 | Fix handling multiple "physical key" events in the single input map action. | bruvzg | |
2021-10-19 | Merge pull request #53995 from groud/fix_toaster | Rémi Verschelde | |
Fix EditorToaster constant update and prevent a crash | |||
2021-10-19 | Change default navmesh agent radius to match nav agent node's default radius | Duroxxigar | |
2021-10-19 | Fix EditorToaster constant update and prevent a crash | Gilles Roudière | |
2021-10-19 | Remove the tilemap/tileset editor switch, move it to tabs | Gilles Roudière | |
2021-10-19 | Merge pull request #53972 from zedutch/fix-shader-time-update | Rémi Verschelde | |
Fix shaders using `TIME` not continuously updating | |||
2021-10-19 | Rename `Tabs` to `TabBar` | Michael Alexsander | |
2021-10-19 | [HTML5] Editor video driver option. Replace canvas on exit. | Fabio Alessandrelli | |
Default is "Auto", but can be forced to a specific WebGL version if the automatic detection fails. The game and editor canvas are now replaced with a new one in the exit hooks. This helps the browser do some context cleanup, and allow us to create a new context of a different type (WebGL/WebGL2). | |||
2021-10-19 | Merge pull request #53790 from briansemrau/remove-distant-shadowy-void | Rémi Verschelde | |
2021-10-19 | Merge pull request #53081 from ↵ | Rémi Verschelde | |
williamd67/GPULightmapper-first-dilate-than-denoise | |||
2021-10-19 | Merge pull request #53440 from groud/tile_map_patterns_palette | Gilles Roudière | |
Implement TileMap patterns palette | |||
2021-10-19 | Merge pull request #53979 from KoBeWi/bug_from_the_past | Rémi Verschelde | |